Coilgun: Difference between revisions
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Ratboy Slim (talk | contribs) Added deflect kill icon |
Ratboy Slim (talk | contribs) Added update history |
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== Related achievements == | == Related achievements == | ||
{{Achievement table| | {{Achievement table| | ||
{{Achievement|kill_with_blindcoilricochet}} | {{Achievement|kill_with_blindcoilricochet}} | ||
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|es=Bobiductor|es_m=Coilductor | |es=Bobiductor|es_m=Coilductor | ||
}} | }} | ||
== Update history == | |||
{{Update history| | |||
'''[[2.0.0]]''' | |||
* Added the Coilgun | |||
'''[[2.0.1]]''' | |||
* Fixed the Coilgun's alt-fire preventing reloading when empty | |||
'''[[2.0.2]]''' | |||
* Fully charged shots are now 100% accurate | |||
'''[[2.1.0]]''' | |||
* Now beeps on full charge, and has a meter that displays time before overcharge | |||
* Lowered Coilgun, [[SMG]], and [[Revolver]] spread by 20% | |||
}} | |||
== Trivia == | == Trivia == | ||
* The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from Team Fortress Classic. That game's version did not have a ricochet function. | * The Coilgun is loosely based off of the [[tf:Railgun (Classic)|Railgun]] from Team Fortress Classic. That game's version did not have a ricochet function. | ||