Setting up Hammer: Difference between revisions
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Add note on porting Hammer's configuration over to Hammer++ |
Remove horizontal bars for now, they look bad on Vector |
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[[File:Hammer configuration.png|frame|center|Example image showcasing what your configuration should look like]] | [[File:Hammer configuration.png|frame|center|Example image showcasing what your configuration should look like]] | ||
== Hammer++ == | == Hammer++ == | ||
Instead of using Valve's Hammer, it's possible to use a community fork that adds new features and bugfixes, and this is often especially preferable for novice creators. | Instead of using Valve's Hammer, it's possible to use a community fork that adds new features and bugfixes, and this is often especially preferable for novice creators. | ||
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Open up Hammer++ by double-clicking "hammerplusplus.exe". After it's started, you should close it again and port your Hammer configuration over. To do this, copy the "GameConfig.txt" file in ''bin'', then enter the newly-created ''hammerplusplus'' folder and paste it. Delete the existing "hammerplusplus_gameconfig.txt" file, then rename GameConfig.txt to replace it. At this point, you can launch Hammer++ again, choose the TF2C configuration preset, and use it as normal. | Open up Hammer++ by double-clicking "hammerplusplus.exe". After it's started, you should close it again and port your Hammer configuration over. To do this, copy the "GameConfig.txt" file in ''bin'', then enter the newly-created ''hammerplusplus'' folder and paste it. Delete the existing "hammerplusplus_gameconfig.txt" file, then rename GameConfig.txt to replace it. At this point, you can launch Hammer++ again, choose the TF2C configuration preset, and use it as normal. | ||
== Slammin' Source Map Tools == | == Slammin' Source Map Tools == | ||
A set of default compilation tools (vbsp, vvis, and vrad) will come with Source SDK Base 2013 Multiplayer, however you can find better performance and prettier lighting by using the "Slammin" Source Map Tools instead. | A set of default compilation tools (vbsp, vvis, and vrad) will come with Source SDK Base 2013 Multiplayer, however you can find better performance and prettier lighting by using the "Slammin" Source Map Tools instead. | ||
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After extraction, these tools should be used by Hammer/Hammer++ without further configuration. Refer to the thread for more information on which options you can use with these tools: https://knockout.chat/thread/992 | After extraction, these tools should be used by Hammer/Hammer++ without further configuration. Refer to the thread for more information on which options you can use with these tools: https://knockout.chat/thread/992 | ||
== TF2C VRAD == | == TF2C VRAD == | ||
A custom version of VRAD is available for TF2C, designed to give a more "old-school" look to the lighting on maps you compile. This version of VRAD is more similar to the one used in TF2 2007, generally being brighter without as dark of shadows. This is mutually exclusive to Slammin's VRAD, you must use one or the other. | A custom version of VRAD is available for TF2C, designed to give a more "old-school" look to the lighting on maps you compile. This version of VRAD is more similar to the one used in TF2 2007, generally being brighter without as dark of shadows. This is mutually exclusive to Slammin's VRAD, you must use one or the other. | ||
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Move them to your "bin" folder, open your Hammer configuration, select TF2C in the dropdown, and in your Build Configurations, set the "RAD executable" to the vrad_tf2c.exe file you extracted. It should then be used on future compiles. | Move them to your "bin" folder, open your Hammer configuration, select TF2C in the dropdown, and in your Build Configurations, set the "RAD executable" to the vrad_tf2c.exe file you extracted. It should then be used on future compiles. | ||
[[Category:Guides]] | [[Category:Guides]] | ||