Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Civilian: Difference between revisions

From TF2 Classified Wiki
No edit summary
tf2c-fandom>Aaronsssssssssssssss
No edit summary
Line 7: Line 7:
The '''Civilian''' is a special class for the [[VIP]] game mode, where he needs to get escorted by the [[Teams|BLU]] team. The Civilian is designed to be weak but useful to his team, somewhat like the [[Medic]].
The '''Civilian''' is a special class for the [[VIP]] game mode, where he needs to get escorted by the [[Teams|BLU]] team. The Civilian is designed to be weak but useful to his team, somewhat like the [[Medic]].


He has the fastest capture-rate out of all classes in the game, capturing five times faster than normal, and he can grant mini-crit boosts to his teammates while providing a defensive boost around him. However, he is only equipped with the [[Umbrella]], and is rather slow. With 200 health points, he should be staying behind the front lines, otherwise he can easily get killed.
He has the slowest capture-rate out of all classes in the game, capturing 0.5 times slower than normal, and he can grant crit boosts to his teammates while providing a defensive boost around him. However, he is only equipped with the [[Umbrella]], and is rather slow. With 200 health points, he should be staying behind the front lines, otherwise he can easily get killed.


In the [[VIP]] game mode, his goal is to reach the escape zone before the time runs out. His team serves as body guards escorting him while clearing out any enemies. Most of the time, his death results in time being removed, giving less time for the Civilian to reach the escape zone once he respawns. In certain maps, such as [[Trainyard]], his death can result to an instantaneous defeat for his team, no matter how much time there was left.
In the [[VIP]] game mode, his goal is to reach the escape zone before the time runs out. His team serves as body guards escorting him while clearing out any enemies. Most of the time, his death results in time being removed, giving less time for the Civilian to reach the escape zone once he respawns. In certain maps, such as [[Trainyard]], his death can result to an instantaneous defeat for his team, no matter how much time there was left.