Template:Weapon Attributes: Difference between revisions
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Initial test for weapon attributes template |
m fixed issue |
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{| class="wikitable" | {| class="wikitable" | ||
! Attribute | ! scope="col"| Attribute | ||
! Value | ! scope="col"| Value | ||
|- | |||
{{#if: {{{ProjectileType|}}}| | {{#if: {{{ProjectileType|}}}| | ||
! ProjectileType | ! ProjectileType | ||
{{!}} {{{ProjectileType}}} | {{!}} {{{ProjectileType}}} | ||
}}{{#if: {{{WeaponType|}}}| | }} | ||
|- | |||
{{#if: {{{WeaponType|}}}| | |||
! WeaponType | ! WeaponType | ||
{{!}} {{{WeaponType}}} | {{!}} {{{WeaponType}}} | ||
}}{{#if: {{{MeleeWeapon|}}}| | }} | ||
|- | |||
{{#if: {{{MeleeWeapon|}}}| | |||
! MeleeWeapon | ! MeleeWeapon | ||
{{!}} {{{MeleeWeapon}}} | {{!}} {{{MeleeWeapon}}} | ||
}}{{#if: {{{Damage|}}}| | }} | ||
|- | |||
{{#if: {{{Damage|}}}| | |||
! Damage | ! Damage | ||
{{!}} {{{Damage}}} | {{!}} {{{Damage}}} | ||
}}{{#if: {{{damage|}}}| | }} | ||
|- | |||
{{#if: {{{damage|}}}| | |||
! damage | ! damage | ||
{{!}} {{{damage}}} | {{!}} {{{damage}}} | ||
}}{{#if: {{{BulletsPerShot|}}}| | }} | ||
|- | |||
{{#if: {{{BulletsPerShot|}}}| | |||
! BulletsPerShot | ! BulletsPerShot | ||
{{!}} {{{BulletsPerShot}}} | {{!}} {{{BulletsPerShot}}} | ||
}}{{#if: {{{AmmoPerShot|}}}| | }} | ||
|- | |||
{{#if: {{{AmmoPerShot|}}}| | |||
! AmmoPerShot | ! AmmoPerShot | ||
{{!}} {{{AmmoPerShot}}} | {{!}} {{{AmmoPerShot}}} | ||
}}{{#if: {{{Spread|}}}| | }} | ||
|- | |||
{{#if: {{{Spread|}}}| | |||
! Spread | ! Spread | ||
{{!}} {{{Spread}}} | {{!}} {{{Spread}}} | ||
}}{{#if: {{{Secondary_TimeFireDelay|}}}| | }} | ||
|- | |||
{{#if: {{{Secondary_TimeFireDelay|}}}| | |||
! Secondary_TimeFireDelay | ! Secondary_TimeFireDelay | ||
{{!}} {{{Secondary_TimeFireDelay}}} | {{!}} {{{Secondary_TimeFireDelay}}} | ||
}}{{#if: {{{bucket_position|}}}| | }} | ||
|- | |||
{{#if: {{{bucket_position|}}}| | |||
! bucket_position | ! bucket_position | ||
{{!}} {{{bucket_position}}} | {{!}} {{{bucket_position}}} | ||
}}{{#if: {{{MaxAmmo|}}}| | }} | ||
|- | |||
{{#if: {{{MaxAmmo|}}}| | |||
! MaxAmmo | ! MaxAmmo | ||
{{!}} {{{MaxAmmo}}} | {{!}} {{{MaxAmmo}}} | ||
}}{{#if: {{{Secondary_AmmoPerShot|}}}| | }} | ||
|- | |||
{{#if: {{{Secondary_AmmoPerShot|}}}| | |||
! Secondary_AmmoPerShot | ! Secondary_AmmoPerShot | ||
{{!}} {{{Secondary_AmmoPerShot}}} | {{!}} {{{Secondary_AmmoPerShot}}} | ||
}}{{#if: {{{DamageRadius|}}}| | }} | ||
|- | |||
{{#if: {{{DamageRadius|}}}| | |||
! DamageRadius | ! DamageRadius | ||
{{!}} {{{DamageRadius}}} | {{!}} {{{DamageRadius}}} | ||
}}{{#if: {{{TracerFreq|}}}| | }} | ||
|- | |||
{{#if: {{{TracerFreq|}}}| | |||
! TracerFreq | ! TracerFreq | ||
{{!}} {{{TracerFreq}}} | {{!}} {{{TracerFreq}}} | ||
}}{{#if: {{{clip_size|}}}| | }} | ||
|- | |||
{{#if: {{{clip_size|}}}| | |||
! clip_size | ! clip_size | ||
{{!}} {{{clip_size}}} | {{!}} {{{clip_size}}} | ||
}}{{#if: {{{Range|}}}| | }} | ||
|- | |||
{{#if: {{{Range|}}}| | |||
! Range | ! Range | ||
{{!}} {{{Range}}} | {{!}} {{{Range}}} | ||
}}{{#if: {{{TimeIdle|}}}| | }} | ||
|- | |||
{{#if: {{{TimeIdle|}}}| | |||
! TimeIdle | ! TimeIdle | ||
{{!}} {{{TimeIdle}}} | {{!}} {{{TimeIdle}}} | ||
}}{{#if: {{{TimeIdleEmpty|}}}| | }} | ||
|- | |||
{{#if: {{{TimeIdleEmpty|}}}| | |||
! TimeIdleEmpty | ! TimeIdleEmpty | ||
{{!}} {{{TimeIdleEmpty}}} | {{!}} {{{TimeIdleEmpty}}} | ||
}}{{#if: {{{UseRapidFireCrits|}}}| | }} | ||
|- | |||
{{#if: {{{UseRapidFireCrits|}}}| | |||
! UseRapidFireCrits | ! UseRapidFireCrits | ||
{{!}} {{{UseRapidFireCrits}}} | {{!}} {{{UseRapidFireCrits}}} | ||
}}{{#if: {{{HasCritExplosions|}}}| | }} | ||
|- | |||
{{#if: {{{HasCritExplosions|}}}| | |||
! HasCritExplosions | ! HasCritExplosions | ||
{{!}} {{{HasCritExplosions}}} | {{!}} {{{HasCritExplosions}}} | ||
}}{{#if: {{{secondary_ammo|}}}| | }} | ||
|- | |||
{{#if: {{{secondary_ammo|}}}| | |||
! secondary_ammo | ! secondary_ammo | ||
{{!}} {{{secondary_ammo}}} | {{!}} {{{secondary_ammo}}} | ||
}}{{#if: {{{Secondary_Damage|}}}| | }} | ||
|- | |||
{{#if: {{{Secondary_Damage|}}}| | |||
! Secondary_Damage | ! Secondary_Damage | ||
{{!}} {{{Secondary_Damage}}} | {{!}} {{{Secondary_Damage}}} | ||
}}{{#if: {{{TimeFireDelay|}}}| | }} | ||
|- | |||
{{#if: {{{TimeFireDelay|}}}| | |||
! TimeFireDelay | ! TimeFireDelay | ||
{{!}} {{{TimeFireDelay}}} | {{!}} {{{TimeFireDelay}}} | ||
}}{{#if: {{{bucket|}}}| | }} | ||
|- | |||
{{#if: {{{bucket|}}}| | |||
! bucket | ! bucket | ||
{{!}} {{{bucket}}} | {{!}} {{{bucket}}} | ||
}}{{#if: {{{SmackDelay|}}}| | }} | ||
|- | |||
{{#if: {{{SmackDelay|}}}| | |||
! SmackDelay | ! SmackDelay | ||
{{!}} {{{SmackDelay}}} | {{!}} {{{SmackDelay}}} | ||
}}{{#if: {{{SpawnAmmo|}}}| | }} | ||
|- | |||
{{#if: {{{SpawnAmmo|}}}| | |||
! SpawnAmmo | ! SpawnAmmo | ||
{{!}} {{{SpawnAmmo}}} | {{!}} {{{SpawnAmmo}}} | ||
}}{{#if: {{{PunchAngle|}}}| | }} | ||
|- | |||
{{#if: {{{PunchAngle|}}}| | |||
! PunchAngle | ! PunchAngle | ||
{{!}} {{{PunchAngle}}} | {{!}} {{{PunchAngle}}} | ||
}}{{#if: {{{Secondary_SmackDelay|}}}| | }} | ||
|- | |||
{{#if: {{{Secondary_SmackDelay|}}}| | |||
! Secondary_SmackDelay | ! Secondary_SmackDelay | ||
{{!}} {{{Secondary_SmackDelay}}} | {{!}} {{{Secondary_SmackDelay}}} | ||
}}{{#if: {{{default_clip|}}}| | }} | ||
|- | |||
{{#if: {{{default_clip|}}}| | |||
! default_clip | ! default_clip | ||
{{!}} {{{default_clip}}} | {{!}} {{{default_clip}}} | ||
}}{{#if: {{{TimeReload|}}}| | }} | ||
|- | |||
{{#if: {{{TimeReload|}}}| | |||
! TimeReload | ! TimeReload | ||
{{!}} {{{TimeReload}}} | {{!}} {{{TimeReload}}} | ||
}}{{#if: {{{TimeReloadStart|}}}| | }} | ||
|- | |||
{{#if: {{{TimeReloadStart|}}}| | |||
! TimeReloadStart | ! TimeReloadStart | ||
{{!}} {{{TimeReloadStart}}} | {{!}} {{{TimeReloadStart}}} | ||
}}{{#if: {{{TimeReloadRefill|}}}| | }} | ||
|- | |||
{{#if: {{{TimeReloadRefill|}}}| | |||
! TimeReloadRefill | ! TimeReloadRefill | ||
{{!}} {{{TimeReloadRefill}}} | {{!}} {{{TimeReloadRefill}}} | ||
}} | }} | ||
|- | |||
|} | |} | ||