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2.1.2: Difference between revisions

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Updated the [[Brick]]:
Updated the [[Brick]]:
*Increased base damage to 65 (from 50)
*Increased base damage to 65 (from 50)
*Overhauled first person animations (Ventrici)
*Overhauled first person animations (Ventrici)
*Overhauled trail particle (boba)
*Overhauled trail particle (boba)
*Overhauled impact sounds (Raptor Dan)
*Overhauled impact sounds (Raptor Dan)
*Projectile trail now gets removed upon collision
*Projectile trail now gets removed upon collision
*Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies
*Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies
*Fixed projectile being deflectable by airblast after impact
*Fixed projectile being deflectable by airblast after impact
*Fixed missing min-viewmodel offset
*Fixed missing min-viewmodel offset
Updated the [[Anti-Aircraft Cannon]]:
Updated the [[Anti-Aircraft Cannon]]:
*Reduced bullet hull size to 6.5HU (from 10HU)
*Reduced bullet hull size to 6.5HU (from 10HU)
*Increased base damage to 58 (from 55)
*Increased base damage to 58 (from 55)
*Fixed the Heavy's voicelines and expressions not playing while revved and firing
*Fixed the Heavy's voicelines and expressions not playing while revved and firing
Updated the [[Sniper Rifle]]:
Updated the [[Sniper Rifle]]:
*Updated tracer particle appearance (boba)
*Updated tracer particle appearance (boba)
*Extra damage dealt from headshots no longer contributes to the random crit chance bucket
*Extra damage dealt from headshots no longer contributes to the random crit chance bucket
Updated the [[Revolver]]
Updated the [[Revolver]]
*Reduced damage penalty against sapped Sentry Guns to -33% (from -66%)
*Reduced damage penalty against sapped Sentry Guns to -33% (from -66%)
Updated the [[Tranquilizer Gun]]:
Updated the [[Tranquilizer Gun]]:
*Overhauled trail particle appearance (boba)
*Overhauled trail particle appearance (boba)
Updated [[L'escampette|L'Escampette]]:{{sic}}
Updated [[L'escampette|L'Escampette]]:{{sic}}
*Added +100% cloak regeneration rate (hidden stat)
*Added +100% cloak regeneration rate (hidden stat)
*Simplified "+100% cloak consumption rate" and "+100% cloak regeneration rate" to "-50% cloak capacity"
*Simplified "+100% cloak consumption rate" and "+100% cloak regeneration rate" to "-50% cloak capacity"
*Fixed missing phongwarp texture
*Fixed missing phongwarp texture


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Updated the [[Spy]]:
Updated the [[Spy]]:
*The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]]
*The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]]


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Updated [[pl_jinn]] (abp, 14bit):
Updated [[pl_jinn]] (abp, 14bit):
*Adjusted scaffolding at A to allow for jump pad shortcuts
*Adjusted scaffolding at A to allow for jump pad shortcuts
*Increased RED's initial respawn wave time by up to 3 seconds
*Increased RED's initial respawn wave time by up to 3 seconds
*Increased max round time from 10 minutes to 11 minutes
*Increased max round time from 10 minutes to 11 minutes
*Adjusted the position of some ammo and health packs around the last point
*Adjusted the position of some ammo and health packs around the last point
*All modular pipe props (and the potted plant!) now have skins for all teams
*All modular pipe props (and the potted plant!) now have skins for all teams
*Fixed lighting issues with some props
*Fixed lighting issues with some props
*Brightened lighting on A Point
*Brightened lighting on A Point
*Removed some unused props
*Removed some unused props
Updated [[dom_krepost]] (Suomimies55):
Updated [[dom_krepost]] (Suomimies55):
*Added new arrow signs to help players exiting after leaving forward spawns
*Added new arrow signs to help players exiting after leaving forward spawns
*Adjusted cap point model locations to be consistent
*Adjusted cap point model locations to be consistent
*Fixed missing rock prop around YLW mid and braziers from YLW and RED
*Fixed missing rock prop around YLW mid and braziers from YLW and RED
Updated [[vip_badwater]] (Sniffy194, abp):
Updated [[vip_badwater]] (Sniffy194, abp):
*Added a new exit for BLU team's forward spawn next to B point
*Added a new exit for BLU team's forward spawn next to B point
*Added a new pathway that connects RED team's lower and upper spawnrooms on last point
*Added a new pathway that connects RED team's lower and upper spawnrooms on last point
*Severely reduced the amount of fog present on the skybox
*Severely reduced the amount of fog present on the skybox
*Added Parallax Correction to cubemaps in some indoor areas
*Added Parallax Correction to cubemaps in some indoor areas
*Improved lighting across the map, using light_directional
*Improved lighting across the map, using light_directional
Updated [[dom_hydro]] (Sniffy194, abp):
Updated [[dom_hydro]] (Sniffy194, abp):
*Overhauled lighting across the map, now featuring a new sunset setting, achieved with light_directional
*Overhauled lighting across the map, now featuring a new sunset setting, achieved with light_directional
*Overhauled the appearance of water across the map, now featuring the new WaterFlow shader
*Overhauled the appearance of water across the map, now featuring the new WaterFlow shader
*Added Parallax Correction to cubemaps in some indoor areas
*Added Parallax Correction to cubemaps in some indoor areas
*Many smaller clipping changes and visual fixes across the map
*Many smaller clipping changes and visual fixes across the map
Updated [[ctf_2fort]] (Sniffy194):
Updated [[ctf_2fort]] (Sniffy194):
*Overhauled the appearance of water across the map
*Overhauled the appearance of water across the map


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Updated the localization files
Updated the localization files
*Added Ukrainian translation (panfractal, Coffee Bean)
*Added Ukrainian translation (panfractal, Coffee Bean)
Added easter egg™
Added easter egg™