Fire: Difference between revisions
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SciF1Qizard (talk | contribs) Added strategy. Might make strategies for the classes themselves. |
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=== Weapons that can inflict Afterburn === | === Weapons that can inflict Afterburn === | ||
''Main: [[Weapons]]'' | |||
{| class="wikitable" style="text-align:left;" | {| class="wikitable" style="text-align:left;" | ||
! Name | ! Name | ||
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| Pyro | | Pyro | ||
| Harvester "harvests" afterburn off both living and dead players, regenerating the Harvester wielding Pyro's health and building the HEAT meter. Harvester Pyros that are killed extinguish the entire opposing team. | | Harvester "harvests" afterburn off both living and dead players, regenerating the Harvester wielding Pyro's health and building the HEAT meter. Harvester Pyros that are killed extinguish the entire opposing team. | ||
|- | |||
| '''[[Flare Gun]]''' | |||
| [[File:Backpack_Flare_Gun.png|120px]] | |||
| Pyro | |||
| The Flare Gun does critical damage to any burning target, no matter the distance. | |||
|- | |- | ||
| '''[[Huntsman]]''' | | '''[[Huntsman]]''' | ||
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|} | |} | ||
== Strategy == | |||
''This will primarily focus on afterburn startegy. For strategy with the flamethrowers, see the [[Pyro]] page.'' | |||
*Afterburn can be used during hit-and-run maneuvers to great effect, allowing players to avoid direct confrontation while dealing considerable damage over time. This is even easier due to the fact any spray of flames inflicts full afterburn, no natter the time being sprayed with flames. | |||
**Hit and run strategies can be done even easier with the [[Twin Barrel]]. This means a Pyro can Twin Barrel jump in, set enemies on fire, and jump away. | |||
*As said earlier, it proves to be a useful tool for seeking out cloaked or disguised [[Spy|Spies]], who will burn and will remain obvious whether cloaked and even while disguised. | |||
*Afterburn caused by ranged weapons such as the Flare Gun or lit Huntsman arrows can be used to make life impossible for enemy Snipers as the flinching from burning makes aiming significantly harder. | |||
*Afterburn allows Harvester-wielding Pyros to heal back health as well as charge the HEAT meter. This makes a hit-and-run startegy even more effective, as this allows Pyros to light enemies on fire, and run while healing back whatever damage they took. This can be done with the Twin Barrel as well. | |||
**Flares also charge up the Harvester, allowing across-the-map flare shots to allow a Pyro to heal while staying safe from harm. | |||
*Flares deal critical damage to burning targets. This can be used at long range to kill enemy [[Sniper|Snipers]], but this can also be used at close range in combination with a Flamethrower for burst damage. Its best to use the Flamethrower as it is easier to light people at close, then use the Flare Gun to finish them off. | |||
== Related achievements == | == Related achievements == | ||