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Chekhov's Punch: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Added promo art and trivia
Added strategy to the main, and related achievements.
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Using a charge will give 0.8 seconds of crits to automatic weapons and a single crit on single-shot weapons. This also means that missing a shot, including on melee, will consume a stored crit. This applies during melee even if the Chekhov's Punch has less than 3 charges, although hitting a surface or a friendly player, or missing a melee attack while in melee range of an enemy, does not consume a charge. If the user is crit-boosted through other means, no charges will be consumed.
Using a charge will give 0.8 seconds of crits to automatic weapons and a single crit on single-shot weapons. This also means that missing a shot, including on melee, will consume a stored crit. This applies during melee even if the Chekhov's Punch has less than 3 charges, although hitting a surface or a friendly player, or missing a melee attack while in melee range of an enemy, does not consume a charge. If the user is crit-boosted through other means, no charges will be consumed.
The Chekhov's Punch is the offensive Heavy's melee. It makes the user much more powerful at the cost of becoming a glass cannon against melee attacks. The Heavy wielding this will gain critical hits with all weapons, which can be devatsating with the right positoning. Of course attempting to melee oponents as the slowest class in the game isn't easy, and any aware enemy can simply pull their own melee to down you in two hits, except for [[Scout]] who takes 3 hit to down you. To use this to its fullest potential, you may have to be more aggressive than the typical Heavy, because if you aren't going for melee hits the chains may as well be useless.
A [[Shotgun]] may be more powerful than the [[Sandvich]] when using these. Unless you are in a 1v1 and kill your oponent with your melee (good luck with that) there will be more oponents who you are going to need to kill in quick succession. Because of how close you will have to be to use these, trying to rev up will only leave you vulnerable to getting hit with a melee crit. A Shotgun can help you, since it doesn't require revving up and can allow you to quickly spit out your stored crits much faster than the time it would take to rev up the [[Minigun]] or the [[Anti-Aircraft Cannon]]. Sure this will deter [[Medic]]s from pocketing you, but who needs a Medic's [[Kritzkrieg]] when you have critical hits right in your hands?


== Properties ==
== Properties ==
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  | activation-time = 0.2 s
  | activation-time = 0.2 s
|}}
|}}
== Related Achievements ==
{{Achievement table|
{{Achievement|achievement_chekhov_crit_kill}}
{{Achievement|achievement_heavy_shotgun_crits}}
{{Achievement|achievement_chekhov_shock}}
}}


== Trivia ==
== Trivia ==