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Creating custom weapons - basics: Difference between revisions

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= Modifying vanilla weapons =
= Modifying vanilla weapons =
''This section will potentially include a different method for editing vanilla weapons that isn't widely used. In the meantime, please do '''not''' write any current methods here.''
''This section will potentially include a different method for editing vanilla weapons that isn't widely used. In the meantime, please do '''not''' write any current methods here or use this as a guide.''


Below is an example {{code|custom_items_game.txt}} file that contains empty copies of every item with the {{code|preset=3|baseitem}} parameter.
<pre>
#base "items_game.txt"
"items_game"
{
"items"
{
"0" // Bat
{
}
"1" // Bottle
{
}
"2" // Fire Axe
{
}
"3" // Kukri
{
}
"4" // Knife
{
}
"5" // Fists
{
}
"6" // Shovel
{
}
"7" // Wrench
{
}
"8" // Bonesaw
{
}
"9" // Shotgun (Engineer)
{
}
"10" // Shotgun (Soldier)
{
}
"11" // Shotgun (Heavy)
{
}
"12" // Shotgun (Pyro)
{
}
"13" // Scattergun
{
}
"14" // Sniper Rifle
{
}
"15" // Minigun
{
}
"16" // SMG
{
}
"17" // Syringe Gun
{
}
"18" // Rocket Launcher
{
}
"19" // Grenade Launcher
{
}
"20" // Stickybomb Launcher
{
}
"21" // Flame Thrower
{
}
"22" // Pistol (Engineer)
{
}
"23" // Pistol (Scout)
{
}
"24" // Revolver
{
}
"25" // PDA: Teleporter (Construction PDA)
{
}
"26" // Destruction PDA
{
}
"27" // Disguise Kit
{
}
"28" // Builder (Toolbox)
{
}
"29" // Medi Gun
{
}
"30" // Invis Watch
{
}
"735" // Sapper
{
}
"1132" // Spellbook Magazine (Halloween)
{
}
"1152" // Grappling Hook (Mannpower)
{
}
"1155" // PASS Time Jack (PASS Time)
{
}
"2000" // Umbrella
{
}
}
}
</pre>


= List of useful attributes =
= List of useful attributes =