2.0.2: Difference between revisions
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{{Patch| | {{Patch | ||
|prev = 2.0.1 | |||
|next = 2.0.3 | |||
|date = May 21, 2021 | |||
|major = | |||
|update = | |||
|blogpost = [https://tf2classic.com/?id=5009 official blog] | |||
|archives = | |||
|new-weps = | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
=== Weapon Changes === | |||
* Updated the [[Nailgun]]: | |||
** Reverted back to its 2.0.0 stats | |||
* Updated the [[Flame Thrower|Flamethrower]]:{{sic}} | |||
** Afterburn length is now 25% shorter, though total damage output is unchanged | |||
* Updated the [[Stickybomb Launcher]]: | |||
** Now consistent with live TF2's stickies | |||
** Fixed stickies not suffering from damage falloff | |||
** Damage rampup changed to 100% (from 70%) | |||
** Explosion radius rampup to 100% (from 80%) | |||
** Projectiles no longer bounce off friendly buildings | |||
* Updated the [[Dynamite Pack]]: | |||
** Added the ability to taunt kill your enemies while holding the weapon | |||
* Updated the [[Mine Layer]]: | |||
** Increased clip size & max stickies to 4 (from 3) | |||
** Max charge time decreased by 50% | |||
* Updated the [[Bottle]]: | |||
** Added particles upon breaking the bottle | |||
* Updated the [[Minigun]]: | |||
** Reduced the bullet spread to 0.08 (from 0.1) | |||
* Updated the [[Coilgun]]: | |||
** Fully charged shots are now 100% accurate | |||
* Updated the [[Syringe Gun]]: | |||
** Lowered the reload time to 1.2s (from 1.5s) to match the reload animation | |||
* Updated the [[Überspritze]]: | |||
** Health penalty has been lessened to -10 (from -25) health | |||
* Updated the [[Shock Therapy]]: | |||
** 15% slower heal rate on all Mediguns when equipped | |||
** Decreased the amount of healing done on hit to 100% (from 150%) of a classes health | |||
** Health is given to the target instantly | |||
** No longer uses [[Knife]] impact sounds when hitting players | |||
** Removed guaranteed crits against [[Water|wet]] enemies | |||
* Updated the [[Hunting Revolver]]: | |||
** Removed the visual recoil | |||
** Lowered the fire rate to 0.675s (from 0.75s) | |||
* Updated the [[Fishwhacker]]: | |||
** Removed -20% slower fire rate | |||
** Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s" | |||
** Updated the description and item type | |||
** Added particles on impact to add to the new description | |||
* Updated the [[Tranquilizer Gun]]: | |||
** Tranquilized enemies now take full crits from [[Knife|Knives]] | |||
=== Map Changes === | |||
* Updated [[arena_flask]]: | |||
** Updated a few displacements to prevent mobility classes from camping above the battleground | |||
* Updated [[cp_amaranth]]: | |||
** Added localization strings | |||
** Time has shifted, and sunlight covers more of the map | |||
** Updated the lighting in point A | |||
** Adjusted the visual clarity of point A, so it's easier to locate | |||
** Improved clipping around the map | |||
** Updated the train bells to play a few seconds before the train actually arrives | |||
** Allowed projectiles to pass through railings on the map | |||
** Removed the train gate doors near the far exit of caves to B | |||
** Removed the nobuild area on the traintracks at B | |||
** Fixed a few minor visual issues | |||
** Fixed a few soundscapes to work properly | |||
* Updated [[dom_hydro]]: | |||
** Added localization strings | |||
** Added a small room to BLU side to give [[Engineer|Engineers]] and [[Spy|Spies]] more utility | |||
** Added a new route from the caves between RED and BLU to connect to YLW | |||
** Combined the two caves between RED and YLW into one larger cave | |||
* Updated [[ctf_casbah]]: | |||
** Fog has settled into the seas, to match the world fog | |||
** Improved visuals and details across the map | |||
** Added an extra spawn door for each team's spawn | |||
** Added detail doors to BLU's intel room entrances, to be consistent with RED base | |||
** Added cover for BLU side's balcony route | |||
** Added an extra resupply cabinet to each team's spawn | |||
** Adjusted each spawn point to directly face the exit from spawn | |||
** Adjusted the windows in front of RED's intel room to close off a window, while also adding a new route to RED intel | |||
** Adjusted the windows leading into BLU side to be larger | |||
** Adjusted clipping to prevent mobility classes from camping up above the battleground | |||
** Adjusted the full ammo and small medkit at mid to be easier to see | |||
** Adjusted pickups around RED and BLU side to be somewhat consistent | |||
** Adjusted a few wooden planks to be easier to walk on | |||
** Replaced a few models at Mid with crates | |||
** Updated the stairs near BLU side of mid to be easier to move around | |||
** Fixed a visual bug when falling beneath the water | |||
** Fixed up the concrete doorways to prevent players from getting stuck when walking against them | |||
** Removed the setup timer | |||
** Removed a few pickups from each team's intel room | |||
** Removed the fence in RED spawn to allow for better movement | |||
** Removed a pipe near RED side's entrance, for the same reason | |||
** Removed a pillar near RED spawn, for the same reason | |||
=== Map | ** Removed a pillar in BLU spawn, for the same reason | ||
Updated [[arena_flask]]: | * Updated [[vip_badwater]]: | ||
*Updated a few displacements to prevent mobility classes from camping above the battleground | ** Removed capture point C, due to its redundancy in actual play | ||
Updated [[cp_amaranth]]: | ** Bumped the round timer's max limit from 6 minutes to 10 minutes, to compensate for point C's removal | ||
*Added localization strings | ** Updated the visual design of each point's platform | ||
*Time has shifted, and sunlight covers more of the map | ** Added a nobuild to stop [[Engineer|Engineers]] from building out of bounds | ||
*Updated the lighting in point A | * Updated [[vip_harbor]]: | ||
*Adjusted the visual clarity of point A, so it's easier to locate | ** Shrunk RED's window on capture point C's building | ||
*Improved clipping around the map | ** Removed some props to open up the play-space | ||
*Updated the train bells to play a few seconds before the train actually arrives | ** Adjusted the nobuild on the shed in front of First RED spawn to only be on the roof | ||
*Allowed projectiles to pass through railings on the map | ** Adjusted some Item Pickups | ||
*Removed the train gate doors near the far exit of caves to B | ** Added a small medkit near point C's upper flank route | ||
*Removed the nobuild area on the traintracks at B | ** Improved the visuals of the maps lighting a bit | ||
*Fixed a few minor visual issues | ** Fixed the water cubemaps | ||
*Fixed a few soundscapes to work properly | |||
Updated [[dom_hydro]]: | |||
*Added localization strings | |||
*Added a small room to BLU side to give [[Engineer|Engineers]] and [[Spy|Spies]] more utility | |||
*Added a new route from the caves between RED and BLU to connect to YLW | |||
*Combined the two caves between RED and YLW into one larger cave | |||
Updated [[ctf_casbah]]: | |||
*Fog has settled into the seas, to match the world fog | |||
*Improved visuals and details across the map | |||
*Added an extra spawn door for each team's spawn | |||
*Added detail doors to BLU's intel room entrances, to be consistent with RED base | |||
*Added cover for BLU side's balcony route | |||
*Added an extra resupply cabinet to each team's spawn | |||
*Adjusted each spawn point to directly face the exit from spawn | |||
*Adjusted the windows in front of RED's intel room to close off a window, while also adding a new route to RED intel | |||
*Adjusted the windows leading into BLU side to be larger | |||
*Adjusted clipping to prevent mobility classes from camping up above the battleground | |||
*Adjusted the full ammo and small medkit at mid to be easier to see | |||
*Adjusted pickups around RED and BLU side to be somewhat consistent | |||
*Adjusted a few wooden planks to be easier to walk on | |||
*Replaced a few models at Mid with crates | |||
*Updated the stairs near BLU side of mid to be easier to move around | |||
*Fixed a visual bug when falling beneath the water | |||
*Fixed up the concrete doorways to prevent players from getting stuck when walking against them | |||
*Removed the setup timer | |||
*Removed a few pickups from each team's intel room | |||
*Removed the fence in RED spawn to allow for better movement | |||
*Removed a pipe near RED side's entrance, for the same reason | |||
*Removed a pillar near RED spawn, for the same reason | |||
*Removed a pillar in BLU spawn, for the same reason | |||
Updated [[vip_badwater]]: | |||
*Removed capture point C, due to its redundancy in actual play | |||
*Bumped the round timer's max limit from 6 minutes to 10 minutes, to compensate for point C's removal | |||
*Updated the visual design of each point's platform | |||
*Added a nobuild to stop [[Engineer|Engineers]] from building out of bounds | |||
Updated [[vip_harbor]]: | |||
*Shrunk RED's window on capture point C's building | |||
*Removed some props to open up the play-space | |||
*Adjusted the nobuild on the shed in front of First RED spawn to only be on the roof | |||
*Adjusted some Item Pickups | |||
*Added a small medkit near point C's upper flank route | |||
*Improved the visuals of the maps lighting a bit | |||
*Fixed the water cubemaps | |||
=== General changes === | === General changes === | ||
Jittering atop certain props has been fixed (primarily noticeable on capture points) | * Jittering atop certain props has been fixed (primarily noticeable on capture points) | ||
* Added the London asset pack - for more info, see https://london.tf2maps.net/ | |||
Added the London asset pack - for more info, see https://london.tf2maps.net/ | * Added "Voice Commands" to the Chat Filter | ||
* Added {{code|tf2c_domination_uncap_factor}}, which makes control point progress recede faster in Domination | |||
Added "Voice Commands" to the Chat Filter | * Added [[Fire|burning]] and [[Knife|backstab]] animations for the Civilian | ||
* Updated Domination's HUD to show which team is in the lead | |||
Added tf2c_domination_uncap_factor, which makes control point progress recede faster in Domination | * Updated damage rounding to match Live TF2 (I.E. [[Minigun]] minimum damage has been rounded from 4 to 5) | ||
* Updated players who have just spawned to now receive the full heal-rate from Mediguns | |||
Added [[Fire|burning]] and [[Knife|backstab]] animations for the Civilian | * Updated explosions to pass through friendly [[Engineer]] [[buildings]] | ||
* Updated highlighted dropped ammo to be a clientside option | |||
Updated Domination's HUD to show which team is in the lead | * Updated the round timer to no longer clip through the [[Arena]] and [[Domination]] HUDs | ||
* Updated {{code|tf2c_spy_gun_mettle}} to include updated [[Sapper]] damage modifier | |||
Updated damage rounding to match Live TF2 (I.E. [[Minigun]] minimum damage has been rounded from 4 to 5) | * Updated dropped [[Sandvich|Sandviches]] from dead [[Heavy|Heavies]] to give points on pickup | ||
* Updated {{code|tf_arena_override_team_size}} to 64, so players don't have to sit out | |||
Updated players who have just spawned to now receive the full heal-rate from Mediguns | * Updated two team [[Arena]] to have before-round queues turned off, consistent with [[Four-Team]] | ||
* Updated the description of {{code|tf_dingalingaling}} | |||
Updated explosions to pass through friendly [[Engineer]] [[buildings]] | * Updated gibs to be compatible with custom class textures | ||
* Disabled random bullet spread by default | |||
Updated highlighted dropped ammo to be a clientside option | * Disabled [[Arena]] queue in two team, to be consistent with [[Four-Team]] | ||
* Restored custom map description .txt files | |||
Updated the round timer to no longer clip through the [[Arena]] and [[Domination]] HUDs | * Fixed bullets from [[Sniper]] primaries not ignoring teammates | ||
* Fixed the Edit Loadout button not working on the class select screen | |||
Updated tf2c_spy_gun_mettle to include updated [[Sapper]] damage modifier | * Fixed being able to freely respawn in [[Arena]] | ||
* Fixed newly connected players not getting DOM scores until they update | |||
Updated dropped [[Sandvich|Sandviches]] from dead [[Heavy|Heavies]] to give points on pickup | * Fixed [[KOTH]] HUD not properly flashing when a team is highlighted | ||
* Fixed Lunchbox items not named "The [[Sandvich]]" being inedible | |||
Updated tf_arena_override_team_size to 64, so players don't have to sit out | * Fixed recent kill, killstreak, and achievement voicelines not playing when triggered | ||
* Fixed [[Sapper|Sappers]] being hard to place on top of [[buildings]] | |||
Updated two team [[Arena]] to have before-round queues turned off, consistent with [[Four-Team]] | * Fixed [[Disguise Kit|Spywalk]] not being applied clientside | ||
* Fixed lastdisguise to now remember enemy vs. ally [[Disguise Kit|disguise]], rather than absolute team color | |||
Updated the description of tf_dingalingaling | * Fixed the [[Tranquilizer Gun|tranquilized]] debuff being near instantly removed by healing, now halves duration as intended | ||
* Fixed death animations playing at the world origin | |||
Updated gibs to be compatible with custom class textures | * Fixed [[Flame Thrower|flame]] impact sounds on friendly [[buildings]] | ||
* Fixed a bug where flames would linger between round changes or restarts | |||
Disabled random bullet spread by default | * Fixed [[Tranquilizer Gun|tranquilized]] particles from staying on the player after immediately switching weapons | ||
* Fixed an exploit where [[Huntsman]] arrows could be used to give players large health pools | |||
Disabled [[Arena]] queue in two team, to be consistent with [[Four-Team]] | * Fixed not being able to pick up dropped flags in spawn rooms that allow them. | ||
* Fixed HLTV/Replay players being able to join teams | |||
Restored custom map description .txt files | * Fixed crash related to giving yourself an invalid attribute ID via give_econ | ||
* TFBot: GRN/YLW spawn doors now properly block bots in [[4team]] | |||
Fixed bullets from [[Sniper]] primaries not ignoring teammates | * TFBot: Added basic support for GRN/YLW invasion areas | ||
* TFBot: Lowered the amount of [[VIP]] escorting bots | |||
Fixed the Edit Loadout button not working on the class select screen | * TFBot: [[Civilian]] and [[Scout]] bots will be less likely to destroy [[Sentry Gun|Sentries]] | ||
* TFBot: Adjusted [[Demoman]] bots from preparing [[Stickybomb Launcher|sticky]] traps if enemies are nearby | |||
Fixed being able to freely respawn in [[Arena]] | * TFBot: Adjusted [[Engineer]] bots to place [[Teleporter]] entrances more reliably | ||
* TFBot: [[Sniper|Snipers]] are able to find the opposing teams better in [[Four-Team]] | |||
Fixed newly connected players not getting DOM scores until they update | * TFBot: Improved [[Spy]] bots by retreating when revealed, no longer targeting [[Sentry Gun|Sentries]] from long distances, using the [[Revolver]] to finish low-health targets, and [[Knife|backstabbing]] enemies that come in range whom are not the initial target | ||
* TFBot: Bots now spend less time retreating | |||
Fixed [[KOTH]] HUD not properly flashing when a team is highlighted | * TFBot: Bots now spend less time holding the fire button | ||
Fixed Lunchbox items not named "The [[Sandvich]]" being inedible | |||
Fixed recent kill, killstreak, and achievement voicelines not playing when triggered | |||
Fixed [[Sapper|Sappers]] being hard to place on top of [[buildings]] | |||
Fixed [[Disguise Kit|Spywalk]] not being applied clientside | |||
Fixed lastdisguise to now remember enemy vs. ally [[Disguise Kit|disguise]], rather than absolute team color | |||
Fixed the [[Tranquilizer Gun|tranquilized]] debuff being near instantly removed by healing, now halves duration as intended | |||
Fixed death animations playing at the world origin | |||
Fixed [[Flame Thrower|flame]] impact sounds on friendly [[buildings]] | |||
Fixed a bug where flames would linger between round changes or restarts | |||
Fixed [[Tranquilizer Gun|tranquilized]] particles from staying on the player after immediately switching weapons | |||
Fixed an exploit where [[Huntsman]] arrows could be used to give players large health pools | |||
Fixed not being able to pick up dropped flags in spawn rooms that allow them. | |||
Fixed HLTV/Replay players being able to join teams | |||
Fixed crash related to giving yourself an invalid attribute ID via give_econ | |||
TFBot: GRN/YLW spawn doors now properly block bots in [[4team]] | |||
TFBot: Added basic support for GRN/YLW invasion areas | |||
TFBot: Lowered the amount of [[VIP]] escorting bots | |||
TFBot: [[Civilian]] and [[Scout]] bots will be less likely to destroy [[Sentry Gun|Sentries]] | |||
TFBot: Adjusted [[Demoman]] bots from preparing [[Stickybomb Launcher|sticky]] traps if enemies are nearby | |||
TFBot: Adjusted [[Engineer]] bots to place [[Teleporter]] entrances more reliably | |||
TFBot: [[Sniper|Snipers]] are able to find the opposing teams better in [[Four-Team]] | |||
TFBot: Improved [[Spy]] bots by retreating when revealed, no longer targeting [[Sentry Gun|Sentries]] from long distances, using the [[Revolver]] to finish low-health targets, and [[Knife|backstabbing]] enemies that come in range whom are not the initial target | |||
TFBot: Bots now spend less time retreating | |||
TFBot: Bots now spend less time holding the fire button | |||