Template:Table stat: Difference between revisions
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| multi_reload = <b>Reload:</b> {{tooltip|{{{2}}} s <small>(first reload)</small>|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s <small>(consecutive reloads)</small>|{{{5}}} s (Haste boosted)}}<br/> | | multi_reload = <b>Reload:</b> {{tooltip|{{{2}}} s <small>(first reload)</small>|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s <small>(consecutive reloads)</small>|{{{5}}} s (Haste boosted)}}<br/> | ||
| spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}<br/> | | spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}<br/> | ||
| recovery = <b>Spread recovery:</b> {{{2}}} s<br/> | |||
| velocity = <b>Projectile velocity:</b> {{tooltip|{{{2}}}|in Hu/s}}<br/> | | velocity = <b>Projectile velocity:</b> {{tooltip|{{{2}}}|in Hu/s}}<br/> | ||
| bullet = <b>Bullet count:</b> {{{2}}}<br/> | | bullet = <b>Bullet count:</b> {{{2}}}<br/> | ||
| splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}<br/> | | splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}<br/> | ||
| windup = <b>Windup time:</b> <i>Starting:</i> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, <i>Stopping:</i> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}<br/> | | windup = <b>Windup time:</b> <i>Starting:</i> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, <i>Stopping:</i> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}<br/> | ||
}} | }} | ||
<noinclude> | |||
used to simplify stat strings for future translating: | |||
current stat strings: | |||
*dmg = damage: takes 3 arguments <i>(base|minicrit|critical hit)</i> | |||
*speed = attack interval: takes 2 arguments <i>(base|haste boosted)</i> | |||
*single_reload = use for items that have a static reload speed: takes 2 arguments <i>(base|haste boosted)</i> | |||
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments <i>(first|haste boosted|consecutive|haste boosted)</i> | |||
*spread = bullet/projectile spread: takes 1 argument | |||
*recovery = spread recovery: takes 1 argument | |||
*velocity = projectile speed in Hu/s: takes 1 argument | |||
*bullet = bullet count: takes 1 argument | |||
*splash = splash radius in Hu: takes 1 argument | |||
*windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted) | |||
</noinclude> | |||
Revision as of 01:26, 13 September 2026
used to simplify stat strings for future translating: current stat strings:
- dmg = damage: takes 3 arguments (base|minicrit|critical hit)
- speed = attack interval: takes 2 arguments (base|haste boosted)
- single_reload = use for items that have a static reload speed: takes 2 arguments (base|haste boosted)
- multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments (first|haste boosted|consecutive|haste boosted)
- spread = bullet/projectile spread: takes 1 argument
- recovery = spread recovery: takes 1 argument
- velocity = projectile speed in Hu/s: takes 1 argument
- bullet = bullet count: takes 1 argument
- splash = splash radius in Hu: takes 1 argument
- windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)