Avanti: Difference between revisions
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=== Point A === | === Point A === | ||
Red team starts at a forward spawn between Point B and Point C, while BLU team starts in an initial spawn area with two different exits. This spawn area is alike dustbowl, where the spawn room and setup gates are separate. BLU has two spawn rooms in this spawn area. There is a small covered picnic region next to a death pit, and an indoor route that gives BLU high ground above the courtyard, and a quick route to Point B's courtyard. Point A is housed inside a building with an open side, and routes up to it form below. When Point A is captured, BLU gains a forward spawnroom, and RED's spawn is pushed back to Point D. | Red team starts at a forward spawn between Point B and Point C, while BLU team starts in an initial spawn area with two different exits. This spawn area is alike dustbowl, where the spawn room and setup gates are separate. BLU has two spawn rooms in this spawn area. There is a small covered picnic region next to a death pit, and an indoor route that gives BLU high ground above the courtyard, and a quick route to Point B's courtyard. Point A is housed inside a building with an open side, and routes up to it form below. When Point A is captured, BLU gains a forward spawnroom, and RED's spawn is pushed back to Point D. | ||
<gallery mode="packed"> | |||
Avanti Point A ourtyard.png|Courtyard A | |||
Avanti Point A Parlor.png|Parlor A | |||
Avanti Point A Picnic.png|Picnic Area | |||
Avanti Point A Route.png|Point A Route | |||
</gallery> | |||
=== Point B === | === Point B === | ||
TEMPTEXT | TEMPTEXT | ||
''Point B, on raised platform, drop down nearby becomes good spot for jumppad or explosive jump, highground route over A also connects to B courtyard On capture of B, Red's shortcut exit to C is blocked off'' | ''Point B, on raised platform, drop down nearby becomes good spot for jumppad or explosive jump, highground route over A also connects to B courtyard On capture of B, Red's shortcut exit to C is blocked off'' | ||
<gallery mode="packed"> | |||
Avanti Point B Courtyard.png|Courtyard B | |||
Avanti Point B Fermentation.png|Parlor B | |||
Avanti Point B Route.png|Point B Route | |||
</gallery> | |||
=== Point C === | === Point C === | ||
TEMPTEXT | TEMPTEXT | ||
''Point C, Has a long indoor flank route, with full ammo and small health near the point. The bell tower can be used as a sniping position. On capture of C, Blu's forward spawn is moved to next to Point B'' | ''Point C, Has a long indoor flank route, with full ammo and small health near the point. The bell tower can be used as a sniping position. On capture of C, Blu's forward spawn is moved to next to Point B'' | ||
<gallery mode="packed"> | |||
Avanti Point C Early Exit.png|Early Exit | |||
Avanti Point C Transition.png|Transition | |||
Avanti Point C.png|Point C | |||
</gallery> | |||
=== Point D === | === Point D === | ||
TEMPTEXT | TEMPTEXT | ||
''Point D, centered around a fountain. Sits infront of vistor centre. A tunnel route to the right, and shortcut route to the left. Tunnel route also leads into visitor centre. Gates open after Point D is capped, letting civ reach his car'' | ''Point D, centered around a fountain. Sits infront of vistor centre. A tunnel route to the right, and shortcut route to the left. Tunnel route also leads into visitor centre. Gates open after Point D is capped, letting civ reach his car'' | ||
<gallery mode="packed"> | |||
Avanti Point D RED Spawn Outside.png|RED Spawn | |||
Avanti Point D Tunnel.png|Tunnel | |||
Avanti Point D Visitor Center.png|Visitor Center | |||
Avanti Point D Visitor Center Basement.png|Visitor Center Basement | |||
Avanti Point D.png|Point D | |||
Avanti Point D Bell Tower.png|Bell Tower | |||
</gallery> | |||
== Trivia == | == Trivia == | ||