Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Creating custom weapons - basics: Difference between revisions

From TF2 Classified Wiki
mNo edit summary
No edit summary
Line 22: Line 22:
== custom_items_game.txt ==
== custom_items_game.txt ==
To begin, create a file named {{code|custom_items_game.txt}} in your {{code|<SteamUserDir>\Team Fortress 2 Classified\tf2classified\custom\<Mod Name>\scripts\items}} directory. This is the file that contains all the information regarding your custom weapons. Please note that you cannot have multiple ''custom_items_game.txt'' files loaded simultaneously, so any other mod folders that contain them should be placed in {{code|tf2classified\custom\disabled}} to allow the new custom item schema to load.
To begin, create a file named {{code|custom_items_game.txt}} in your {{code|<SteamUserDir>\Team Fortress 2 Classified\tf2classified\custom\<Mod Name>\scripts\items}} directory. This is the file that contains all the information regarding your custom weapons. Please note that you cannot have multiple ''custom_items_game.txt'' files loaded simultaneously, so any other mod folders that contain them should be placed in {{code|tf2classified\custom\disabled}} to allow the new custom item schema to load.
It should be noted that {{code|custom_items_game.txt}} is the superior option for defining custom weapons. It is possible to override the vanilla items_game.txt file with one that contains custom weapons, but this method is not recommended as you'll have to manually update the schema whenever the vanilla one is updated.


== Setting up parameters ==
== Setting up parameters ==