2.1.2: Difference between revisions
From TF2 Classified Wiki
More actions
Ratboy Slim (talk | contribs) No edit summary |
Ratboy Slim (talk | contribs) mNo edit summary |
||
| Line 17: | Line 17: | ||
Updated the [[Brick]]: | Updated the [[Brick]]: | ||
*Increased base damage to 65 (from 50) | *Increased base damage to 65 (from 50) | ||
*Overhauled first person animations (Ventrici) | *Overhauled first person animations (Ventrici) | ||
*Overhauled trail particle (boba) | *Overhauled trail particle (boba) | ||
*Overhauled impact sounds (Raptor Dan) | *Overhauled impact sounds (Raptor Dan) | ||
*Projectile trail now gets removed upon collision | *Projectile trail now gets removed upon collision | ||
*Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies | *Fixed projectile colliding with teammates and map brush entities, sometimes causing it to not deal damage to enemies | ||
*Fixed projectile being deflectable by airblast after impact | *Fixed projectile being deflectable by airblast after impact | ||
*Fixed missing min-viewmodel offset | *Fixed missing min-viewmodel offset | ||
Updated the [[Anti-Aircraft Cannon]]: | Updated the [[Anti-Aircraft Cannon]]: | ||
*Reduced bullet hull size to 6.5HU (from 10HU) | *Reduced bullet hull size to 6.5HU (from 10HU) | ||
*Increased base damage to 58 (from 55) | *Increased base damage to 58 (from 55) | ||
*Fixed the Heavy's voicelines and expressions not playing while revved and firing | *Fixed the Heavy's voicelines and expressions not playing while revved and firing | ||
Updated the [[Sniper Rifle]]: | Updated the [[Sniper Rifle]]: | ||
*Updated tracer particle appearance (boba) | *Updated tracer particle appearance (boba) | ||
*Extra damage dealt from headshots no longer contributes to the random crit chance bucket | *Extra damage dealt from headshots no longer contributes to the random crit chance bucket | ||
Updated the [[Revolver]] | Updated the [[Revolver]] | ||
*Reduced damage penalty against sapped Sentry Guns to -33% (from -66%) | *Reduced damage penalty against sapped Sentry Guns to -33% (from -66%) | ||
Updated the [[Tranquilizer Gun]]: | Updated the [[Tranquilizer Gun]]: | ||
*Overhauled trail particle appearance (boba) | *Overhauled trail particle appearance (boba) | ||
Updated [[L'escampette|L'Escampette]]:{{sic}} | Updated [[L'escampette|L'Escampette]]:{{sic}} | ||
*Added +100% cloak regeneration rate (hidden stat) | *Added +100% cloak regeneration rate (hidden stat) | ||
*Simplified "+100% cloak consumption rate" and "+100% cloak regeneration rate" to "-50% cloak capacity" | *Simplified "+100% cloak consumption rate" and "+100% cloak regeneration rate" to "-50% cloak capacity" | ||
*Fixed missing phongwarp texture | *Fixed missing phongwarp texture | ||
| Line 67: | Line 44: | ||
Updated the [[Spy]]: | Updated the [[Spy]]: | ||
*The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]] | *The Spy now has a +20% damage resistance and reduced debuff duration while [[Invis Watch|cloaked]] | ||
| Line 79: | Line 55: | ||
Updated [[pl_jinn]] (abp, 14bit): | Updated [[pl_jinn]] (abp, 14bit): | ||
*Adjusted scaffolding at A to allow for jump pad shortcuts | *Adjusted scaffolding at A to allow for jump pad shortcuts | ||
*Increased RED's initial respawn wave time by up to 3 seconds | *Increased RED's initial respawn wave time by up to 3 seconds | ||
*Increased max round time from 10 minutes to 11 minutes | *Increased max round time from 10 minutes to 11 minutes | ||
*Adjusted the position of some ammo and health packs around the last point | *Adjusted the position of some ammo and health packs around the last point | ||
*All modular pipe props (and the potted plant!) now have skins for all teams | *All modular pipe props (and the potted plant!) now have skins for all teams | ||
*Fixed lighting issues with some props | *Fixed lighting issues with some props | ||
*Brightened lighting on A Point | *Brightened lighting on A Point | ||
*Removed some unused props | *Removed some unused props | ||
Updated [[dom_krepost]] (Suomimies55): | Updated [[dom_krepost]] (Suomimies55): | ||
*Added new arrow signs to help players exiting after leaving forward spawns | *Added new arrow signs to help players exiting after leaving forward spawns | ||
*Adjusted cap point model locations to be consistent | *Adjusted cap point model locations to be consistent | ||
*Fixed missing rock prop around YLW mid and braziers from YLW and RED | *Fixed missing rock prop around YLW mid and braziers from YLW and RED | ||
Updated [[vip_badwater]] (Sniffy194, abp): | Updated [[vip_badwater]] (Sniffy194, abp): | ||
*Added a new exit for BLU team's forward spawn next to B point | *Added a new exit for BLU team's forward spawn next to B point | ||
*Added a new pathway that connects RED team's lower and upper spawnrooms on last point | *Added a new pathway that connects RED team's lower and upper spawnrooms on last point | ||
*Severely reduced the amount of fog present on the skybox | *Severely reduced the amount of fog present on the skybox | ||
*Added Parallax Correction to cubemaps in some indoor areas | *Added Parallax Correction to cubemaps in some indoor areas | ||
*Improved lighting across the map, using light_directional | *Improved lighting across the map, using light_directional | ||
Updated [[dom_hydro]] (Sniffy194, abp): | Updated [[dom_hydro]] (Sniffy194, abp): | ||
*Overhauled lighting across the map, now featuring a new sunset setting, achieved with light_directional | *Overhauled lighting across the map, now featuring a new sunset setting, achieved with light_directional | ||
*Overhauled the appearance of water across the map, now featuring the new WaterFlow shader | *Overhauled the appearance of water across the map, now featuring the new WaterFlow shader | ||
*Added Parallax Correction to cubemaps in some indoor areas | *Added Parallax Correction to cubemaps in some indoor areas | ||
*Many smaller clipping changes and visual fixes across the map | *Many smaller clipping changes and visual fixes across the map | ||
Updated [[ctf_2fort]] (Sniffy194): | Updated [[ctf_2fort]] (Sniffy194): | ||
*Overhauled the appearance of water across the map | *Overhauled the appearance of water across the map | ||
| Line 211: | Line 162: | ||
Updated the localization files | Updated the localization files | ||
*Added Ukrainian translation (panfractal, Coffee Bean) | *Added Ukrainian translation (panfractal, Coffee Bean) | ||
Added easter egg™ | Added easter egg™ | ||