Template:Table stat: Difference between revisions
Jump to navigation
Jump to search
mNo edit summary |
mNo edit summary |
||
| Line 4: | Line 4: | ||
| single_reload = <b>Reload:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br> | | single_reload = <b>Reload:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br> | ||
| multi_reload = <b>Reload:</b> {{tooltip|{{{2}}} s <small>(first reload)</small>|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s <small>(consecutive reloads)</small>|{{{5}}} s (Haste boosted)}}</br> | | multi_reload = <b>Reload:</b> {{tooltip|{{{2}}} s <small>(first reload)</small>|{{{3}}} s (Haste boosted)}}, {{tooltip|{{{4}}} s <small>(consecutive reloads)</small>|{{{5}}} s (Haste boosted)}}</br> | ||
| cooldown = <b>Cooldown:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br> | |||
| spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}</br> | | spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}</br> | ||
| recovery = <b>Spread recovery:</b> {{{2}}} s</br> | | recovery = <b>Spread recovery:</b> {{{2}}} s</br> | ||
| Line 17: | Line 18: | ||
*single_reload = use for items that have a static reload speed: takes 2 arguments <i>(base|haste boosted)</i> | *single_reload = use for items that have a static reload speed: takes 2 arguments <i>(base|haste boosted)</i> | ||
*multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments <i>(first|haste boosted|consecutive|haste boosted)</i> | *multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments <i>(first|haste boosted|consecutive|haste boosted)</i> | ||
*cooldown = use for cooldown duration: takes 1 argument | |||
*spread = bullet/projectile spread: takes 1 argument | *spread = bullet/projectile spread: takes 1 argument | ||
*recovery = spread recovery: takes 1 argument | *recovery = spread recovery: takes 1 argument | ||
Revision as of 01:33, 13 September 2026
used to simplify stat strings for future translating: current stat strings:
- dmg = damage: takes 3 arguments (base|minicrit|critical hit)
- speed = attack interval: takes 2 arguments (base|haste boosted)
- single_reload = use for items that have a static reload speed: takes 2 arguments (base|haste boosted)
- multi_reload = use for items that have an inital reload speed, and a repeated reload speed: takes 4 arguments (first|haste boosted|consecutive|haste boosted)
- cooldown = use for cooldown duration: takes 1 argument
- spread = bullet/projectile spread: takes 1 argument
- recovery = spread recovery: takes 1 argument
- velocity = projectile speed in Hu/s: takes 1 argument
- bullet = bullet count: takes 1 argument
- splash = splash radius in Hu: takes 1 argument
- windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)