User:Ratboy Slim/Draft: Difference between revisions
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! colspan="3" style="text-align: center;font-size: | ! colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" | Properties | ||
|- | |- | ||
| colspan="2" style="background-color: #f1e9cb"| Shot type || Hitscan | | colspan="2" style="background-color: #f1e9cb" | '''Shot type''' || style="background-color: #dee8ed;" | Hitscan | ||
|- | |- | ||
| colspan="2" style="background-color: #f1e9cb" | Damage type || Bullet | | colspan="2" style="background-color: #f1e9cb" | '''Damage type''' || style="background-color: #dee8ed;" | Bullet | ||
|- | |- | ||
| colspan="2" style="background-color: #f1e9cb" | Ranged or Melee? || Ranged | | colspan="2" style="background-color: #f1e9cb" | '''Ranged or Melee?''' || style="background-color: #dee8ed;" | Ranged | ||
|- | |- | ||
| colspan="3" style="text-align: center;font-size: | | colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" | '''Damage''' | ||
|- | |- | ||
| style="background-color: #f1e9cb" | Maximum ramp-up || style="background-color: #dee8ed;" | | style="background-color: #f1e9cb" | '''Maximum ramp-up''' || 150% || style="background-color: #dee8ed;" | 60 | ||
|- | |- | ||
| style="background-color: #f1e9cb" | Base damage || style="background-color: #dee8ed;" | | style="background-color: #f1e9cb" | '''Base damage''' || 100% || style="background-color: #dee8ed;" | 40 | ||
|- | |- | ||
| style="background-color: #f1e9cb" | Maximum fall-off || style="background-color: #dee8ed;" | | style="background-color: #f1e9cb" | '''Maximum fall-off''' || 52.8% || style="background-color: #dee8ed;" | 21 | ||
|- | |- | ||
| colspan="2" style="background-color: #f1e9cb" | Critical || 120 | | colspan="2" style="background-color: #f1e9cb" | '''Critical''' || style="background-color: #dee8ed;" | 120 | ||
|- | |- | ||
| colspan="2" style="background-color: #f1e9cb" | Mini-crit || 54-81 | | colspan="2" style="background-color: #f1e9cb" | '''Mini-crit''' || style="background-color: #dee8ed;" | 54-81 | ||
|- | |- | ||
| colspan="3" style="text-align: center;font-size: | | colspan="3" style="text-align: center;font-size: 20px;background-color: #583a31;color: white;" | '''Function times''' | ||
|- | |- | ||
| colspan="2" style="background-color: #f1e9cb" | Attack interval || 0.5 s | | colspan="2" style="background-color: #f1e9cb" | '''Attack interval''' || style="background-color: #dee8ed;" | 0.5 s | ||
|- | |- | ||
| colspan="2" style="background-color: #f1e9cb" | Reload || 1.133 s | | colspan="2" style="background-color: #f1e9cb" | '''Reload''' || style="background-color: #dee8ed;" | 1.133 s | ||
|- | |- | ||
| colspan="2" style="background-color: #f1e9cb" | Spread recovery || 1.25 s | | colspan="2" style="background-color: #f1e9cb" | '''Spread recovery''' || style="background-color: #dee8ed;" | 1.25 s | ||
|- | |- | ||
| colspan="3" style="text-align: center;font-size: 12px;background-color: #583a31;color: white;" | All values are approximate. | | colspan="3" style="text-align: center;font-size: 12px;background-color: #583a31;color: white;" | All values are approximate. | ||
|- | |- | ||
|} | |} | ||