Critical hits: Difference between revisions
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SciF1Qizard (talk | contribs) Added related achievements, tables wirh related weapons, segment on crit boosts and small line on random crits. Needs more tweaking, trivia and graphic for random crit chance. |
Technochips (talk | contribs) m it's spelled "ÜberCharge" |
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'''Critical Hits''' often shortened to '''Crits''' or full crits are a damage mechanic that do extra damage on certain conditions, such as the [[Kritzkrieg|Kritzkrieg's]] [[ | '''Critical Hits''' often shortened to '''Crits''' or full crits are a damage mechanic that do extra damage on certain conditions, such as the [[Kritzkrieg|Kritzkrieg's]] [[ÜberCharge]] or randomly in certain Melee weapons. When a critical hit is landed on a player, a special sound effect accompanies the hit as well as the text CRITICAL HIT!!! in green or Mini Crit! in yellow for critical hits and mini crits respectively is displayed above their head. [[Buildings]] are immune to both types. | ||
Critical hits are easy to distinguish from their normal counterparts. Melee weapons get a different animation for crits, projectiles have a team-colored glow and sparkle effect, fire gains team-colored particles effects while bullets gain a team-colored trail. Alongside these visual effects there is an electrical crackling sound that accompanies these. | Critical hits are easy to distinguish from their normal counterparts. Melee weapons get a different animation for crits, projectiles have a team-colored glow and sparkle effect, fire gains team-colored particles effects while bullets gain a team-colored trail. Alongside these visual effects there is an electrical crackling sound that accompanies these. | ||
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A crit boost can be achieved via the following events: | A crit boost can be achieved via the following events: | ||
- Being [[ | - Being [[ÜberCharge|ÜberCharged]] by the [[Kritzkrieg]] allows any weapon to gain critical hits for 8 seconds. | ||
- During Humiliation at the end of a round the weapons on the winning team are crit-boosted until the round ends. | - During Humiliation at the end of a round the weapons on the winning team are crit-boosted until the round ends. | ||
- Capturing the intelligence in [[Capture the Flag]] gives the capturing team critical hits for 10 seconds. | - Capturing the intelligence in [[Capture the Flag]] gives the capturing team critical hits for 10 seconds. | ||