Teleporters: Difference between revisions
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Added telefrag section and gallery. |
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== Functionality == | == Functionality == | ||
Both the Teleporter Entrance and Exit require 50 metal to build. While carrying and placing Teleporter ends, the Teleporter Entrance blueprint shows a large yellow arrow pointing down to the Entrance while the Teleporter Exit blueprint shows a similar arrow pointing up from the Exit. These are to visually distinct them from each other while placing. | |||
The Teleporter can be upgraded twice, each requiring 200 metal. At each level, the recharge rate of the Teleporter is increased, allowing for more players to go through at a faster rate. | |||
== Telefrag == | |||
:''Main article: [https://wiki.teamfortress.com/wiki/Telefrag Telefrag (Official Team Fortress Wiki)]'' | |||
[[File:Killicon_telefrag.png|Telefrag kill icon|thumb]] | |||
A telefrag is a type of death that occurs if a player is too close to a Teleporter exit as an enemy player uses it. Any players that occupy the same space as the teleporting enemy are instantly killed and the teleport completes successfully. Multiple players can be telefragged at once if they are all inside the teleporting player's bounding box. | |||
Telefrags are indicated with the unique kill icon, with the person teleporting being credited with the damage and the kill; since telefrags are relatively rare and there are almost no signs as to one having taken place, many of them go unnoticed by bystanders (although bilaterally-unexpected telefrags are likely to be humorously noted). | |||
There are only two known ways for a telefrag to occur: | |||
* A player is too close to an enemy Teleporter exit as an enemy uses it, and | |||
* A player is too close to a friendly Teleporter exit as an enemy [[Spy]] uses it | |||
It is not possible to telefrag allies even when friendly fire is enabled. Players can be telefragged even if they are ÜberCharged or under any other damage-reducing effect. | |||
A particularly devious Spy strategy involves sapping an Engineer's teleporter entrance and then standing on it. If the Engineer is careless and is standing too close to the exit while removing the [[Sapper]], the Spy will instantly teleport the moment the Sapper is removed, telefragging the Engineer and allowing the Spy to sap the Engineer's remaining buildings at his leisure. This tactic can also work in reverse; careless Spies sapping an exit may wind up being telefragged by an Engineer repairing the entrance. Similarly, Engineers can place their Teleporters at chokepoints and telefrag enemies as they walk over. | |||
== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
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Placing a [[Sapper]] on either the Teleporter Entrance or Exit will place a [[Sapper]] on both the Entrance and Exit. | Placing a [[Sapper]] on either the Teleporter Entrance or Exit will place a [[Sapper]] on both the Entrance and Exit. | ||
== Gallery == | |||
<gallery> | |||
Backpack_PDA:_Teleporter.png|PDA: Teleporter backpack icon | |||
Killicon_telefrag.png|Telefrag kill icon | |||
</gallery> | |||
[[Category:Buildings]] | [[Category:Buildings]] | ||