Weapons: Difference between revisions
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* Despite being located in the first weapon slot, the Revolver and Tranquilizer Gun are both Secondary weapons internally. | |||
* The Destruction PDA and Disguise Kit are the only normally accessible weapons that do not appear in the loadout menu. However, by opening the Quickswitch menu with them active, you can access their slots. | |||
* The ConVar {{code|tf2c_civilian_loadout_slots}} enables the Civilian's Secondary slot when set to ''1'' and both the Primary and Secondary slots when set to ''2''. However, these are intended for custom weapons only, so they lack weapons by default. | * The ConVar {{code|tf2c_civilian_loadout_slots}} enables the Civilian's Secondary slot when set to ''1'' and both the Primary and Secondary slots when set to ''2''. However, these are intended for custom weapons only, so they lack weapons by default. | ||
Latest revision as of 12:28, 29 October 2026
| A todo list has been written for this article.
The specific instructions are: Create Sniper, Spy and Civilian weapon table templates and add them to this page |
Weapons are varying items that are used in combat and are selectable in the loadout menu.
Primary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 6 / 30
Reload: |
Base: 60 Mini: 81 Crit: 180 |
Attack interval: 0.625 s Bullet count: 10 |
|||
| 25 / 125
Reload: 1.15 s |
Base: 12 Mini: 16 Crit: 36 |
Attack interval: 0.1 s Spread: 0.03 Projectile velocity: ??? |
Secondary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 12 / 36
Reload: 1.005 s |
Base: 15 Mini: 20 Crit: 45 |
Attack interval: 0.15 s Spread: 0.03 Spread recovery: 1.25 s |
|||
| 1
Cooldown: 6 s |
Base: 65 Mini: 88 Crit: 195 |
Projectile velocity: ??? |
Melee
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| N/A | Base: 35 Mini: 47 Crit: 105 |
Attack interval: 0.5 s |
Primary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 4 / 20
Reload: |
Base: 90 Mini: 122 Crit: 270 |
Attack interval: 0.8 s Self damage: 27-89 Splash radius: ??? |
|||
| 1 / 20
Reload: 0.8 s |
Base: 117 Mini: 158 Crit: 351 |
Attack interval: 0.8 s Self damage: 58-111 Splash radius: ??? |
Secondary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 6 / 30
Reload: |
Base: 60 Mini: 81 Crit: 180 |
Attack interval: 0.625 s Spread: 0.0675 Bullet count: 10 |
|||
| N/A | N/A | N/A | Rocket jump damage: (Rocket Launcher) 11–34, (R.P.G.) 15–45 |
Melee
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| N/A | Base: 65 Mini: 88 Crit: 195 |
Attack interval: 0.8 s |
|||
| N/A | Base: 65 Mini: 88 Crit: 195 |
Attack interval: 0.8 s Shockwave: (Direct landing) 33–175, (Max distance) 11-58 Splash radius: ??? |
Primary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 200
Airblast cost: 20 |
Base: 3.6-7.2 Mini: 4.86-9.72 Crit: 10.8-21.6 |
Airblast interval: 0.75 s |
Secondary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 6 / 30
Reload: |
Base: 60 Mini: 81 Crit: 180 |
Attack interval: 0.625 s Spread: 0.0675 Bullet count: 10 |
|||
| 1 / 8
Reload: 1.6 s |
Base: 70 Mini: 108 Crit: 240 |
Attack interval: 1.6 s Spread: 0.0875 Bullet count: 20 |
|||
| 1 / 16
Reload: 2.0 s |
Base: 30 Mini: 41 Crit: 90 |
Attack interval: 2.0 s Projectile velocity: ?? |
Melee
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| N/A | Base: 65 Mini: 88 Crit: 195 |
Attack interval: 0.8 s |
|||
| N/A Charge fill speed: 6.66% / s |
Base: 65 Mini: 88 Crit: 195 |
Attack interval: 0.8 s Healing (self): 6 / s, 195 |
Primary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 4 / 16
Reload: |
Base: 100 Mini: 135 Crit: 300 Bounce: 60 |
Attack interval: 0.6 s Projectile velocity: ??? Splash radius: ??? Fuse time: 2.3 s |
|||
| N/A | N/A | N/A | Blast jump damage: (Stickybomb/Mine Layer) 18–36, (Dynamite Pack) 26–52, 13–26 |
||
| 1 / 16
Reload: 1.24 s |
Base: 100 Mini: 135 Crit: 300 Bounce: 95 |
Attack interval: 1.49 s Projectile velocity: ??? Splash radius: ??? |
Secondary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 8 / 24
Reload: |
Base: 120 Mini: 144 Crit: 360 |
Attack interval: 0.6 s Splash radius: ??? Activation time: 0.7 s |
|||
| 1
Cooldown: 10 s |
Base: 170 + 85 Mini: 230 + 115 Crit: 510 + 255 |
Attack interval: 0.7 s Splash radius: ??? Activation time: 2.5 s, 3.5-4.5 s |
|||
| 4 / 24
Reload: |
Base: 120 Mini: 144 Crit: 360 |
Attack interval: 0.6 s Splash radius: ??? Activation time: 0.7 s, 1.3 s |
Melee
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| N/A | Base: 65 Mini: 88 Crit: 195 |
Attack interval: 0.8 s |
Primary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 200
Windup time: |
Base: 36 Mini: 48 Crit: 108 |
Attack interval: 0.105 s Spread: 0.08 Bullet count: 4 |
|||
| 40
Windup time: |
Base: 60 Mini: 81 Crit: 180 |
Attack interval: 0.55 s Self damage: 45-90 Splash radius: ??? |
Secondary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 6 / 30
Reload: |
Base: 60 Mini: 81 Crit: 180 |
Attack interval: 0.625 s Spread: 0.0675 Bullet count: 10 |
|||
| N/A | 1
Cooldown: 30 s |
N/A | Healing: (self) 120, 360 (others) 50%, 100% |
Melee
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| N/A | Base: 65 Mini: 88 Crit: 195 |
Attack interval: 0.8 s |
|||
| N/A | Base: 65 Mini: 88 Crit: 195 |
Attack interval: 0.8 s |
Primary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 6 / 30
Reload: |
Base: 60 Mini: 81 Crit: 180 |
Attack interval: 0.625 s Spread: 0.0675 Bullet count: 10 |
Secondary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 12 / 180
Reload: 1.035 s |
Base: 15 Mini: 20 Crit: 45 |
Attack interval: 0.15 s Spread: 0.03 Spread recovery: 1.25 s |
|||
| 8 / 16
Reload: 1.5 s |
Base: 25-75 Mini: 34-101 Crit: 75-225 |
Attack interval: 0.4 s Spread: 0.02 Self damage: 60 |
Melee
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 200 (metal) | Base: 65 Mini: 88 Crit: 195 |
Attack interval: 0.8 s Repair per hit: 102 Upgrade per hit: 25 |
PDA
| Weapon |
|---|
Construction PDA |
PDA: Teleporter |
PDA: Jump Pad |
Destruction PDA |
Primary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 6 / 30
Reload: |
Base: 60 Mini: 81 Crit: 180 |
Attack interval: 0.625 s Spread: 0.0675 Bullet count: 10 |
Secondary
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 12 / 180
Reload: 1.035 s |
Base: 15 Mini: 20 Crit: 45 |
Attack interval: 0.15 s Spread: 0.03 Spread recovery: 1.25 s |
|||
| 8 / 16
Reload: 1.5 s |
Base: 25-75 Mini: 34-101 Crit: 75-225 |
Attack interval: 0.4 s Spread: 0.02 Self damage: 60 |
Melee
| Weapon | Kill Icon | Ammo Count | Damage | Stats | Attributes / Notes |
|---|---|---|---|---|---|
| 200 (metal) | Base: 65 Mini: 88 Crit: 195 |
Attack interval: 0.8 s Repair per hit: 102 Upgrade per hit: 25 |
PDA
| Weapon |
|---|
Construction PDA |
PDA: Teleporter |
PDA: Jump Pad |
Destruction PDA |
Primary
| Weapon | Kill icon |
|---|---|
Sniper Rifle |
|
Huntsman |
|
Hunting Revolver |
Secondary
| Weapon | Kill icon |
|---|---|
SMG |
Melee
| Weapon | Kill icon |
|---|---|
Kukri |
|
Fishwhacker |
Secondary
| Weapon | Kill icon |
|---|---|
Revolver |
|
Tranquilizer Gun |
Sapper
| Weapon | Kill icon |
|---|---|
Sapper |
Melee
| Weapon | Kill icon |
|---|---|
Knife |
Watch
| Weapon |
|---|
Invis Watch |
L'escampette |
PDA
| Weapon |
|---|
Disguise Kit |
Melee
| Weapon | Kill icon |
|---|---|
Umbrella |
|
Derby Cane |
Trivia
- Despite being located in the first weapon slot, the Revolver and Tranquilizer Gun are both Secondary weapons internally.
- The Destruction PDA and Disguise Kit are the only normally accessible weapons that do not appear in the loadout menu. However, by opening the Quickswitch menu with them active, you can access their slots.
- The ConVar tf2c_civilian_loadout_slots enables the Civilian's Secondary slot when set to 1 and both the Primary and Secondary slots when set to 2. However, these are intended for custom weapons only, so they lack weapons by default.
Comparison to Team Fortress 2
- Unlike Team Fortress 2, which requires weapons to be obtained before they can be equipped, Classified allows players to use any weapon from the start.
- Whilst Team Fortress 2 uses Half Lambert lighting for its first-person weapon models, Classified uses Lambert lighting.