Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Chekhov's Punch: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Reverted bloat (kept achievements)
Ratboy Slim (talk | contribs)
Removed instances of "the" because this weapon is doing the L'escampette thing
Line 14: Line 14:
}}{{Quotation|'''Chekhov's Punch''' publicity blurb|Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.}}
}}{{Quotation|'''Chekhov's Punch''' publicity blurb|Hitting enemies with Chekhov's Punch stores critical hits, which you'll consume and activate whenever you attack with your other weapons. And you're going to need them—you take guaranteed crit damage from all melee sources if you're carrying Chekhov's Punch, even if you have another weapon in your hands.}}


The '''Chekhov's Punch''' is an alternate melee weapon for the [[Heavy]] added in the [[Fight or Flight]] update. They are the Heavy's own [[Fists]], wrapped in chains. Chains appear on the Heavy's arms when the weapon is equipped, regardless of whether it is active. The user can left or right click to throw a left or right punch, but this has no effect on usage. When dealing critical damage, the Heavy's fists will both come down at once, instead of the typical uppercut. In addition, the Chekhov's Punch lacks the taunt kill of the Fists. As a hidden attribute, the Chekhov's Punch has a 65% increase in attack range compared to all other melee weapons.
'''Chekhov's Punch''' is an alternate melee weapon for the [[Heavy]] added in the [[Fight or Flight]] update. They are the Heavy's own [[Fists]], wrapped in chains. Chains appear on the Heavy's arms when the weapon is equipped, regardless of whether it is active. The user can left or right click to throw a left or right punch, but this has no effect on usage. When dealing critical damage, the Heavy's fists will both come down at once, instead of the typical uppercut. In addition, Chekhov's Punch lacks the taunt kill of the Fists. As a hidden attribute, Chekhov's Punch has a 65% increase in attack range compared to all other melee weapons.


They are identical to the Fists in terms of damage. However, each hit on an enemy (except for invulnerable enemies and disguised [[Spy|Spies]]) stores up to 3 [[critical hits]], which are shared between all of Heavy's weapons. When the Heavy has a critical charge, his hands will glow with a crit-boost effect. In exchange, the Heavy takes critical damage from all melee hits, whether or not the Chekhov's Punch is active or has any charges. In addition, it will only deal critical damage during melee attacks if the user has exactly 3 crits stored. If the Heavy has less than 3 charges, his hands will glow, but will lack the typical electric particle effect.
They are identical to the Fists in terms of damage. However, each hit on an enemy (except for invulnerable enemies and disguised [[Spy|Spies]]) stores up to 3 [[critical hits]], which are shared between all of Heavy's weapons. When the Heavy has a critical charge, his hands will glow with a crit-boost effect. In exchange, the Heavy takes critical damage from all melee hits, whether or not Chekhov's Punch is active or has any charges. In addition, it will only deal critical damage during melee attacks if the user has exactly 3 crits stored. If the Heavy has less than 3 charges, his hands will glow, but will lack the typical electric particle effect.


Using a charge will give 0.8 seconds of crits to automatic weapons and a single crit on single-shot weapons. This also means that missing a shot, including on melee, will consume a stored crit. This applies during melee even if the Chekhov's Punch has less than 3 charges, although hitting a surface or a friendly player, or missing a melee attack while in melee range of an enemy, does not consume a charge. If the user is crit-boosted through other means, no charges will be consumed.
Using a charge will give 0.8 seconds of crits to automatic weapons and a single crit on single-shot weapons. This also means that missing a shot, including on melee, will consume a stored crit. This applies during melee even if Chekhov's Punch has less than 3 charges, although hitting a surface or a friendly player, or missing a melee attack while in melee range of an enemy, does not consume a charge. If the user is crit-boosted through other means, no charges will be consumed.


== Properties ==
== Properties ==
Line 45: Line 45:
* The name Chekhov's Punch comes from the term "[https://en.wikipedia.org/wiki/Chekhov%27s_gun Chekhov's Gun]", a trope where something is shown at the beginning of a story and is used at the end. This matches the theme of this weapon, as it stores crits for later.
* The name Chekhov's Punch comes from the term "[https://en.wikipedia.org/wiki/Chekhov%27s_gun Chekhov's Gun]", a trope where something is shown at the beginning of a story and is used at the end. This matches the theme of this weapon, as it stores crits for later.
* The backpack icon for Chekhov's Punch has Heavy's arms colored significantly darker than usual.
* The backpack icon for Chekhov's Punch has Heavy's arms colored significantly darker than usual.
* The Chekhov's Punch does not allow the [[Sandvich]] to crit.
* Chekhov's Punch does not allow the [[Sandvich]] to crit.
* Switching to the Fists from the Chekhov's Punch allows you to keep and use the critical charges gained. This also allows the Fists to use critical hits on any number of charges. The crits are not used on the Fists' "High Noon" taunt kill.
* Switching to the Fists from Chekhov's Punch allows you to keep and use the critical charges gained. This also allows the Fists to use critical hits on any number of charges. The crits are not used on the Fists' "High Noon" taunt kill.
* In the promotional artwork for the Fight or Flight update, the Heavy has the Chekhov's Punch chains in his back pocket, instead of on his arms.
* In the promotional artwork for the Fight or Flight update, the Heavy has Chekhov's Punch chains in his back pocket, instead of on his arms.


== Gallery ==
== Gallery ==
[[File:Fight or flight heavy.png|left|thumb|Promotional image of the Heavy with the Chekhov's Punch in his back pocket, and also the [[Anti-Aircraft Cannon]].]]
[[File:Fight or flight heavy.png|left|thumb|Promotional image of the Heavy with Chekhov's Punch in his back pocket, and also the [[Anti-Aircraft Cannon]].]]


{{nav allweapons}}
{{nav allweapons}}