Template:Table stat: Difference between revisions

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| multi_reload = <b>Reload:</b> {{tooltip|{{{2}}} s <small>(first reload)</small>|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s <small>(consecutive reloads)</small>|{{{5}}} s (Haste boosted)}}<br/>
| multi_reload = <b>Reload:</b> {{tooltip|{{{2}}} s <small>(first reload)</small>|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s <small>(consecutive reloads)</small>|{{{5}}} s (Haste boosted)}}<br/>
| spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}<br/>
| spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}<br/>
| recovery = <b>Spread recovery:</b> {{{2}}} s<br/>
| velocity = <b>Projectile velocity:</b> {{tooltip|{{{2}}}|in Hu/s}}<br/>
| velocity = <b>Projectile velocity:</b> {{tooltip|{{{2}}}|in Hu/s}}<br/>
| bullet = <b>Bullet count:</b> {{{2}}}<br/>
| bullet = <b>Bullet count:</b> {{{2}}}<br/>
| recovery = <b>Spread recovery:</b> {{{2}}} s<br/>
| splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}<br/>
| splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}<br/>
| windup = <b>Windup time:</b> <i>Starting:</i> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, <i>Stopping:</i> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}<br/>
| windup = <b>Windup time:</b> <i>Starting:</i> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, <i>Stopping:</i> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}<br/>
}}
}}
<noinclude>
used to simplify stat strings for future translating:
current stat strings:
*dmg = damage: takes 3 arguments <i>(base|minicrit|critical hit)</i>
*speed = attack interval: takes 2 arguments <i>(base|haste boosted)</i>
*single_reload = use for items that have a static reload speed: takes 2 arguments <i>(base|haste boosted)</i>
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments <i>(first|haste boosted|consecutive|haste boosted)</i>
*spread = bullet/projectile spread: takes 1 argument
*recovery = spread recovery: takes 1 argument
*velocity = projectile speed in Hu/s: takes 1 argument
*bullet = bullet count: takes 1 argument
*splash = splash radius in Hu: takes 1 argument
*windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)
</noinclude>

Revision as of 01:26, 13 September 2026


used to simplify stat strings for future translating: current stat strings:

  • dmg = damage: takes 3 arguments (base|minicrit|critical hit)
  • speed = attack interval: takes 2 arguments (base|haste boosted)
  • single_reload = use for items that have a static reload speed: takes 2 arguments (base|haste boosted)
  • multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments (first|haste boosted|consecutive|haste boosted)
  • spread = bullet/projectile spread: takes 1 argument
  • recovery = spread recovery: takes 1 argument
  • velocity = projectile speed in Hu/s: takes 1 argument
  • bullet = bullet count: takes 1 argument
  • splash = splash radius in Hu: takes 1 argument
  • windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)