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Disguise Kit: Difference between revisions

From TF2 Classified Wiki
Ichiro (talk | contribs)
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{{Update|2.1.3}}
{{Update|2.1.3}}
* Fixed crash regarding Spywalk indicator elements missing on custom HUDs
* Fixed crash regarding Spywalk indicator elements missing on custom HUDs
{{Update|2.2.0}}
* Pressing reload while disguised will now perform a fake reload visible to other players
{{Update|2.2.2}}
* Fixed Tranquilizer Gun darts sticking to disguised Spies
* Fixed a rare crash when determining what disguise weapons a Spy should have
{{Update|3.0.0}}
* Disguising as a Medic now defaults to you holding the Medi Gun
{{Update|3.0.1}}
* Fixed crashes with disguised spy Target IDs with an invalid disguise target/weapon
* Fixed Spies being able to disguise as inactive teams
{{Update|3.0.3}}
* Refactored disguises to not run on impulse
{{Update|3.0.5}}
* Fixed an issue where Spies could disguise as Civilian in modes where civilian was not enabled
* Fixed Spy disguise and undisguise sounds not playing
* Spies no longer show speech bubbles while disguised
{{Update|3.0.6}}
* Disguise on kill now automatically applies global disguises in games with 3 and 4 teams
* Fixed an issue where healing particles did not respect the team of disguised Spies ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/650 #650])
{{Update|3.0.8}}
* Fixed issue where disguised spies would be effected by player scale attributes
{{Update|3.0.9}}
* Fixed an issue where switching to a disguise's weapon that has an {{code|extra_wearables}} attribute would cause an edict to leak
* Fixed on-hit attributes working strangely with disguised Spies in Multi-Team modes
{{Update|3.0.11}}
* Fixed Spywalk HUD visibility not updating properly when redisguising as the same team
{{Update|3.0.12}}
* {{code|lastdisguise}} now remembers if you were disguised as the enemy team or your own team, instead of restoring your previous disguise even after a team switch
* {{code|disguise}} now accepts {{code|-2}} as a value to disguise as your own team again
{{Update|3.1.0}}
* Fixed an issue where a Spy can discard his burning player particles by disguising
* Spies using global disguises now show the correct color of effect when landing from a Jump Pad boost
{{Update|3.1.1}}
* Minor Target ID and disguise status panel tweaks
{{Update|3.2.0}}
* Fixed local players' disguise weapons casting shadows in third person despite never being visible
* Fixed an issue where Civilians could boost a cloaked enemy Spy that was disguised ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1208 #1208])
* Fixed the HUD's 3D player model reverting to the player's current team color while disguised ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/307 #307])
* Fixed an issue where disguising and undisguising would not play the disguising sound until you complete a disguise action
{{Update|3.2.4}}
* Fixed a crash when a Spy's global disguise attempts to mimic his own appearance
* Fixed an issue where switching to a disguise's weapon that has an {{code|extra_wearables}} attribute would cause an edict to leak (again)
}}
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