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Grenade Launcher: Difference between revisions

From TF2 Classified Wiki
Ratboy Slim (talk | contribs)
Added deflect kill icon
Ratboy Slim (talk | contribs)
Cleaned up trivia
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{{Loadout neutral|"Leave it to me, lad."}}
{{Loadout neutral|"Leave it to me, lad."}}
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The '''Grenade Launcher''' is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized six-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. Despite having six barrels on its model, the Grenade Launcher only loads four grenades at a time.
The '''Grenade Launcher''' is the default primary weapon of the Demoman. It is a cartoony grenade launcher with an oversized six-slot ammo chamber, held with its wooden stock and foregrip, that shoots glowing team-colored explosive canisters. Despite having six chambers on its model, the Grenade Launcher only loads four grenades at a time.


The Grenade Launcher fires fast grenades, also known as "pipe bombs", that arc in the air and explode on contact with enemies and their buildings, dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air, only dealing 60 base damage. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]].
The Grenade Launcher fires fast grenades, also known as "pipe bombs", that arc in the air and explode on contact with enemies and their buildings, dealing 100 damage against that enemy at any range, plus splash damage against any enemy nearby. If the grenade hits a surface, it will not explode on contact, instead bouncing and rolling on the ground until it naturally explodes. All grenades will explode after 2.3 seconds, even if they are soaring through the air, only dealing 60 base damage. As a consequence, grenades can be shot off map surfaces to bounce them into enemy positions, and they will still act as area denial even if the user is unable to directly hit an enemy. This makes the grenade launcher a powerful, though difficult-to-use weapon in direct combat, and one of the few weapons able to act as a threat even during indirect combat. The grenades will have significantly less velocity when shot [[water|underwater]].
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== Trivia ==
== Trivia ==
* In Team Fortress 2 Classic, the Grenade Launcher's cylinder has been updated to only have space for four grenades, in the original Team Fortress 2 the cylinder has enough space to fit six grenades yet Demoman only loads 4, this is because the Grenade Launcher's clip size was cut down post release to only hold four for balance purposes.
* During Team Fortress 2's development, the Grenade Launcher loaded six grenades instead of four, which is why the model has six chambers.


{{nav allweapons}}
{{nav allweapons}}