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| {{User:Ratboy Slim/Template:Sandbox
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| | shot-type = Hitscan
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| | damage-type = Bullet
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| | ranged-type = Ranged
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| | taunt = Hadouken
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| | damage-column = true
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| | maximum-ramp-up = 60
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| | maximum-ramp-up-percentage = 150%
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| | base-damage = 40
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| | base-damage-percentage = 100%
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| | charged-damage = 120
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| | charged-damage-percentage = 300%
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| | maximum-fall-off = 21
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| | maximum-fall-off-percentage = 52.8%
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| | critical = 120
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| | critical-charged = 360
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| | mini-crit = 54
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| | mini-crit-ramp-up = 81
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| | mini-crit-charged = 162
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| | flame-damage-close = 6.5-13 / tick
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| | flame-damage-close-percentage = 100%
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| | flame-damage-far = 3.25-6.5 / tick
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| | flame-damage-far-percentage = 50%
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| | bullet-count = 1
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| | spread = 80:1
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| | status-effects-column = true
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| | effect = Bleed
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| | afterburn = 4 / tick
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| | afterburn-mini-crit = 5/ tick
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| | afterburn-duration = 4-10 s
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| | bleed = 4 / tick
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| | bleed-mini-crit = 5/tick
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| | bleed-duration = 8 s
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| | splash-column = true
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| | minimum-splash = 2.8m
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| | minimum-splash-percentage = 50%
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| | damage-reduction = 1% / 2.88
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| | self-damage = 27-89
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| | self-damage-rocket-jump = 27-46
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| | healing-column = true
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| | healing-in-combat = 24 / s
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| | healing-in-combat-percentage = 100%
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| | healing-out-of-combat = 72 / s
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| | healing-out-of-combat-percentage = 300%
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| | healing-self = 300
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| | healing-others = 50% of max health
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| | beam-connect-distance = 450 HU
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| | beam-disconnect-distance = 540 HU
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| | construction-column = true
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| | repair-per-hit = 102
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| | upgrade-per-hit = 25
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| | cost-per-repair = damage / 3
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| | cost-per-ammo = 1 / bullet, 40 / hit<br>2 / rocket, 16 / hit
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| | ammo-column = true
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| | loaded = 6
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| | carried = 24
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| | reload-type = Clip
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| | function-times-column = true
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| | attack-interval = 0.5s
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| | reload = 1.133 s
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| | first-reload = 1.09 s
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| | further-reloads = 0.67 s
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| | activation-time = 0.7 s
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| | spread-recovery = 1.25 s
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| | consumption-time = 4.3 s
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| | cloak-fade = 1.0 s
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| | uncloak-fade = 1.8 s
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| | charge-fill-speed = 2.5% / s (1.25% / s)
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| | charge-fill-time = 40 s (80 s)
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| | recharge-time = 12 s
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| | drop-expiry = 30 s
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| | airblast-interval = 0.75 s
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| | scoped-charge-delay = 1.3 s
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| | scoped-headshot-delay = 0.2 s
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| | aim-fatigue = 5 s
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| | taunt-duration = 3.8 s
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| |}}
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