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Pelican Peak: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Added images, update history, and easter eggs section
Ratboy Slim (talk | contribs)
Removed unnecessary "Image:" prefixes
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There are two exits leading out of each team's spawn room: an elevated left exit, and a lowered right exit. The left exit leads to another split path: on the left are the battlements and on the right is a path to that team's intelligence, or the middle area. On the right is that team's intelligence, on the way to the middle, with a side path dropping into their sewer.
There are two exits leading out of each team's spawn room: an elevated left exit, and a lowered right exit. The left exit leads to another split path: on the left are the battlements and on the right is a path to that team's intelligence, or the middle area. On the right is that team's intelligence, on the way to the middle, with a side path dropping into their sewer.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_RED_Spawn.webp|RED spawn
Pelican_Peak_RED_Spawn.webp|RED spawn
Image:Pelican_Peak_Battlement_Spawn.webp|Battlement spawn
Pelican_Peak_Battlement_Spawn.webp|Battlement spawn
Image:Pelican_Peak_Intelligence.webp|Intelligence
Pelican_Peak_Intelligence.webp|Intelligence
</gallery>
</gallery>


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The intelligence is on an elevated perch in a damaged shack in a wide open area, providing little cover around it. Behind it is an enclosed room with some health and ammo, and a tiny window for a Sniper to shoot from. There are numerous routes for the enemy to grab the intelligence and escape from, with two sewer paths and two paths to middle. The wide open space also makes it difficult to defend a sentry encampment, and easy to [[Jumping|explosive jump]] in and out.
The intelligence is on an elevated perch in a damaged shack in a wide open area, providing little cover around it. Behind it is an enclosed room with some health and ammo, and a tiny window for a Sniper to shoot from. There are numerous routes for the enemy to grab the intelligence and escape from, with two sewer paths and two paths to middle. The wide open space also makes it difficult to defend a sentry encampment, and easy to [[Jumping|explosive jump]] in and out.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Sewer_Exit.webp|Sewer exit
Pelican_Peak_Sewer_Exit.webp|Sewer exit
Image:Pelican_Peak_Main_Route_1.webp|Main route
Pelican_Peak_Main_Route_1.webp|Main route
</gallery>
</gallery>


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The sewer area features cramped hallways into a spacious underground area, which provides a lengthy back route into allied intelligence. It is inconvenient to get to middle through here, so it is usually taken by enemies trying to sneak in. Allies can go through the vent shortcut to get down here quickly, which is a one-way route without an explosive jump. There is a large pool of water at the end of the vents.
The sewer area features cramped hallways into a spacious underground area, which provides a lengthy back route into allied intelligence. It is inconvenient to get to middle through here, so it is usually taken by enemies trying to sneak in. Allies can go through the vent shortcut to get down here quickly, which is a one-way route without an explosive jump. There is a large pool of water at the end of the vents.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Sewer_Lobby.webp|Sewer lobby
Pelican_Peak_Sewer_Lobby.webp|Sewer lobby
Image:Pelican_Peak_Sewer_Vents.webp|Sewer vents
Pelican_Peak_Sewer_Vents.webp|Sewer vents
Image:Pelican_Peak_Sewer_Entrance.webp|Sewer entrance
Pelican_Peak_Sewer_Entrance.webp|Sewer entrance
</gallery>
</gallery>


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The battlements are a sheltered, elevated area overlooking middle, but with no vision of the intelligence or behind itself. There are multiple spots for a Sniper to take aim, with clear vision of the opposing battlements. It also provides a convenient launching-off point for an explosive jump, with the river below mitigating fall damage. Inside the battlements are a downstairs area leading to a one-way door behind the enemy side shack.
The battlements are a sheltered, elevated area overlooking middle, but with no vision of the intelligence or behind itself. There are multiple spots for a Sniper to take aim, with clear vision of the opposing battlements. It also provides a convenient launching-off point for an explosive jump, with the river below mitigating fall damage. Inside the battlements are a downstairs area leading to a one-way door behind the enemy side shack.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Battlement.webp|Battlement
Pelican_Peak_Battlement.webp|Battlement
Image:Pelican_Peak_Battlement_Stairs.webp|Battlement stairs
Pelican_Peak_Battlement_Stairs.webp|Battlement stairs
</gallery>
</gallery>


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The battlements spawn also leads to a lowered side route to middle and to the intelligence. Is is a cramped indoor area with little strategic value beyond a health and ammo pack.
The battlements spawn also leads to a lowered side route to middle and to the intelligence. Is is a cramped indoor area with little strategic value beyond a health and ammo pack.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Side_Route.webp|Side route
Pelican_Peak_Side_Route.webp|Side route
</gallery>
</gallery>


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The direct path to middle is a wide road with some health and ammo scattered through it. There is an alcove just before middle, next to the side route, which provides some cover.
The direct path to middle is a wide road with some health and ammo scattered through it. There is an alcove just before middle, next to the side route, which provides some cover.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Main_Route_2.webp|Main route
Pelican_Peak_Main_Route_2.webp|Main route
Image:Pelican_Peak_Main_Route_3.webp|Main route alcove
Pelican_Peak_Main_Route_3.webp|Main route alcove
</gallery>
</gallery>


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Next to the sewer area is a side shack next to the enemy one-way battlements exit. It contains a health and ammo pack, a means of ambushing enemies coming through the door, and yet another route to get to middle.
Next to the sewer area is a side shack next to the enemy one-way battlements exit. It contains a health and ammo pack, a means of ambushing enemies coming through the door, and yet another route to get to middle.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Side_Shack.webp|Side shack
Pelican_Peak_Side_Shack.webp|Side shack
Image:Pelican_Peak_One_Way.webp|One way
Pelican_Peak_One_Way.webp|One way
</gallery>
</gallery>


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A spacious, yet linear area, featuring a lowered ravine with shallow water that is deep in the middle, flanked by two rocky outcrops that act as walls. There are few defensible positions in this area, and Sniper sightlines are abundant. It is possible to explosive jump onto the enemy battlements. Outside of the side shacks, this area is starved of health and ammo. There is a train track up above, with its pillars impeding the ravine. A steam train runs across it every so often.
A spacious, yet linear area, featuring a lowered ravine with shallow water that is deep in the middle, flanked by two rocky outcrops that act as walls. There are few defensible positions in this area, and Sniper sightlines are abundant. It is possible to explosive jump onto the enemy battlements. Outside of the side shacks, this area is starved of health and ammo. There is a train track up above, with its pillars impeding the ravine. A steam train runs across it every so often.
<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Middle_1.webp|Middle center
Pelican_Peak_Middle_1.webp|Middle center
Image:Pelican_Peak_Middle_2.webp|Middle side
Pelican_Peak_Middle_2.webp|Middle side
Image:Pelican_Peak_Middle_3.webp|Middle overview
Pelican_Peak_Middle_3.webp|Middle overview
Image:Pelican_Peak_Train.webp|Train
Pelican_Peak_Train.webp|Train
</gallery>
</gallery>


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<gallery mode="packed">
<gallery mode="packed">
Image:Pelican_Peak_Frog.webp|Frog (brightness enhanced)
Pelican_Peak_Frog.webp|Frog (brightness enhanced)
Image:Pelican_Peak_Blimp_Butt.webp|Blimp Butt (brightness enhanced)
Pelican_Peak_Blimp_Butt.webp|Blimp Butt (brightness enhanced)
Image:Pelican_Peak_Deer_Afar.webp|Deer from afar (brightness enhanced)
Pelican_Peak_Deer_Afar.webp|Deer from afar (brightness enhanced)
Image:Pelican_Peak_Deer_Close.webp|Deer close (brightness enhanced)
Pelican_Peak_Deer_Close.webp|Deer close (brightness enhanced)
Image:Pelican_Peak_Pelican_Afar.webp|Pelican afar
Pelican_Peak_Pelican_Afar.webp|Pelican afar
Image:Pelican_Peak_Pelican_Close.webp|Pelican close
Pelican_Peak_Pelican_Close.webp|Pelican close
Image:Pelican_Peak_BLU_Shower.webp|BLU shower
Pelican_Peak_BLU_Shower.webp|BLU shower
Image:Pelican_Peak_BLU_Noticeboard.webp|BLU noticeboard
Pelican_Peak_BLU_Noticeboard.webp|BLU noticeboard
Image:Pelican_Peak_Avian.webp|Avian
Pelican_Peak_Avian.webp|Avian
</gallery>
</gallery>