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List of item attributes: Difference between revisions

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The following table describes the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
The following tables describe the possible attributes of weapons and items as contained in the items_game.txt file. This is the list of item attributes as described to the user, so some attributes will be duplicated if they can both appear as positive or negative (such as a damage bonus/penalty) or if they have several different descriptions ("set_weapon_mode" is used to represent alternate versions of half a dozen different weapons).
==List==
__TOC__
==TF2 Atributes==
The following table describes each attribute from TF2 compatible with TF2C
 
{| class="wikitable grid"
{| class="wikitable grid"
! class="header" | ID
! class="header" | ID
Line 490: Line 493:
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden
| 2062 || airblast cost scale hidden ||  || percentage || mult_airblast_cost || Hidden
|-
|-
|}
==TF2C Attributes==
The following table describes attributes that only work in TF2 Classic.
{| class="wikitable grid"
! class="header" | ID
! class="header" | Name
! class="header" | Description
! class="header" | Value Type
! class="header" | Class
! class="header" | Notes
|-
| 3019 || headshot damage decrease || ||  || headshot_damage_modify ||
|-
| 3020 || no scope || || additive || mod_no_scope || Gets rid of the damage charge as well.
When used on its own, shots will always deal 5 damage.
|-
| 3021 || rocket gravity || ||  || mod_rocket_gravity || Gives the projectile an arc.
Works with Rockets, Tranquillizer Darts and Coilgun Lasers
|-
| 3022 || sniper no dmg charge || || additive || mod_sniper_no_dmg_charge ||
|-
| 3023 || view punch on hit || || additive || add_viewpunch_onhit ||
|-
| 3024 || tranq on hit || || additive || mod_tranq_onhit ||
|-
| 3025 || armor footsteps || || additive || mod_armor_footsteps || Plays a thunking sound as the player walks around with the item equipped
|-
| 3026 || soft zoom || ||  || mod_sniper_soft_zoom || Widens the scoped-in FOV from default zoom.
|-
| 3027 || sniper slower scoped fire speed DISPLAY ONLY || ||  || mod_sniper_slower_scoped_fire_speed_DISPLAY_ONLY ||
|-
| 3028 || dmg bonus vs buildings hidden || ||  || mult_dmg_vs_buildings || Hidden
|-
| 3029 || keep disguise || || additive || set_keep_disguise || Allows the Spy to attack without losing his disguise
|-
| 3030 || proximity mines || || additive || mod_sticky_is_proxy || Allows the Spy to attack without losing his disguise
|-
| 3031 || no sticky detonation || || additive || mod_sticky_is_proxy ||
|-
| 3032 || sticky fizzles || || additive || mod_sticky_fizzles || Stickies don't explode on detonation
|-
| 3033 || experimental weapon || || additive || experimental_weapon || Equipping the item will redirect the user to Stock
|-
| 3034 || sentry shoots projectile || || additive || set_sentry_projectile || Can be set to nail or Tranquillizer Darts
|-
| 3035 || heal on afterburn || || additive || add_burn_heals ||
|-
| 3036 || crit vs bleeding players || || additive || crit_vs_bleeding_players ||
|-
| 3037 || teleporter is jump pad || || additive || set_teleporter_mode ||
|-
| 3038 || explosive bullets || || additive || explosive_bullets || An explosion will happen at the point of impact for one pellet
|-
| 3039 || airblast cannot push players || || additive || airblast_functionality_flags || Uses Flags to determine what the Airblast can do
1: Push Away, 2: Extinguish Teammates, 4: Reflect Projectiles.
To get the desired behavior, the numbers need to be added up (IE: "5" gives an airblast that can push enemies and deflect, but can't extinguish teammates).
|-
| 3040 || rocket limited lifetime || || additive || rocket_lifetime || The value is in seconds traveled before it explodes
Works for Rockets, Tranquillizer Darts, Coilgun Lasers and Flares.
|-
| 3041 || crit vs wet players hidden || || additive || crit_vs_wet_players || Hidden
|-
| 3042 || move speed bonus while cloaked || || || mult_player_movespeed_cloaked ||
|-
| 3043 || engineer dispenser build rate multiplier || Dispenser build speed increased by %'''s1'''% || percentage || dispenser_build_rate_multiplier ||
|-
| 3044 || pda can remote deploy || || || pda_remote_deploy ||
|-
|}