Pelican Peak: Difference between revisions
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There are two exits leading out of each team's spawn room: an elevated left exit, and a lowered right exit. The left exit leads to another split path: on the left are the battlements and on the right is a path to that team's intelligence, or the middle area. On the right is that team's intelligence, on the way to the middle, with a side path dropping into their sewer. | There are two exits leading out of each team's spawn room: an elevated left exit, and a lowered right exit. The left exit leads to another split path: on the left are the battlements and on the right is a path to that team's intelligence, or the middle area. On the right is that team's intelligence, on the way to the middle, with a side path dropping into their sewer. | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
Pelican_Peak_RED_Spawn.webp|RED spawn | |||
Pelican_Peak_Battlement_Spawn.webp|Battlement spawn | |||
Pelican_Peak_Intelligence.webp|Intelligence | |||
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The intelligence is on an elevated perch in a damaged shack in a wide open area, providing little cover around it. Behind it is an enclosed room with some health and ammo, and a tiny window for a Sniper to shoot from. There are numerous routes for the enemy to grab the intelligence and escape from, with two sewer paths and two paths to middle. The wide open space also makes it difficult to defend a sentry encampment, and easy to [[Jumping|explosive jump]] in and out. | The intelligence is on an elevated perch in a damaged shack in a wide open area, providing little cover around it. Behind it is an enclosed room with some health and ammo, and a tiny window for a Sniper to shoot from. There are numerous routes for the enemy to grab the intelligence and escape from, with two sewer paths and two paths to middle. The wide open space also makes it difficult to defend a sentry encampment, and easy to [[Jumping|explosive jump]] in and out. | ||
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Pelican_Peak_Sewer_Exit.webp|Sewer exit | |||
Pelican_Peak_Main_Route_1.webp|Main route | |||
</gallery> | </gallery> | ||
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The sewer area features cramped hallways into a spacious underground area, which provides a lengthy back route into allied intelligence. It is inconvenient to get to middle through here, so it is usually taken by enemies trying to sneak in. Allies can go through the vent shortcut to get down here quickly, which is a one-way route without an explosive jump. There is a large pool of water at the end of the vents. | The sewer area features cramped hallways into a spacious underground area, which provides a lengthy back route into allied intelligence. It is inconvenient to get to middle through here, so it is usually taken by enemies trying to sneak in. Allies can go through the vent shortcut to get down here quickly, which is a one-way route without an explosive jump. There is a large pool of water at the end of the vents. | ||
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Pelican_Peak_Sewer_Lobby.webp|Sewer lobby | |||
Pelican_Peak_Sewer_Vents.webp|Sewer vents | |||
Pelican_Peak_Sewer_Entrance.webp|Sewer entrance | |||
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The battlements are a sheltered, elevated area overlooking middle, but with no vision of the intelligence or behind itself. There are multiple spots for a Sniper to take aim, with clear vision of the opposing battlements. It also provides a convenient launching-off point for an explosive jump, with the river below mitigating fall damage. Inside the battlements are a downstairs area leading to a one-way door behind the enemy side shack. | The battlements are a sheltered, elevated area overlooking middle, but with no vision of the intelligence or behind itself. There are multiple spots for a Sniper to take aim, with clear vision of the opposing battlements. It also provides a convenient launching-off point for an explosive jump, with the river below mitigating fall damage. Inside the battlements are a downstairs area leading to a one-way door behind the enemy side shack. | ||
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Pelican_Peak_Battlement.webp|Battlement | |||
Pelican_Peak_Battlement_Stairs.webp|Battlement stairs | |||
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The battlements spawn also leads to a lowered side route to middle and to the intelligence. Is is a cramped indoor area with little strategic value beyond a health and ammo pack. | The battlements spawn also leads to a lowered side route to middle and to the intelligence. Is is a cramped indoor area with little strategic value beyond a health and ammo pack. | ||
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Pelican_Peak_Side_Route.webp|Side route | |||
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The direct path to middle is a wide road with some health and ammo scattered through it. There is an alcove just before middle, next to the side route, which provides some cover. | The direct path to middle is a wide road with some health and ammo scattered through it. There is an alcove just before middle, next to the side route, which provides some cover. | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
Pelican_Peak_Main_Route_2.webp|Main route | |||
Pelican_Peak_Main_Route_3.webp|Main route alcove | |||
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Next to the sewer area is a side shack next to the enemy one-way battlements exit. It contains a health and ammo pack, a means of ambushing enemies coming through the door, and yet another route to get to middle. | Next to the sewer area is a side shack next to the enemy one-way battlements exit. It contains a health and ammo pack, a means of ambushing enemies coming through the door, and yet another route to get to middle. | ||
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Pelican_Peak_Side_Shack.webp|Side shack | |||
Pelican_Peak_One_Way.webp|One way | |||
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A spacious, yet linear area, featuring a lowered ravine with shallow water that is deep in the middle, flanked by two rocky outcrops that act as walls. There are few defensible positions in this area, and Sniper sightlines are abundant. It is possible to explosive jump onto the enemy battlements. Outside of the side shacks, this area is starved of health and ammo. There is a train track up above, with its pillars impeding the ravine. A steam train runs across it every so often. | A spacious, yet linear area, featuring a lowered ravine with shallow water that is deep in the middle, flanked by two rocky outcrops that act as walls. There are few defensible positions in this area, and Sniper sightlines are abundant. It is possible to explosive jump onto the enemy battlements. Outside of the side shacks, this area is starved of health and ammo. There is a train track up above, with its pillars impeding the ravine. A steam train runs across it every so often. | ||
<gallery mode="packed"> | <gallery mode="packed"> | ||
Pelican_Peak_Middle_1.webp|Middle center | |||
Pelican_Peak_Middle_2.webp|Middle side | |||
Pelican_Peak_Middle_3.webp|Middle overview | |||
Pelican_Peak_Train.webp|Train | |||
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<gallery mode="packed"> | <gallery mode="packed"> | ||
Pelican_Peak_Frog.webp|Frog (brightness enhanced) | |||
Pelican_Peak_Blimp_Butt.webp|Blimp Butt (brightness enhanced) | |||
Pelican_Peak_Deer_Afar.webp|Deer from afar (brightness enhanced) | |||
Pelican_Peak_Deer_Close.webp|Deer close (brightness enhanced) | |||
Pelican_Peak_Pelican_Afar.webp|Pelican afar | |||
Pelican_Peak_Pelican_Close.webp|Pelican close | |||
Pelican_Peak_BLU_Shower.webp|BLU shower | |||
Pelican_Peak_BLU_Noticeboard.webp|BLU noticeboard | |||
Pelican_Peak_Avian.webp|Avian | |||
</gallery> | </gallery> | ||