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Invis Watch: Difference between revisions

From TF2 Classified Wiki
m Changed link from fire to afterburn
Ratboy Slim (talk | contribs)
Added weapon properties
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The Invis Watch runs off of Cloak. While invisible, the Cloak meter in the bottom right corner of your HUD will decrease. Once the meter is empty, the Spy will become visible again. Cloak will regenerate over time, and can also be replenished by picking up Ammo, dropped weapons, or by going near a Dispenser, Payload, or Resupply Cabinet. Cloak can be made ineffective in a variety of ways. Bumping into enemies or taking damage from any source, such as [[Afterburn|fire]] or [[Bleeding|bleed]], will make the Spy flicker. If the Spy becomes wet by going underwater, his position will be revealed via the dripping water particles that spawn off of him. Similarly, if the Spy is shot with the [[Tranquilizer Gun]], the Tranquilizer effect particles will also reveal his position.
The Invis Watch runs off of Cloak. While invisible, the Cloak meter in the bottom right corner of your HUD will decrease. Once the meter is empty, the Spy will become visible again. Cloak will regenerate over time, and can also be replenished by picking up Ammo, dropped weapons, or by going near a Dispenser, Payload, or Resupply Cabinet. Cloak can be made ineffective in a variety of ways. Bumping into enemies or taking damage from any source, such as [[Afterburn|fire]] or [[Bleeding|bleed]], will make the Spy flicker. If the Spy becomes wet by going underwater, his position will be revealed via the dripping water particles that spawn off of him. Similarly, if the Spy is shot with the [[Tranquilizer Gun]], the Tranquilizer effect particles will also reveal his position.
== Properties ==
{{Weapon properties
| function-times-column = true
| consumption-time = 10 s
| cloak-fade = 1.0 s
| uncloak-fade = 1.8 s
| charge-fill-speed = 3.33% / s
| charge-fill-time = 30 s
|}}


== Names in other languages ==
== Names in other languages ==