Jump Pads: Difference between revisions
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'''Jump Pads''' are a type of building that can be constructed by the an [[Engineer]] using the [[Construction PDA|PDA: Jump Pad]]. The [[Engineer]] can construct two Jump Pads that work independently of each other, and emit a blue glow and wind particles when active. When a player is directly on top of a Jump Pad and jumps, the player's jump is given increased height and distance, similar to that of a rocket jump. | '''Jump Pads''' are a type of building that can be constructed by the an [[Engineer]] using the [[Construction PDA|PDA: Jump Pad]]. The [[Engineer]] can construct two Jump Pads that work independently of each other, and emit a blue glow and wind particles when active. When a player is directly on top of a Jump Pad and jumps, the player's jump is given increased height and distance, similar to that of a rocket jump. The player also negates fall damage for the jump. | ||
Unlike the [[Teleporters|Teleporter]], there is no cooldown, so many players can use the Jump Pad in short succession. While [[Teleporters]] enable faster movement to the frontline, the Jump Pad is allows the Engineer to play a more versatile role, turning one way flanks and shortcuts that require explosive jumps into routes that all players can use. The utility of the Jump Pad depends on the map and the circumstances of the team. | Unlike the [[Teleporters|Teleporter]], there is no cooldown, so many players can use the Jump Pad in short succession. While [[Teleporters]] enable faster movement to the frontline, the Jump Pad is allows the Engineer to play a more versatile role, turning one way flanks and shortcuts that require explosive jumps into routes that all players can use. The utility of the Jump Pad depends on the map and the circumstances of the team. | ||
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The [[Spy]] can use the Jump Pads of opposing teams. | The [[Spy]] can use the Jump Pads of opposing teams. | ||
[[Category:Buildings]] | |||