Shock Therapy: Difference between revisions
From TF2 Classified Wiki
More actions
Japonezul 75 (talk | contribs) No edit summary |
Ratboy Slim (talk | contribs) Rewrote lead, added weapon properties |
||
| Line 13: | Line 13: | ||
{{Loadout neutral|"CLEAR!"}} | {{Loadout neutral|"CLEAR!"}} | ||
}} | }} | ||
The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It's an arm-mounted battery-powered | The '''Shock Therapy''' is a melee weapon for the [[Medic]]. It's an arm-mounted battery-powered gadget with two large prongs that emit a current of electricity. The opacity of the electricity going through the tongs is proportional to how much charge the weapon has. | ||
The Shock Therapy operates using a charge meter. When the meter is full, attacking an enemy (including enemy buildings) consumes it entirely, dealing 100 damage. When attacking an ally (excluding allied on a charged hit, it also consumes it, healing 100% of their max health value and [[overhealing]] if their health would be full. Once depleted, the meter will recharge after 30 seconds, after respawning, or after visiting a [[resupply locker]]. While recharging, attacking an enemy consumes the remaining charge and deals between 1 and 99 damage. Attacking an ally while recharging does nothing. Attacking a [[Spy]] disguised as an ally will heal them instead of hurt them. Attacking an invulnerable enemy will consume the charge without dealing damage. The Shock Therapy also deals mini-crits against wet enemies, such as those underwater or recently escaping water. | |||
As a penalty, the Shock Therapy gives 15% less heal rate (including overheal rate) on the [[Medi Gun]] and [[Kritzkrieg]]. This has the side effect of building [[ÜberCharge]] faster, as the Medic receives less Über meter when healing allies at full health. | |||
== Properties == | |||
{{Weapon properties | |||
| damage-type = Melee | |||
| ranged-type = Melee | |||
| taunt = Glove snap | |||
| damage-column = true | |||
| base-damage = 0 | |||
| base-damage-percentage = 0% | |||
| charged-damage = 100 | |||
| charged-damage-percentage = 100% | |||
| critical = 3-297 | |||
| critical-charged = 300 | |||
| mini-crit = 1-134 | |||
| mini-crit-charged = 135 | |||
| healing-column = true | |||
| healing-others = {{tooltip|100% of max health|Also overheals}} | |||
| function-times-column = true | |||
| attack-interval = 0.8 s | |||
| activation-time = 0.2 s | |||
| charge-fill-speed = 3.33% / s | |||
| charge-fill-time = 30 s | |||
|}} | |||
== Update history == | == Update history == | ||
| Line 55: | Line 77: | ||
}} | }} | ||
== Trivia == | == Trivia == | ||
* The name of this weapon refers to | * The name of this weapon refers to [https://en.wikipedia.org/wiki/Electroconvulsive_therapy electroconvulsive therapy], which uses electricity to treat mental disorders. | ||
{{nav allweapons}} | {{nav allweapons}} | ||