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Dynamite Pack: Difference between revisions

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The Demoman can only carry one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a [[resupply locker]], or after respawning. If thrown [[water|underwater]], it will have significantly reduced velocity, but will still explode as normal. In addition, equipping the Dynamite Pack also gives the Demoman a 50% increase in max primary ammo. This means that the [[Grenade Launcher]] has 24 carried ammo instead of the default 16. This increase has no effect when using the [[Gunboats]].
The Demoman can only carry one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a [[resupply locker]], or after respawning. If thrown [[water|underwater]], it will have significantly reduced velocity, but will still explode as normal. In addition, equipping the Dynamite Pack also gives the Demoman a 50% increase in max primary ammo. This means that the [[Grenade Launcher]] has 24 carried ammo instead of the default 16. This increase has no effect when using the [[Gunboats]].


A thrown Dynamite Pack can be defused by the [[Engineer]] by hitting it with the [[Wrench]], but not the smaller dynamite sticks. The smaller bomblets can be defused by [[Pyro]]'s [[airblast]], but not the main dynamite pack, which can only be moved away.
A thrown Dynamite Pack can be defused by the [[Engineer]] by hitting it with the [[Wrench]], but not the smaller dynamite sticks. The smaller bomblets can be defused by [[Pyro]]'s [[Flame Thrower|airblast]], but not the main dynamite pack, which can only be moved away.


Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. If the user somehow survives the explosion, such as through an [[Ubercharge]], the Dynamite Pack will be consumed, and the user will be launched upwards a significant amount.  
Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. If the user somehow survives the explosion, such as through an [[Ubercharge]], the Dynamite Pack will be consumed, and the user will be launched upwards a significant amount.