Template:Medic weapon table: Difference between revisions
Template page
More actions
m added more hidden stuff on the shock therapy |
m corrected spacing issue |
||
| Line 70: | Line 70: | ||
| <b>Charge fill speed:</b> {{tooltip|3.33% / s|10% / s (Haste boosted)}}<br/><b>Charge fill time:</b> {{tooltip|30 s|10 s (Haste boosted)}} | | <b>Charge fill speed:</b> {{tooltip|3.33% / s|10% / s (Haste boosted)}}<br/><b>Charge fill time:</b> {{tooltip|30 s|10 s (Haste boosted)}} | ||
| {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}} | | {{Table stat|dmg|1-{{tooltip|100|Fully charged}}|1-{{tooltip|135|Fully charged}}|3-{{tooltip|300|Fully charged}}}} | ||
| {{Table stat|speed|0.8|0.5}} | | {{Table stat|speed|0.8|0.5}}<b>Healing (others):</b> {{tooltip|100% of max health|Overheals}} | ||
| style="text-align: left;" | {{stat|positive}} Teammates hit while at maximum charge will be fully healed<br/>{{stat|negative}} -15% heal rate<br/>{{stat|info}} Damage is affected by current charge<br/>{{stat|hidden}} Hidden: +70% increased melee range<br/>{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them<br/>{{stat|hidden}} Hidden: Wet enemies take mini-crit damage<br/>{{stat|hidden}} Hidden: Cannot randomly crit | | style="text-align: left;" | {{stat|positive}} Teammates hit while at maximum charge will be fully healed<br/>{{stat|negative}} -15% heal rate<br/>{{stat|info}} Damage is affected by current charge<br/>{{stat|hidden}} Hidden: +70% increased melee range<br/>{{stat|hidden}} Hidden: Hitting disguised enemy spies will heal them<br/>{{stat|hidden}} Hidden: Wet enemies take mini-crit damage<br/>{{stat|hidden}} Hidden: Cannot randomly crit | ||
|} | |} | ||