Civilian: Difference between revisions
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* Implemented facial expressions and lipsync information to all Civilian voice lines and animations | * Implemented facial expressions and lipsync information to all Civilian voice lines and animations | ||
* Updated the Civilian model | * Updated the Civilian model | ||
{{Update|3.0.2}} | |||
* Fixed Civilian showing up on class select menu after joining a server previously where special classes were enabled | |||
* Fixed a crash related to the Civilian's heal aura | |||
{{Update|3.0.5}} | |||
* Fixed Civilian haste boost particle not properly applying | |||
{{Update|3.0.6}} | |||
* Added {{code|tf2c_civilian_loadout_slots}}, allowing servers to add extra slot weapons for the Civilian | |||
* Fixed an issue where the Civilian's minicrit boost did not buff Medi Guns | |||
{{Update|3.0.11}} | |||
* VIP kills now always get highlighted on the killfeed, regardless of team | |||
* Removed "[VIP]" being appended to the VIP player's name in the killfeed | |||
* Implemented a unique kill icon for VIP kills | |||
{{Update|3.0.12}} | |||
* Certain players will be ignored by scrambles, such as VIPs, Medics with full charge, or Engineers with nests up | |||
* Fixed Haste and Mini-Crit buffs from the VIP not affecting heal rate properly ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/716 #716]) | |||
{{Update|3.1.0}} | |||
* Fixed Civilian boosting not properly respecting {{code|tf2c_vip_abilities}} | |||
* Attempting to open the class menu as the VIP will now show a denial pop-up | |||
{{Update|3.1.2}} | |||
* Fixed touching the upgrade station as Civilian crashing the game ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/18 #18]) | |||
* Civilian will now instantly respawn when changing his loadout in the respawn room similar to other classes | |||
* Civilian's damage boost now makes weapons glow the same color as other mini-crit boosts do | |||
* Extended Civilian's damage boost's healing buffs to other sources of mini-crits | |||
{{Update|3.2.0}} | |||
* Added a ghost costume for the Civilian, for use in Halloween maps | |||
** Ghostly Civilians will periodically scare all enemy players within their immediate line of sight | |||
** Gameplay mechanics can be controlled by the following server ConVars: | |||
** {{code|tf2c_vip_scary}} - Enables Ghostly Civilians, if enabled in {{code|tf_logic_holiday}} | |||
** {{code|tf2c_vip_scary_radius}} (Default 192) - Range in units Ghostly Civilians can scare targets | |||
** {{code|tf2c_vip_scary_angle}} (Default 45) - Ghostly Civilian view cone angle that targets need to be within to be scared | |||
** {{code|tf2c_vip_scary_stuntime}} (Default 3) - How long Ghostly Civilians scares targets for | |||
** {{code|tf2c_vip_scary_prestuntime}} (Default 0.25) - Time it takes before a target is scared | |||
** {{code|tf2c_vip_scary_stuncooldown}} (Default 1) - Time it takes before a target can be scared again | |||
* Fixed an issue where "Change VIP" votes could make the target VIP if they switched teams during the vote | |||
* Fixed a server crash related to infinite recursion related to calculating the VIP's respawn time | |||
* Fixed an issue where Civilians could boost a cloaked enemy Spy that was disguised ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1208 #1208]) | |||
* Civilian now has unique lines for calling a Medic over while under half health | |||
* Fixed Civilian VIP Race cap reset lines not playing | |||
* Fixed the Civilian being able to insult his own car ([https://github.com/tf2classified/tf2classified-issue-tracker/issues/1157 #1157]) | |||
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