3.1.1: Difference between revisions

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* Added {{code|togglecond}} ConCommand to toggle a condition on yourself or another player
* Added {{code|togglecond}} ConCommand to toggle a condition on yourself or another player
* Added support for changing the transparency of the crosshair
* Added support for changing the transparency of the crosshair
* Players no longer are able to taunt with the Brick or Dynamite Pack after having thrown it
* Players no longer are able to taunt with the [[Brick]] or [[Dynamite Pack]] after having thrown it
* Removed following attributes from the default Randomizer config:
* Removed following attributes from the default [[Randomizer]] config:
** {{code|airblast_turn_projectile_to_ammo}}
** {{code|airblast_turn_projectile_to_ammo}}
** {{code|mod set player scale on wearer}}
** {{code|mod set player scale on wearer}}
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* Fixed player stats not incrementing in the scoreboard while Randomizer is enabled
* Fixed player stats not incrementing in the scoreboard while Randomizer is enabled
* Fixed errors in the console related to Randomizer ConVars
* Fixed errors in the console related to Randomizer ConVars
* Fixed the Coil Gun's projectile not bouncing off the world on maps where it is damageable
* Fixed the [[Coilgun|Coil Gun]]'s projectile not bouncing off the world on maps where it is damageable
* Fixed the Shock Therapy's wearable being visible while the weapon is held in third-person
* Fixed the [[Shock Therapy]]'s wearable being visible while the weapon is held in third-person
* Fixed crit glow colors being inconsistent between material proxies
* Fixed [[crit]] glow colors being inconsistent between material proxies
* Minor rich presence tweaks
* Minor rich presence tweaks
* Updated localization files
* Updated localization files
===Gameplay Changes===
===Gameplay Changes===
* When Airblasting, projectile positions are reset to where the Pyro saw them
* When [[Airblast]]ing, projectile positions are reset to where the [[Pyro]] saw them
* Fixed Airblast grace period not functioning properly
* Fixed Airblast grace period not functioning properly
* Projectiles are no longer lag compensated if the target tick is older than their lifetime
* Projectiles are no longer lag compensated if the target tick is older than their lifetime
* Fixed a case where the player would try to throw the Rejuvenator Über Generator when they can't attack
* Fixed a case where the player would try to throw the [[Rejuvenator]] Über Generator when they can't attack
* Fixed a case where the Rejuvenator would get stuck thinking it should be draining ÜberCharge after having the Über Generator decay
* Fixed a case where the Rejuvenator would get stuck thinking it should be draining [[ÜberCharge]] after having the Über Generator decay
* Fixed the Rejuvenator not building ÜberCharge while reloading
* Fixed the Rejuvenator not building ÜberCharge while reloading
===Map Changes===
===Map Changes===
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* Ping on the scoreboard will now more closely match actual values
* Ping on the scoreboard will now more closely match actual values
* Reduced lag when opening up the achievement and statistics menus for the first time
* Reduced lag when opening up the achievement and statistics menus for the first time
* Fixed a case where the achievement and statistics menus would reopen themselves when the scheme is reloaded (e.g. when Classic-Vision is toggled)
* Fixed a case where the [[achievement]] and statistics menus would reopen themselves when the scheme is reloaded (e.g. when Classic-Vision is toggled)
* Fixed a case where the achievement menu's progress label and achievement group ComboBox would become invalid when the scheme is reloaded
* Fixed a case where the achievement menu's progress label and achievement group ComboBox would become invalid when the scheme is reloaded
* Fixed issues with the HUD in Domination and Team Deathmatch gamemodes
* Fixed issues with the HUD in [[Domination]] and Team Deathmatch gamemodes
* Fixed the HUD's model panel not hiding weapons' wearables or bodygroups when intended
* Fixed the HUD's model panel not hiding weapons' wearables or bodygroups when intended
* Minor Target ID and disguise status panel tweaks
* Minor Target ID and disguise status panel tweaks

Latest revision as of 22:24, 24 October 2026

List of patches ← 3.1.0 3.1.1 3.1.2 →

3.1.1 was a minor update for Team Fortress 2 Classified. It was released on August 26, 2026. The patch notes were initially released on the steam page. It featured some map changes, weapon changes, general changes, and bug fixes.

Changes

General Changes

  • Added French language support
  • Added togglecond ConCommand to toggle a condition on yourself or another player
  • Added support for changing the transparency of the crosshair
  • Players no longer are able to taunt with the Brick or Dynamite Pack after having thrown it
  • Removed following attributes from the default Randomizer config:
    • airblast_turn_projectile_to_ammo
    • mod set player scale on wearer
    • auto jumping & duck jumping
    • always draw tracer
    • set rocket detonate mode
    • mod projectiles per shot
  • Improved Randomizer suicide detection
  • Fixed player stats not incrementing in the scoreboard while Randomizer is enabled
  • Fixed errors in the console related to Randomizer ConVars
  • Fixed the Coil Gun's projectile not bouncing off the world on maps where it is damageable
  • Fixed the Shock Therapy's wearable being visible while the weapon is held in third-person
  • Fixed crit glow colors being inconsistent between material proxies
  • Minor rich presence tweaks
  • Updated localization files

Gameplay Changes

  • When Airblasting, projectile positions are reset to where the Pyro saw them
  • Fixed Airblast grace period not functioning properly
  • Projectiles are no longer lag compensated if the target tick is older than their lifetime
  • Fixed a case where the player would try to throw the Rejuvenator Über Generator when they can't attack
  • Fixed a case where the Rejuvenator would get stuck thinking it should be draining ÜberCharge after having the Über Generator decay
  • Fixed the Rejuvenator not building ÜberCharge while reloading

Map Changes

  • Updated 4tdm_gasworks:
    • Added many more spawnpoints to avoid players spawning inside of each other
    • Fixed minor texture alignment issues
  • Updated ff_dustbowl:
    • Replaced TF2 pickups with FF-styled backpacks that restore multiple stats, like other TF30 maps
    • Added missing func_respawnroom entities
    • Removed resupply lockers
    • Minor adjustments to respawn times to favor BLU
    • Brightness adjustments across the whole map

UI Changes

  • Added a button to invite a friend to your game in the friends panel context menu
  • Sliders for controlling crosshair settings now have number input fields
  • Ping on the scoreboard will now more closely match actual values
  • Reduced lag when opening up the achievement and statistics menus for the first time
  • Fixed a case where the achievement and statistics menus would reopen themselves when the scheme is reloaded (e.g. when Classic-Vision is toggled)
  • Fixed a case where the achievement menu's progress label and achievement group ComboBox would become invalid when the scheme is reloaded
  • Fixed issues with the HUD in Domination and Team Deathmatch gamemodes
  • Fixed the HUD's model panel not hiding weapons' wearables or bodygroups when intended
  • Minor Target ID and disguise status panel tweaks

Custom Weapons

  • Added set_reload_prefer_sequence attribute to allow custom weapons to revert reloading behavior to pre-3.1.0 state

Scripting Changes

  • Added string CEconEntity::GetAttributeString( string strName, string strFallbackValue ) script function
  • Added void CEconEntity::AddAttributeString( string strName, string strValue ) script function

Material Changes

  • Added $nocull to lilly_01a