Dynamite Pack: Difference between revisions
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{{Loadout neutral|"Ye'll be in bits tomorrow."}} | {{Loadout neutral|"Ye'll be in bits tomorrow."}} | ||
}}The '''Dynamite Pack''' is a throwable secondary weapon that consists of a team-colored bundle of five dynamite sticks, held together with a thick strap | }}The '''Dynamite Pack''' is a throwable secondary weapon that consists of a team-colored bundle of five dynamite sticks, held together with a thick strap. It has an electronic keypad with nine buttons on it, attached to the pack with a thick yellow wire. The wire appears yellow regardless of which team the user is on. When thrown, the Dynamite Pack will beep three times and light up with three team-colored lights, indicating its impending detonation. | ||
The Dynamite pack | The Dynamite pack is a thrown projectile that explodes on a timer, creating an initial high-damage explosion which spreads four smaller sticks of dynamite (known as "bomblets"), which then finally explode themselves. It can be charged up to two seconds, increasing the speed of the thrown pack. Hitting an enemy with the pack will deal 30 damage regardless of range, and slow the enemy's movement for 0.5 seconds. If the main pack hits a surface after it is thrown, it will bounce in a random direction before coming to rest. Once it is thrown, the main pack will detonate after 2.5 seconds, dealing massive splash damage. During the main explosion, it randomly spreads out its four remaining dynamite sticks, which then randomly detonate between 1 and 2 seconds after. | ||
The Demoman | The Demoman carries one Dynamite Pack at a time. After it is thrown, it recharges after 10 seconds, after visiting a resupply locker, or after respawning. If thrown [[water|underwater]], it will have significantly reduced velocity, but will still explode as normal. In addition, equipping the Dynamite Pack gives the Demoman a 50% increase in max primary ammo. This means that the [[Grenade Launcher]] has 24 carried ammo instead of the default 16. This increase has no effect when using the [[Gunboats]]. As a hidden attribute, the Dynamite Pack allows switching to it in 0.3 seconds instead of the default of 0.5 seconds. | ||
A thrown Dynamite Pack can be defused by | A thrown Dynamite Pack can be defused by an enemy [[Engineer]] hitting it with the [[Wrench]], but the bomblets are immune to this. The bomblets can be defused by [[Pyro]]'s [[airblast]], but not the main dynamite pack, which can only be moved away. Although the pack can be airblasted out of the air, it will pass through players on the Demoman's team (including the thrower), dealing no impact damage. It will still deal impact damage to players on the Pyro's team. | ||
Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. This will also damage enemy buildings, dealing up to 1000 damage, and deal a huge amount of knockback to invulnerable enemies. The Gunboats do not reduce self-damage from this taunt. If the user somehow survives the explosion, such as through an [[ÜberCharge]], the Dynamite Pack will be consumed, and the user will be launched upwards a significant amount. | Taunting with the Dynamite Pack will cause the Demoman to blow himself up after 3.8 seconds, dealing between 900 and 450 damage to any enemy in the explosion radius, and 750 damage to himself. This will also damage enemy buildings, dealing up to 1000 damage, and deal a huge amount of knockback to invulnerable enemies. The Gunboats do not reduce self-damage from this taunt. If the user somehow survives the explosion, such as through an [[ÜberCharge]], the Dynamite Pack will be consumed, and the user will be launched upwards a significant amount. | ||