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Class gamemodes: Difference between revisions

From TF2 Classified Wiki
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History re-write: Part 2
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<!-- This history section is based on a section from the Civilian Deathmatch page on the Moon's Pub Wiki, released under the terms of the CC-BY-SA 4.0 license, written by Static Fanatic, Warrior5000, and webb -->
<!-- This history section is based on a section from the Civilian Deathmatch page on the Moon's Pub Wiki, released under the terms of the CC-BY-SA 4.0 license, written by Static Fanatic, Warrior5000, and webb -->


As part of her April Fools, 2024 map [https://gamebanana.com/mods/665406 Crush], Wheatttt created a version of Team Deathmatch that restricted teams to Civilian, which she dubbed ''Civilian Deathmatch''. Using the now-removed {{code|tf_player_equip}} entity, she made pickups that could give players specific weapons with almost no restrictions, and placed them throughout the map. Notably, a [[Rocket Launcher]] pickup is occasionally made accessible in the centre building, which temporarily boosts anyone who grabs it with [[Critical hits|Crits]] and [[ÜberCharge]].
As part of her April Fools, 2024 map [https://gamebanana.com/mods/665406 Crush], Wheatttt created a version of Team Deathmatch that restricted teams to Civilian, which she dubbed ''Civilian Deathmatch'' - now referred to as ''Class Deathmatch''. Using the now-removed {{code|tf_player_equip}} entity, she made pickups that could give players specific weapons with almost no restrictions, and placed them throughout the map. Notably, a [[Rocket Launcher]] pickup is occasionally made accessible in the centre building, which temporarily boosts anyone who grabs it with [[Critical hits|Crits]] and [[ÜberCharge]].


Inspired by Crush, Moonrider later released his own CivDM map [https://gamebanana.com/mods/662374 Rift] on what is presumed to be April Fools Day, 2025. It plays similarly to Crush, with weapon pickups scattered throughout the map and one powerful pickup - this time a boosted [[R.P.G.]] - made available at certain times in the centre. Rift does however feature a more vertical layout than Crush, with jump pads and staircases allowing players to traverse between the map's layers quickly.
Inspired by Crush, Moonrider later released his own Class Deathmatch map [https://gamebanana.com/mods/662374 Rift] on what is presumed to be April Fools Day, 2025. It plays similarly to Crush, with weapon pickups scattered throughout the map and one powerful pickup - this time a boosted [[R.P.G.]] - made available at certain times in the centre. Rift does however feature a more vertical layout than Crush, with jump pads and staircases allowing players to traverse between the map's layers quickly.


On June 11, 2025, [[User:Static Fanatic|Static Fanatic]] released the map [https://gamebanana.com/mods/599995 Dead End], which used a new gamemode dubbed ''Civilian CTF'' - now called ''Class CTF'' - that was initially made without knowledge of Crush or Rift. As opposed to Class Deathmatch's ''Team Deathmatch'' format, Class CTF was instead based off [[Capture the Flag]]. Unlike the Class Deathmatch maps that came before it, pickups in Dead End could only found in each team's spawn area, giving either the [[Tranquilizer Gun]] and [[Pistol]], [[Revolver]] and [[SMG]] or [[Gunboats]] and [[Coilgun]], allowing players to equip full loadouts as the [[Civilian]] immediately after spawning in. The pickups were later removed in favour of a custom weapons pack built into the map, allowing players to equip any combination of the six weapons from the loadout menu.
As a joke, Static Fanatic released a Class Deathmatch conversion of Dead End called [https://gamebanana.com/mods/617044 Sled End] on August 30, 2025. Like other Class Deathmatch maps, pickups could be found all across Sled End, though it didn't feature a powerful pickup in the centre. The map was later converted back into a CTF format and had its pickups removed, now allowing players to use any class.


Initially unaware of CivDM, mapper Static Fanatic released [https://gamebanana.com/mods/599995 Dead End] on June 11, 2025. This map was the first CivDM map to not use a ''Team Deathmatch'' ruleset, instead using a ''Capture the Flag'' format dubbed ''Civilian CTF'' that used a custom weapons pack instead of weapon pickups. He would later create [https://gamebanana.com/mods/617044 Sled End], a Team Deathmatch conversion of the map before ultimately converting it to an all-class CTF map.


Static Fanatic later reworked the ''Half-Life 2: Deathmatch'' map [https://combineoverwiki.net/wiki/Powerhouse Powerhouse] for Team Fortress 2 Classified, using a variation of CivDM where the Civilian is swapped out for Pyro, dubbed ''PyroDM''. As the map shared its name with a [[Powerhouse|stock Control Points map]], Static Fanatic renamed it to [https://gamebanana.com/mods/667739 Pyrohouse].
Static Fanatic later reworked the ''Half-Life 2: Deathmatch'' map [https://combineoverwiki.net/wiki/Powerhouse Powerhouse] for Team Fortress 2 Classified, using a variation of CivDM where the Civilian is swapped out for Pyro, dubbed ''PyroDM''. As the map shared its name with a [[Powerhouse|stock Control Points map]], Static Fanatic renamed it to [https://gamebanana.com/mods/667739 Pyrohouse].
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| [https://gamebanana.com/mods/617044 '''Sled End''']
| [https://gamebanana.com/mods/617044 '''Sled End''']
| [[File:Sled End.jpeg|200px]]
| [[File:Sled End.jpeg|200px]]
| {{tooltip|''Capture the Flag (Civilian)''|formerly Team Deathmatch (Civilian)}}
| {{tooltip|''Capture the Flag''|formerly Team Deathmatch (Civilian)}}
| Static Fanatic
| Static Fanatic
|-
|-