User:Ratboy Slim/Draft: Difference between revisions
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{{User:Ratboy Slim/Template:Sandbox | {{User:Ratboy Slim/Template:Sandbox | ||
| shot-type = | | shot-type = Hitscan | ||
| damage-type = | | damage-type = 2Bullet | ||
| ranged-type = | | ranged-type = 3Ranged | ||
| damage-column = true | | damage-column = true | ||
| maximum-ramp-up = | | maximum-ramp-up = 60 | ||
| maximum-ramp-up-percentage = | | maximum-ramp-up-percentage = 150% | ||
| base-damage = | | base-damage = 40 | ||
| base-damage-percentage = | | base-damage-percentage = 100% | ||
| charged-damage = | | charged-damage = 120 | ||
| charged-damage-percentage = | | charged-damage-percentage = 300% | ||
| maximum-fall-off = | | maximum-fall-off = 21 | ||
| maximum-fall-off-percentage = | | maximum-fall-off-percentage = 52.8% | ||
| critical = | | critical = 120 | ||
| critical-charged = | | critical-charged = 360 | ||
| mini-crit = | | mini-crit = 54 | ||
| mini-crit-ramp-up = | | mini-crit-ramp-up = 81 | ||
| mini-crit-charged = | | mini-crit-charged = 162 | ||
| flame-damage-close = | | flame-damage-close = 6.5-13 / tick | ||
| flame-damage-close-percentage = | | flame-damage-close-percentage = 100% | ||
| flame-damage-far = | | flame-damage-far = 3.25-6.5 / tick | ||
| flame-damage-far-percentage = | | flame-damage-far-percentage = 50% | ||
| bullet-count = | | bullet-count = 1 | ||
| spread = | | spread = 80:1 | ||
| status-effects-column = true | | status-effects-column = true | ||
| effect = | | effect = Bleed | ||
| afterburn = | | afterburn = 4 / tick | ||
| afterburn-mini-crit = | | afterburn-mini-crit = 5/ tick | ||
| afterburn-duration = | | afterburn-duration = 4-10 s | ||
| bleed = | | bleed = 4 / tick | ||
| bleed-mini-crit = | | bleed-mini-crit = 5/tick | ||
| bleed-duration = | | bleed-duration = 8 s | ||
| splash-column = true | | splash-column = true | ||
| minimum-splash = | | minimum-splash = 2.8m | ||
| minimum-splash-percentage = | | minimum-splash-percentage = 50% | ||
| damage-reduction = | | damage-reduction = 1% / 2.88 | ||
| self-damage = | | self-damage = 27-89 | ||
| self-damage-rocket-jump = | | self-damage-rocket-jump = 27-46 | ||
| healing-column = true | | healing-column = true | ||
| healing-in-combat = | | healing-in-combat = 24 / s | ||
| healing-in-combat-percentage = | | healing-in-combat-percentage = 100% | ||
| healing-out-of-combat = | | healing-out-of-combat = 72 / s | ||
| healing-out-of-combat-percentage = | | healing-out-of-combat-percentage = 300% | ||
| healing-self = | | healing-self = 300 | ||
| healing-others = | | healing-others = 50% of max health | ||
| beam-connect-distance = | | beam-connect-distance = 450 HU | ||
| beam-disconnect-distance | | beam-disconnect-distance 540 HU | ||
| construction-column = true | | construction-column = true | ||
| repair-per-hit = | | repair-per-hit = 102 | ||
| upgrade-per-hit = | | upgrade-per-hit = 25 | ||
| cost-per-repair = | | cost-per-repair = damage / 3 | ||
| cost-per-ammo = | | cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit | ||
| ammo-column = true | | ammo-column = true | ||
| loaded = | | loaded = 6 | ||
| carried = | | carried = 24 | ||
| reload-type = | | reload-type = Clip | ||
|function-times-column = true | |function-times-column = true | ||
| attack-interval = | | attack-interval = 0.5s | ||
| reload = | | reload = 1.133 s | ||
| first-reload = | | first-reload = 1.09 s | ||
| further-reloads = | | further-reloads = 0.67 s | ||
| activation-time = | | activation-time = 0.7 s | ||
| spread-recovery = | | spread-recovery = 1.25 s | ||
| consumption-time = | | consumption-time = 4.3 s | ||
| cloak-fade = | | cloak-fade = 1.0 s | ||
| uncloak-fade = | | uncloak-fade = 1.8 s | ||
| charge-fill-speed = | | charge-fill-speed = 2.5% / s (1.25% / s) | ||
| charge-fill-time = | | charge-fill-time = 40 s (80 s) | ||
| recharge-time = | | recharge-time = 12 s | ||
| drop-expiry = | | drop-expiry = 30 s | ||
| airblast-interval = | | airblast-interval = 0.75 s | ||
| scoped-charge-delay = | | scoped-charge-delay = 1.3 s | ||
| scoped-headshot-delay = | | scoped-headshot-delay = 0.2 s | ||
| aim-fatigue = | | aim-fatigue = 5 s | ||
| taunt = | | taunt = Hadouken | ||
| taunt-duration = 3.8 s | | taunt-duration = 3.8 s | ||
|}} | |}} | ||