Badwater Basin (VIP): Difference between revisions
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|file-name = vip_badwater | |file-name = vip_badwater | ||
|release-date = July 4, 2020 ([[Death & Taxes]]) | |release-date = July 4, 2020 ([[Death & Taxes]]) | ||
|developer = Drudlyclean the Skeledude<br>savva | |developer = {{Dev|Drudlyclean the Skeledude}}<br>{{Dev|savva}} | ||
|map-environment = Desert, industrial | |map-environment = Desert, industrial | ||
|map-setting = Night | |map-setting = Night | ||
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{{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death & Taxes update page]| | {{Quotation|[http://tf2classic.com/death_and_taxes/day4 Death & Taxes update page]| | ||
Big changes effective immediately at Badwater Basin: day is now night, and the explosives cellar is now a freight elevator. Escort the Civilian along the same path as the payload cart, or take pleasure in the fact that the bulletproof rail bomb has been taken out and replaced with something that can die.}} | Big changes effective immediately at Badwater Basin: day is now night, and the explosives cellar is now a freight elevator. Escort the Civilian along the same path as the payload cart, or take pleasure in the fact that the bulletproof rail bomb has been taken out and replaced with something that can die.}} | ||
'''Badwater Basin (VIP)''' (or '''Badwater (VIP)''') is an official [[VIP]] map, which is a variation of [[Badwater Basin (Payload)]]. The BLU team must escort the VIP to three Control Points in a row, and the RED team must prevent them from capturing. Each time the VIP is killed, 30 seconds are removed from the available round time, and the killer gains 5 seconds of [[critical hits]]. It is set in an industrial desert environment with the main path marked by mysteriously disused train tracks. | '''Badwater Basin (VIP)''' (or '''Badwater (VIP)''') is an official [[VIP]] map, which is a variation of [[Valve]]'s [[Badwater Basin (Payload)]]. The BLU team must escort the VIP to three Control Points in a row, and the RED team must prevent them from capturing. Each time the VIP is killed, 30 seconds are removed from the available round time, and the killer gains 5 seconds of [[critical hits]]. It is set in an industrial desert environment with the main path marked by mysteriously disused train tracks. | ||
Badwater (VIP) was added to Team Fortress 2 Classic on July 4, 2020, in the [[Death & Taxes]] update. It was created by former TF2 Classic developer Drudlyclean the Skeledude, and contributor savva. | Badwater (VIP) was added to ''[[Team Fortress 2 Classic]]'' on July 4, 2020, in the [[Death & Taxes]] update. It was created by former ''TF2 Classic'' developer {{Dev|Drudlyclean the Skeledude}}, and community contributor {{Dev|savva}}. | ||
== Locations == | == Locations == | ||