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Frigid: Difference between revisions

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{{Infobox map
{{Infobox map
|map-image = Frigid 1.jpg
|map-image = Koth_frigid.webp
|game-type = King of the Hill
|game-type = King of the Hill
|four-team = yes
|four-team = yes
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Frigid was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic developer wheatttttt and TF2 Classic contributor savva.
Frigid was added to Team Fortress 2 Classic on April 28, 2023, in the [[Fight or Flight]] update. It was created by TF2 Classic developer wheatttttt and TF2 Classic contributor savva.
== Locations ==
=== Overview ===
[[File:Frigid_Overview.webp|center|640px]]
=== Spawn ===
Each team spawns within a single-room interior base, which leads to a small outdoors area with two short indoor corridors, a staircase leading to a balcony, and some side scaffolding that can be jumped off. All of them lead to the outdoors connector. There is little of value here, although the trio of exits makes it easy for an enemy to sneak in front of the spawn doors, yet difficult for them to keep a team trapped inside.
 
<gallery mode="packed">
Frigid_RED_Spawn.webp|RED spawn (from base)
Frigid_BLU_Spawn.webp|BLU spawn (from base)
Frigid_GRN_Spawn.webp|GRN spawn (from balcony)
Frigid_YLW_Spawn.webp|YLW spawn (from balcony)
</gallery>
=== Outdoors Connector ===
After spawn is an even smaller outdoor area, with all entrances leading to the interior. The closer entrance leads to the elevated perch and the side hallway. The farther entrance leads to the main hallway and the lower control point. The ramp entrance goes into the vents, which lead into the control point vent exit or the outdoors ceiling.
<gallery mode="packed">
Frigid_RED_Connector.webp|RED connector (side view)
Frigid_BLU_Connector.webp|BLU connector (side view)
Frigid_GRN_Connector.webp|GRN connector (front view)
Frigid_YLW_Connector.webp|YLW connector (front view)
</gallery>
=== Interior ===
Right before the point are some hallways, connected through shutter doors. The main hallway is a simple straight path with a slight elevation change, with two wide doorways leading to the point. The side hallway leads to an elevated perch above the control point, and to an alcove that connects the hallways of each team.
<gallery mode="packed">
Frigid_BLU_Hallway.webp|BLU hallway
Frigid_YLW_Hallway.webp|YLW hallway
Frigid_YLW_Side_Hall.webp|YLW side hall
Frigid_GRN_Side_Hall.webp|GRN side hall
</gallery>
=== Point ===
The point is centered on an elevated platform with four stairs, above a thick pillar with revolving neon lights being studied by scientists. Players have to stand within the hazard zone, lit up by four lights, to capture it. The point can also be reached through one-way vents, with two teams funnelling into two vents.
<gallery mode="packed">
Frigid_Point.webp|Point from vents
Frigid_YLW_Perch.webp|Point from YLW perch
Frigid_GRN_Perch.webp|Point from GRN perch
Frigid_Pillar.webp|The mysterious glowing pillar
Frigid_Scientists.webp|Scientists putting those degrees to good use
</gallery>
=== Ceiling ===
Above the interior is a barren ceiling area, reached through separate vents, where the point can be seen through frosted glass. Given the distance from the main action, and how the most convenient path to the point is through a tiny vent managed by two teams, this area is generally empty aside from the occasional [[Engineer]] nest.
<gallery mode="packed">
Frigid_Ceiling_Overview.webp|Ceiling overview
Frigid_Ceiling_Ground.webp|Ceiling from ground
</gallery>


== Update history ==
== Update history ==
{{Update history|
{{Update history|
'''2.1.0'''
'''[[2.1.0]]'''
* Added koth_frigid (Wheat, savva)
* Added koth_frigid (Wheat, savva)
}}
}}
== Trivia ==
* This is currently the map with the most hidden scientists, with a total of 8. One of each team color is located in the break room of their respective teams' spawns, a BLU, YLW and GRN scientist underneath the point, and a RED scientist in a currently inaccessible room that can be seen using noclip.