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Anti-Aircraft Cannon: Difference between revisions

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{{Loadout neutral|"Which piece of you should Heavy send home to momma?"}}
{{Loadout neutral|"Which piece of you should Heavy send home to momma?"}}
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}}{{Quotation|'''Anti-Aircraft Cannon''' publicity blurb|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}}
 
{{Quotation|'''Anti-Aircraft Cannon''' publicity blurb|Instead of bullets, this thumping old beast shoots short-range explosive rounds, so fast you can't see them—or airblast them—in flight. They'll detonate when they hit a surface, but they'll also detonate at a fixed range, dealing midair splash damage that's tough to avoid. (We've reassured Heavy that flak cannon explosive rounds are a lot like bullets.)}}
 
The '''Anti-Aircraft Cannon,''' commonly referred to as the AA, is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. Compared to the stock [[Minigun]], it has a much slower firing rate, less ammo, and a limited effective range. However, it fires high-damage hitscan bullets that explode when colliding with a surface or a player, or after a set distance, dealing splash damage to all enemies in its wake. The user can take damage (but not knockback) from their own explosions, so it is necessary to keep a short distance from whatever they are shooting at. This is assisted by the weapon's high knockback, preventing enemies from closing the distance between them and the Heavy.
The '''Anti-Aircraft Cannon,''' commonly referred to as the AA, is a primary weapon for [[Heavy]], added in the [[Fight or Flight]] update. It resembles an anti-aircraft cannon, scaled down so as to be carried by a person. Compared to the stock [[Minigun]], it has a much slower firing rate, less ammo, and a limited effective range. However, it fires high-damage hitscan bullets that explode when colliding with a surface or a player, or after a set distance, dealing splash damage to all enemies in its wake. The user can take damage (but not knockback) from their own explosions, so it is necessary to keep a short distance from whatever they are shooting at. This is assisted by the weapon's high knockback, preventing enemies from closing the distance between them and the Heavy.