Mineside: Difference between revisions
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{{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | {{Quotation|[http://tf2classic.com/death_and_taxes/day1 Death & Taxes update page]| | ||
Instead of following his goons around and waddling over control points, the Civilian has to grab an override device, jam it into a disk slot in a control room (deep in RED territory), and capture a point through the now-open door (even ''deeper'' in RED territory). The override expires after 60 seconds, though, so if the Civilian dies or fails to capture the point, you're back to square one. Tick tock!}} | Instead of following his goons around and waddling over control points, the Civilian has to grab an override device, jam it into a disk slot in a control room (deep in RED territory), and capture a point through the now-open door (even ''deeper'' in RED territory). The override expires after 60 seconds, though, so if the Civilian dies or fails to capture the point, you're back to square one. Tick tock!}} | ||
'''Mineside''' is an official [[VIP]] map, set within and beside the Jenkins coal mine, which appears to be harvesting nothing but rocks. The VIP must grab the intelligence from BLU spawn, carry it to RED spawn, and then capture the final control point. When the intelligence is captured, the final control point will open for 60 seconds, and a forward spawn will open for BLU team during this time. If the VIP dies, the intelligence will reset to the start, but will not reset during the 60 second timer. Each time the VIP is killed, 20 seconds | '''Mineside''' is an official [[VIP]] map, set within and beside the Jenkins coal mine, which appears to be harvesting nothing but rocks. The VIP must grab the intelligence from BLU spawn, carry it to RED spawn, and then capture the final control point. When the intelligence is captured, the final control point will open for 60 seconds, and a forward spawn will open for BLU team during this time. If the VIP dies, the intelligence will reset to the start, but will not reset during the 60 second timer. Each time the VIP is killed, 20 seconds are removed from the available round time, and the killer gains 5 seconds of [[critical hits]]. | ||
Mineside was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by TF2 Classic developer Suomimies55. | Mineside was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by TF2 Classic developer Suomimies55. | ||