Kritzkrieg: Difference between revisions
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Ratboy Slim (talk | contribs) →Trivia: Removed tenuous trivia (which wasn't even true, since passive heal exists) |
Ratboy Slim (talk | contribs) Added update history |
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== Update history == | |||
{{Update history| | |||
'''[[2.0.0]]''' | |||
* Fixed [[Medic]]'s "Ubercharge deployed" response not being triggered when activating Kritzkrieg charge. | |||
* Fixed Medigun{{sic}} heal beams, Ubers & HUD not working for non-[[Medic|Medics]] in Randomizer mode | |||
* Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], [[Mine Layer|Proximity Mines]], the Kritzkrieg, and the [[Medi Gun|Medigun]].{{sic}} | |||
'''[[2.0.2]]''' | |||
* Updated players who have just spawned to now receive the full heal-rate from Mediguns | |||
'''[[2.1.0]]''' | |||
* Updated the Medi Gun and [[Kritzkrieg]]: | |||
** Now play a customizable progress sound that changes pitch based on patient health | |||
* Heal points are now given for [[Shock Therapy]] healing, [[Medic]] passive regen, Kritzkrieg self healing, being healed by an enemy Shock Therapy as a [[Spy]], and stealing enemy [[Sandvich|Sandviches]] | |||
'''[[2.1.1]]''' | |||
* [[Critical hit|Crit]] boosted Mediguns now require tf2c_medigun_critboostable 2 to gain a heal rate bonus (set to 1 by default, only for minicrits) | |||
}} | |||
== Trivia == | == Trivia == | ||
* Compared to ''Team Fortress 2'''s design, the Kritzkrieg has a unique weapon model, a unique backpack model, and a unique set of particles. | * Compared to ''Team Fortress 2'''s design, the Kritzkrieg has a unique weapon model, a unique backpack model, and a unique set of particles. | ||