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Kukri: Difference between revisions

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The '''Kukri''' is the default melee weapon for the [[Sniper]]. It is a large kukri with a flat spine, a wooden handle, and a slightly chipped blade.
The '''Kukri''' is the default melee weapon for the [[Sniper]]. It is a large kukri with a flat spine, a wooden handle, and a slightly chipped blade.


The Kukri deals 65 damage, and can attack once every 0.8 seconds. As the Sniper is usually seen in the far back lines of his team, his opportunity to use the blade is limited. Against an approaching enemy, the best option is usually deterring them with the [[SMG]]. In the event that an enemy is at point-blank range of the Sniper (usually involving a [[Spy]]'s failed assassination attempt), the Kukri will partially compensates for his weakness in fair combat. The potential to instantly kill a class with a [[random crit]] is potent, even when the Sniper's average speed and low health makes landing the hit a challenge. As a consequence, the Kukri is a rarely-seen aspect of his arsenal, proving that the best way for him to kill someone is to run really far away and shoot them.
The Kukri deals 65 damage, and can attack once every 0.8 seconds. As the Sniper is usually seen in the far back lines of his team, his opportunity to use the blade is limited. Against an approaching enemy, the best option is usually deterring them with the [[SMG]]. In the event that an enemy is at point-blank range of the Sniper (usually involving a [[Spy]]'s failed assassination attempt), the Kukri will partially compensate for his weakness in fair combat. The potential to instantly kill a class with a [[random crit]] is potent, even when the Sniper's average speed and low health makes landing the hit a challenge. As a consequence, the Kukri is a rarely-seen aspect of his arsenal, proving that the best way for him to kill someone is to run really far away and shoot them.


== Properties ==
== Properties ==