Syringe Gun: Difference between revisions
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The '''Syringe Gun''' is the default primary weapon of the [[Medic]]. It is a bulky, experimental, pneumatic syringe launcher with a team-colored canister that launches team-colored syringes. | The '''Syringe Gun''' is the default primary weapon of the [[Medic]]. It is a bulky, experimental, pneumatic syringe launcher with a team-colored canister that launches team-colored syringes. | ||
The Syringe Gun carries 40 syringe projectiles in a clip, dealing 10 damage each, and will rapidly fire in a stream. The syringes are reasonably accurate at medium range, yet their slow speed and sharp gravity falloff makes it difficult to connect them with moving enemies. They also deal slight knockback on enemies, unlike in Team Fortress 2. The Syringe Gun's damage ramp-up is limited to 120%, as opposed to the 150% of most weapons. These properties mean the Syringe Gun is significantly weaker than other weapons, including the Medic's own [[Bonesaw]], and so is best used as a deterrent against pursuing enemies rather than as a viable weapon. The syringes cannot be [[airblasted]] by an enemy [[Pyro]]. | The Syringe Gun carries 40 syringe projectiles in a clip, dealing 10 damage each, and will rapidly fire in a stream. The syringes are reasonably accurate at medium range, yet their slow speed and sharp gravity falloff makes it difficult to connect them with moving enemies. They also deal slight knockback on enemies, unlike in Team Fortress 2. The Syringe Gun's damage ramp-up is limited to 120%, as opposed to the 150% of most weapons. These properties mean the Syringe Gun is significantly weaker than other weapons, including the Medic's own [[Bonesaw]], and so is best used as a deterrent against pursuing enemies rather than as a viable weapon. The syringes cannot be [[airblast|airblasted]] by an enemy [[Pyro]]. | ||
== Properties == | == Properties == | ||