Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Buildings: Difference between revisions

From TF2 Classified Wiki
No edit summary
m Fixed minor spelling errors
Line 1: Line 1:
{{stub}}
'''Buildings''' are machines that can be constructed by the [[Engineer]] using his [[PDA|Construction PDA]]. These buildings include the [[Sentry Gun]], [[Dispenser|s]], [[Jump Pads]] and [[Teleporters|Teleporter]].
 
'''Buildings''' are machines that can be constructed by the [[Engineer]] using his [[PDA|Construction PDA]]. These buildings include the [[Sentry Gun]], [[Dispenser]], [[Jump Pads]] and [[Teleporters|Teleporter]].


[[File:400px-Community_Engineer_Strategy_Header.png|250px|framed|right|Engie Building a Sentry]]
[[File:400px-Community_Engineer_Strategy_Header.png|250px|framed|right|Engie Building a Sentry]]
Line 7: Line 5:
== Overview ==
== Overview ==


In order for a building to be constructed the Engineer must have enough [[metal]]. The Engineer has 200 reserve metal to start with, and is consumed upon placing a building. Extra metal can be gained through ammo packs, building [[gibs]] and dispensers. Afterwards he can use his PDA to cosntruct a building. The Engineer can only place his buildings on reasonably flat surfaces with enough space. The Engineer can rotate buildings before deploying them (default key: MOUSE2). Each time the rotate key is pressed, the building is turned 90° counterclockwise. Once a building is placed, the Engineer can hit it with his [[Wrench]] in order to speed up construction. Multiple Engineers can stack this effect. Once a building is fully completed it immediately begins operation.  
In order for a building to be constructed the Engineer must have enough [[Metal|metal]]. The Engineer has 200 reserve metal to start with, and is consumed upon placing a building. Extra metal can be gained through ammo packs, building [[gibs]] and dispensers. Afterwards he can use his PDA to cosntruct a building. The Engineer can only place his buildings on reasonably flat surfaces with enough space. The Engineer can rotate buildings before deploying them (default key: MOUSE2). Each time the rotate key is pressed, the building is turned 90° counterclockwise. Once a building is placed, the Engineer can hit it with his [[Wrench]] in order to speed up construction. Multiple Engineers can stack this effect. Once a building is fully completed it immediately begins operation.  


Like players, buildings have [[health]] and are destroyed when it is reduced to zero. Buildings gain health as they construct, so Engeineers can leave buildings to build themselves, for example leaving a teleporter to construct while they find a spot to build. Players can focus their crosshair on a building to determine its current health just like other players, though weak buildings also display visible signs of damage such as smoke, sparks, and flames.  
Like players, buildings have [[health]] and are destroyed when it is reduced to zero. Buildings gain health as they construct, so Engeineers can leave buildings to build themselves, for example leaving a teleporter to construct while they find a spot to build. Players can focus their crosshair on a building to determine its current health just like other players, though weak buildings also display visible signs of damage such as smoke, sparks, and flames.