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Disguise Kit: Difference between revisions

From TF2 Classified Wiki
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Updated in 2.1.2
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While disguised, the Spy will appear to enemies as a random player using that class on the chosen team, with that player's current loadout and health, being forced to use the speed of the disguised class. He will wear a paper mask, visible to friendly players, with the face of the class he is disguised as. If nobody is on that class, a random name from that server is used instead. Pressing the "last disguise" button while disguised will change the disguise's equipped weapon to the slot the Spy is using. If the Spy reloads his weapon, the disguise will reload its weapon as well. Voice commands from the Spy will appear as that class's equivalent voice command to the enemy. If the user attacks with a weapon (except the [[Sapper]]) or selects the friendly Spy disguise, their current disguise will instantly disappear.
While disguised, the Spy will appear to enemies as a random player using that class on the chosen team, with that player's current loadout and health, being forced to use the speed of the disguised class. He will wear a paper mask, visible to friendly players, with the face of the class he is disguised as. If nobody is on that class, a random name from that server is used instead. Pressing the "last disguise" button while disguised will change the disguise's equipped weapon to the slot the Spy is using. If the Spy reloads his weapon, the disguise will reload its weapon as well. Voice commands from the Spy will appear as that class's equivalent voice command to the enemy. If the user attacks with a weapon (except the [[Sapper]]) or selects the friendly Spy disguise, their current disguise will instantly disappear.


If the user presses the shift key, the Spy can walk at his normal speed, which is known as the "Spywalk". He will walk at normal speed all the time if the "Use Spywalk by default" [[setting]] (<code>tf2c_spywalk_inverted</code>) is enabled. He is not able to walk through enemy players or [[buildings]], and will still take damage from them (without taking knockback or visibly being hurt) as normal. However, the Spy will be afflicted with [[Fishwhacker|bleed]] and [[afterburn]] as normal, which is a dead giveaway that he is an enemy in disguise. When the Spy dies, he will lose his disguise.
If the user presses the shift key, the Spy can walk at his normal speed, which is known as the "Spywalk". He will walk at normal speed all the time if the "Use Spywalk by default" setting (<code>tf2c_spywalk_inverted</code>) is enabled. He is not able to walk through enemy players or [[buildings]], and will still take damage from them (without taking knockback or visibly being hurt) as normal. However, the Spy will be afflicted with [[Fishwhacker|bleed]] and [[afterburn]] as normal, which is a dead giveaway that he is an enemy in disguise. When the Spy dies, he will lose his disguise.


[[Sentry Gun|Sentry Guns]] cannot detect the Spy while he is disguised as their team, and he will be able to use enemy [[Dispenser|Dispensers]], [[Teleporter|Teleporters]], the [[Payload]], and walk on objectives without capturing them. If the Spy becomes undisguised in front of a Sentry, it will track the Spy even when he re-disguises, which stops once he is out of the Sentry's range, hides out of its sight, or is ignored in favor of a closer target.
[[Sentry Gun|Sentry Guns]] cannot detect the Spy while he is disguised as their team, and he will be able to use enemy [[Dispenser|Dispensers]], [[Teleporter|Teleporters]], the [[Payload]], and walk on objectives without capturing them. If the Spy becomes undisguised in front of a Sentry, it will track the Spy even when he re-disguises, which stops once he is out of the Sentry's range, hides out of its sight, or is ignored in favor of a closer target.