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Nail Gun: Difference between revisions

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The Nail Gun works best at medium range where the Scout is just out of reach of the opponent to both hit his shots consistently and dodge incoming fire with the [[Scout]]'s increased mobility. But another important note about the weapon is how it's automatic nature can be utilized. Due to the nails being more effective at range than a [[Scattergun]] shot it can sometimes be effective as a way to deter distant opponents or damage a large group by spraying the nails into a crowd of enemies. The nails are also more reliable when it comes to taking out distant Sentry's, as long as the [[Scout]] stay outside the guns range you and compensate the nails arc a user can chew through a Sentry.
The Nail Gun works best at medium range where the Scout is just out of reach of the opponent to both hit his shots consistently and dodge incoming fire with the [[Scout]]'s increased mobility. But another important note about the weapon is how it's automatic nature can be utilized. Due to the nails being more effective at range than a [[Scattergun]] shot it can sometimes be effective as a way to deter distant opponents or damage a large group by spraying the nails into a crowd of enemies. The nails are also more reliable when it comes to taking out distant Sentry's, as long as the [[Scout]] stay outside the guns range you and compensate the nails arc a user can chew through a Sentry.
== Properties ==
{{Weapon properties
| shot-type = Projectile
| damage-type = Bullet
| ranged-type = Ranged
| taunt = Wiggle
| damage-column = true
| maximum-ramp-up = 18
| maximum-ramp-up-percentage = 150%
| base-damage = 12
| base-damage-percentage = 100%
| maximum-fall-off = 6
| maximum-fall-off-percentage = 52.8%
| critical = 36
| mini-crit = 16
| mini-crit-ramp-up = 24
| bullet-count = 1
| ammo-column = true
| loaded = 25
| carried = 125
| reload-type = Clip
| function-times-column = true
| attack-interval = 0.116 s
| reload = 1.3 s
| activation-time = Instant
|}}


== Names in other languages ==
== Names in other languages ==
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== Trivia ==
== Trivia ==
* The Nail Gun in Team Fortress 2 Classic originated from TFCIt was planned to make a reappearance in Team Fortress 2 but was cut during development. It can even be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 Playstation trailer.]
* The Nail Gun in Team Fortress 2 Classic originated from TFC. It was planned to make a reappearance in Team Fortress 2 but was cut during development. It can even be seen in the [https://www.youtube.com/watch?v=MwwcWTTw4PU Orange Box 2006 Playstation trailer.]
* The Nail Gun's model is directly taken from Team Fortress 2's prerelease files.
* The Nail Gun's model is directly taken from Team Fortress 2's prerelease files.
* The Nail Gun was added in the 2020 [[Death & Taxes]] update and is the first fully automatic primary for Scout.
* The Nail Gun was added in the 2020 [[Death & Taxes]] update and is the first fully automatic primary for Scout.
* When holding down the attack button, the Nail Gun's ammo count does not update smoothly enough to reflect the precise amount of nails fired, often stuttering its ammo count inaccurately until the clip is empty.
{{nav allweapons}}
{{nav allweapons}}