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Template:Table stat: Difference between revisions

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Skel (talk | contribs)
mNo edit summary
Skel (talk | contribs)
m added self damage
Line 4: Line 4:
| single_reload = <b>Reload:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br>
| single_reload = <b>Reload:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br>
| multi_reload = <b>Reload:</b></br><small>(first reload)</small> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},</br><small>(further reloads)</small> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br>
| multi_reload = <b>Reload:</b></br><small>(first reload)</small> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}},</br><small>(further reloads)</small> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br>
| cooldown = <b>Cooldown:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br>
| cooldown = <b>Cooldown:</b> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}</br>
| spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}</br>
| spread = <b>Spread:</b> {{tooltip|{{{2}}}|in radians}}</br>
| recovery = <b>Spread recovery:</b> {{{2}}} s</br>
| recovery = <b>Spread recovery:</b> {{{2}}} s</br>
Line 11: Line 11:
| splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}</br>
| splash = <b>Splash radius:</b> {{tooltip|{{{2}}}|in Hu}}</br>
| windup = <b>Windup time:</b> <i>Starting:</i> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, <i>Stopping:</i> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br>
| windup = <b>Windup time:</b> <i>Starting:</i> {{tooltip|{{{2}}} s|{{{3}}} s (Haste boosted)}}, <i>Stopping:</i> {{tooltip|{{{4}}} s|{{{5}}} s (Haste boosted)}}</br>
| selfdmg = <b>Self damage:</b> {{tooltip|{{{2}}}|{{{3}}} (Blast jumping), {{{4}}} (Gunboats)}}</br>
}}<noinclude>
}}<noinclude>
used to simplify stat strings for future translating:
used to simplify stat strings for future translating:
Line 24: Line 25:
*bullet = bullet count: takes 1 argument
*bullet = bullet count: takes 1 argument
*splash = splash radius in Hu: takes 1 argument
*splash = splash radius in Hu: takes 1 argument
*windup = (experimental) has both wind up and wind down. takes 4 arguments (spinup base|hasted|spindown base|hasted)
*windup = (experimental) has both wind up and wind down. takes 4 arguments <i>(spinup base|hasted|spindown base|hasted)</i>
*selfdmg = Self damage: takes 3 arguments <i>(base|jumping|gunboats)</i>
</noinclude>
</noinclude>