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Pickups: Difference between revisions

From TF2 Classified Wiki
m Technochips moved page Pickup to Pickups: tf:Pickups
m slightly fixed headers, a link
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== Overview ==
Pickups are objects that are spawned or dropped in various locations across most maps and can be "picked up" by players coming into contact with them. Pickups usually give bonuses to players who picked them up; but in cases like [[Capture the Flag]] the pickup is a central part of the game mode and awards points for "Captures".
Pickups are objects that are spawned or dropped in various locations across most maps and can be "picked up" by players coming into contact with them. Pickups usually give bonuses to players who picked them up; but in cases like [[Capture the Flag]] the pickup is a central part of the game mode and awards points for "Captures".


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*Medium: Bearing the resemblance of a first aid kit with a red cross on it, it heals a player by 50% of their maximum health.
*Medium: Bearing the resemblance of a first aid kit with a red cross on it, it heals a player by 50% of their maximum health.
*Large: Bearing the resemblance large blue box with a red cross on it, it heals a player by 100% of their maximum health.
*Large: Bearing the resemblance large blue box with a red cross on it, it heals a player by 100% of their maximum health.
===== Special health pickups =====
 
*During [[Medieval]] maps, enemies will drop medium health kits, bearing the resemblence of a slab of meat with a bone peeking out
=== Special health pickups ===
*[[Heavy]]'s [[Sandvich]] when thrown or when dropped by a dead [[Heavy]] (therefore becoming a [[#Fallen weapon]]) becomes a pickup that acts exactly like a medium health medkit
 
*During [[Medieval]] maps, enemies will drop medium health kits, bearing the resemblence of a slab of meat with a bone peeking out.
*[[Heavy]]'s [[Sandvich]] when thrown or when dropped by a dead [[Heavy]] (therefore becoming a [[#Special ammo pickups|fallen weapon]]) becomes a pickup that acts exactly like a medium health medkit.


Upon pickup, the user will hear a sound indicating that they have been healed and the amount healed will be shown on their hud; all health kits remove [[Afterburn]] and the effects of being tranquilized by the [[Tranquilizer Gun]]
Upon pickup, the user will hear a sound indicating that they have been healed and the amount healed will be shown on their hud; all health kits remove [[Afterburn]] and the effects of being tranquilized by the [[Tranquilizer Gun]]


== Ammo boxes ==
== Ammo boxes ==
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*Large: Bearing the resemblance of a large wooden crate with rockets and a bandolier peeking it, it refills ammo by 100%.
*Large: Bearing the resemblance of a large wooden crate with rockets and a bandolier peeking it, it refills ammo by 100%.


===== Special ammo pickups =====  
=== Special ammo pickups ===


* When a [[Building]] is destroyed little parts of it fall to the ground, these scraps can be picked up by anyone and replenish 8% of all ammo and cloak whilst only 4% of metal.
* When a [[Building]] is destroyed little parts of it fall to the ground, these scraps can be picked up by anyone and replenish 8% of all ammo and cloak whilst only 4% of metal.
* When a player dies, their currently equipped weapon will drop to the ground, this pickup refills 50% of all ammo, cloak and metal
* When a player dies, their currently equipped weapon will drop to the ground, this pickup refills 50% of all ammo, cloak and metal


== Flags ==
== Flags ==
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Upon capturing a flag, your team may gain guaranteed crits (depending on if the server has `tf_ctf_bonus_time` set to `"x"` where X is a number that isnt zero or not)
Upon capturing a flag, your team may gain guaranteed crits (depending on if the server has `tf_ctf_bonus_time` set to `"x"` where X is a number that isnt zero or not)
While there are attributes that affect players holding flags, there is no innate alteration of stats from it.
While there are attributes that affect players holding flags, there is no innate alteration of stats from it.
== Trivia ==