Creating custom weapons - basics: Difference between revisions
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This is going here temporarily before the table entries from [[List of TF2C item attributes]] are added. | This is going here temporarily before the table entries from [[List of TF2C item attributes]] are added. | ||
<div style="max-width: 100%; overflow-x: scroll;"> | |||
43 | {| class="wikitable sortable grid" | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | ID | |||
128 | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Name | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Description | |||
280 | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Value Type | ||
! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Class | |||
298 | ! class="header" style="font-size: 16px;background-color: #583a31;color: white;" | Notes | ||
|- | |||
303 | | 43 || scattergun no reload single || Attrib_Scattergun_NoReloadSingle || additive || set_scattergun_no_reload_single || Hidden | ||
|- | |||
551 | | 128 || provide on active || When weapon is active || additive || provide_on_active || | ||
|- | |||
674 | | 280 || override projectile type || || additive || set_scattergun_no_reload_single || Hidden | ||
Changes the projectile type of the weapon | |||
675 | |- | ||
| 298 || mod ammo per shot || Per Shot: -%''s1'' ammo || additive || mod_ammo_per_shot || | |||
796 | |- | ||
| 303 || mod max primary clip override || || additive || mod_max_primary_clip_override || Hidden | |||
2029 | |- | ||
| 551 || special taunt || || additive || special_taunt || Hidden | |||
2058 | |- | ||
| 674 || class select override vcd || Attrib_Class_Select_Override_VCD || additive || class_select_override_vcd || Hidden | |||
5011 | |- | ||
| 675 || custom projectile model || || additive || custom_projectile_model || Hidden | |||
5048 | Supports Rockets, Pipes, Stickies and Tranquillizer Darts | ||
|- | |||
5129 | | 796 || min_viewmodel_offset || || additive || min_viewmodel_offset || Hidden | ||
Used for "tf_use_min_viewmodels 1" to shift the viewmodel's position | |||
5135 | |- | ||
| 2029 || allowed in medieval mode || || || allowed_in_medieval_mode || Hidden | |||
5157 | |- | ||
| 2058 || meter_label || || || meter_label || Hidden | |||
5194 | |- | ||
| 5011 || extra wearable bodygroup toggle active || || additive || extra_wearable_bodygroup_toggle_active || Hidden | |||
5199 | |- | ||
| 5048 || custom hand viewmodel || || additive || custom_hand_viewmodel || | |||
5201 | Hidden <br> | ||
Uses a string | |||
5228 | |- | ||
| 5129 || mod burstfire || Sentry Gun turns +%s'''1'''% faster || additive || mod_burstfire || Note: Uses Wrong Localization string | |||
5229 | |- | ||
| 5135 || hidden separator || || || hidden_separator || All attributes in a weapon after this one will be hidden from the tooltip. | |||
5230 | |- | ||
| 5157 || passive reload holstered || Passively reloads ammo while holstered || additive || passive_reload_holstered || | |||
5231 | |- | ||
| 5194 || hide ammo hud || || additive || hide_ammo_hud || Hidden | |||
5249 | |- | ||
| 5199 || banned in medieval mode || || additive || banned_in_medieval_mode || Hidden | |||
5252 | |- | ||
| 5201 || custom disguise sound || || additive || custom_disguise_sound || Hidden | |||
5253 | |- | ||
| 5228 || mod ammo per reload || || additive || mod_ammo_per_reload || Hidden | |||
5254 | |- | ||
| 5229 || set reload single || || additive || set_reload_single || | |||
5256 | |- | ||
| 5230 || Reload time start || || inverted percentage || mult_reload_time_start || | |||
5263 | |- | ||
| 5231 || Reload time refill || || inverted percentage || mult_reload_time_refill || | |||
5264 | |- | ||
| 5249 || mod use custom ammo type || || additive || mod_use_custom_ammo_type || | |||
5268 | Hidden <br> | ||
Modes: <br> | |||
5270 | 1 = Primary Ammo <br> | ||
2 = Secondary Ammo <br> | |||
5271 | 3 = Metal <br> | ||
4 = Grenades1 <br> | |||
5272 | 5 = Grenades2 | ||
|- | |||
??? | | 5252 || set sentry bullet || || additive || set_sentry_bullet || | ||
Hidden <br> | |||
Value is the projectile index from "override_projectile_type" | |||
|- | |||
| 5253 || set sentry rocket || || additive || set_sentry_rocket || | |||
Hidden <br> | |||
Value is the projectile index from "override_projectile_type" | |||
|- | |||
| 5254 || weapon exclusive to holiday || || additive || weapon_exclusive_to_holiday || | |||
Hidden <br> | |||
Modes: <br> | |||
1 = TF Birthday <br> | |||
2 = Halloween <br> | |||
3 = Christmas <br> | |||
4 = End of the Line <br> | |||
5 = Invasion <br> | |||
6 = Valentines <br> | |||
7 = Pyromania <br> | |||
8 = Full Moon <br> | |||
9 = Halloween OR Full Moon <br> | |||
10 = Halloween OR Full Moon OR Valentines <br> | |||
11 = April Fools <br> | |||
12 = Soldier Day (Rick May Passing) <br> | |||
13 = Summer | |||
|- | |||
| 5256 || mod projectiles per shot || || additive || mod_projectiles_per_shot || | |||
|- | |||
| 5263 || mod set banner flag model || || additive || mod_set_banner_flag_model || Hidden | |||
|- | |||
| 5264 || custom banner sound || || additive || custom_banner_sound || Hidden | |||
|- | |||
| 5268 || auto jumping || Wearer can automatically jump by holding the jump button || additive || auto_jumping || | |||
|- | |||
| 5270 || always draw tracer || || additive || mod_always_draw_tracer_effect || | |||
Hidden <br> | |||
Value is frequency, 1 being always | |||
|- | |||
| 5271 || never draw tracer || || additive || mod_never_draw_tracer_effect || Hidden | |||
|- | |||
| 5272 || duck jumping || Wearer can jump while crouching || additive || duck_jumping || | |||
|- | |||
| ??? || N/A || N/A || N/A || custom_magazine_model || Requires custom attribute | |||
|} | |||
= See also = | = See also = | ||