Twin Barrel: Difference between revisions
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It fires a stream of pellets which have a horizontal bullet spread instead of the [[shotgun]]'s more square-ish spread. Compared to the shotgun the Twin Barrel's ammo capacity and clip size is significantly smaller, only holding 12 reserve ammo, and only being able to hold one shot at a time. However, like the [[Flare Gun]] it can reload when the weapon is innactive and causes opponents to suffer knockback. If the user fires the weapon while airborne, the recoil propels them opposite of the direction they aim. This can be used to perform a third jump in midair, opening up alternate routes for the Pyro to take. | It fires a stream of pellets which have a horizontal bullet spread instead of the [[shotgun]]'s more square-ish spread. Compared to the shotgun the Twin Barrel's ammo capacity and clip size is significantly smaller, only holding 12 reserve ammo, and only being able to hold one shot at a time. However, like the [[Flare Gun]] it can reload when the weapon is innactive and causes opponents to suffer knockback. If the user fires the weapon while airborne, the recoil propels them opposite of the direction they aim. This can be used to perform a third jump in midair, opening up alternate routes for the Pyro to take. | ||
Because of the Twin Barrel's wide spread, this shotgun is ill-suited to head-to-head combat, unless the Pyro is in melee range of an opponent. This shotgun is suited for mobility, allowing the Pyro to go into areas he normally cannot reach. | |||
== Related achievements == | == Related achievements == | ||
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== Trivia == | == Trivia == | ||
* The Twin Barrel's muzzle has been seared off. | * The Twin Barrel's muzzle has been seared off. | ||
* The Twin Barrel bears a resemblance to live TF2's Force-a-Nature, as they are both double-barreled shotguns with knockback on both user and victim, and allow for more mobility. | |||
{{nav allweapons}} | {{nav allweapons}} | ||