Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

2.0.2: Difference between revisions

From TF2 Classified Wiki
VivaRomania (talk | contribs)
mNo edit summary
VivaRomania (talk | contribs)
mNo edit summary
Line 1: Line 1:
{{Patch|before=2.0.1|after=2.0.3}}
{{Patch
 
|prev = 2.0.1
'''2.0.2''' was a minor update for Team Fortress 2 Classic, released on May 21, 2021. It primarily featured weapon and map changes, as well as bugfixes and general improvements. The patch notes were released on the [https://tf2classic.com/?id=5009 official blog].
|next = 2.0.3
|date = May 21, 2021
|major =
|update =
|blogpost = [https://tf2classic.com/?id=5009 official blog]
|archives =
|new-weps =
|mapfix = yes
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


== Changes ==
== Changes ==
=== Weapon Changes ===
* Updated the [[Nailgun]]:
** Reverted back to its 2.0.0 stats
* Updated the [[Flame Thrower|Flamethrower]]:{{sic}}
** Afterburn length is now 25% shorter, though total damage output is unchanged
* Updated the [[Stickybomb Launcher]]:
** Now consistent with live TF2's stickies
** Fixed stickies not suffering from damage falloff
** Damage rampup changed to 100% (from 70%)
** Explosion radius rampup to 100% (from 80%)
** Projectiles no longer bounce off friendly buildings
* Updated the [[Dynamite Pack]]:
** Added the ability to taunt kill your enemies while holding the weapon
* Updated the [[Mine Layer]]:
** Increased clip size & max stickies to 4 (from 3)
** Max charge time decreased by 50%
* Updated the [[Bottle]]:
** Added particles upon breaking the bottle
* Updated the [[Minigun]]:
** Reduced the bullet spread to 0.08 (from 0.1)
* Updated the [[Coilgun]]:
** Fully charged shots are now 100% accurate
* Updated the [[Syringe Gun]]:
** Lowered the reload time to 1.2s (from 1.5s) to match the reload animation
* Updated the [[Überspritze]]:
** Health penalty has been lessened to -10 (from -25) health
* Updated the [[Shock Therapy]]:
** 15% slower heal rate on all Mediguns when equipped
** Decreased the amount of healing done on hit to 100% (from 150%) of a classes health
** Health is given to the target instantly
** No longer uses [[Knife]] impact sounds when hitting players
** Removed guaranteed crits against [[Water|wet]] enemies
* Updated the [[Hunting Revolver]]:
** Removed the visual recoil
** Lowered the fire rate to 0.675s (from 0.75s)
* Updated the [[Fishwhacker]]:
** Removed -20% slower fire rate
** Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
** Updated the description and item type
** Added particles on impact to add to the new description
* Updated the [[Tranquilizer Gun]]:
** Tranquilized enemies now take full crits from [[Knife|Knives]]


=== Weapon changes ===
=== Map Changes ​===
Updated the [[Nailgun]]:
* Updated [[arena_flask]]:
*Reverted back to its 2.0.0 stats
** Updated a few displacements to prevent mobility classes from camping above the battleground
Updated the [[Flame Thrower|Flamethrower]]:{{sic}}
* Updated [[cp_amaranth]]:
*Afterburn length is now 25% shorter, though total damage output is unchanged
** Added localization strings
Updated the [[Stickybomb Launcher]]:
** Time has shifted, and sunlight covers more of the map
*Now consistent with live TF2's stickies
** Updated the lighting in point A
*Fixed stickies not suffering from damage falloff
** Adjusted the visual clarity of point A, so it's easier to locate
*Damage rampup changed to 100% (from 70%)
** Improved clipping around the map
*Explosion radius rampup to 100% (from 80%)
** Updated the train bells to play a few seconds before the train actually arrives
*Projectiles no longer bounce off friendly buildings
** Allowed projectiles to pass through railings on the map
Updated the [[Dynamite Pack]]:
** Removed the train gate doors near the far exit of caves to B
*Added the ability to taunt kill your enemies while holding the weapon
** Removed the nobuild area on the traintracks at B
Updated the [[Mine Layer]]:
** Fixed a few minor visual issues
*Increased clip size & max stickies to 4 (from 3)
** Fixed a few soundscapes to work properly
*Max charge time decreased by 50%
* Updated [[dom_hydro]]:
Updated the [[Bottle]]:
** Added localization strings
*Added particles upon breaking the bottle
** Added a small room to BLU side to give [[Engineer|Engineers]] and [[Spy|Spies]] more utility
Updated the [[Minigun]]:
** Added a new route from the caves between RED and BLU to connect to YLW
*Reduced the bullet spread to 0.08 (from 0.1)
** Combined the two caves between RED and YLW into one larger cave
Updated the [[Coilgun]]:
* Updated [[ctf_casbah]]:
*Fully charged shots are now 100% accurate
** Fog has settled into the seas, to match the world fog
Updated the [[Syringe Gun]]:
** Improved visuals and details across the map
*Lowered the reload time to 1.2s (from 1.5s) to match the reload animation
** Added an extra spawn door for each team's spawn
Updated the [[Überspritze]]:
** Added detail doors to BLU's intel room entrances, to be consistent with RED base
*Health penalty has been lessened to -10 (from -25) health
** Added cover for BLU side's balcony route
Updated the [[Shock Therapy]]:
** Added an extra resupply cabinet to each team's spawn
*15% slower heal rate on all Mediguns when equipped
** Adjusted each spawn point to directly face the exit from spawn
*Decreased the amount of healing done on hit to 100% (from 150%) of a classes health
** Adjusted the windows in front of RED's intel room to close off a window, while also adding a new route to RED intel
*Health is given to the target instantly
** Adjusted the windows leading into BLU side to be larger
*No longer uses [[Knife]] impact sounds when hitting players
** Adjusted clipping to prevent mobility classes from camping up above the battleground
*Removed guaranteed crits against [[Water|wet]] enemies
** Adjusted the full ammo and small medkit at mid to be easier to see
Updated the [[Hunting Revolver]]:
** Adjusted pickups around RED and BLU side to be somewhat consistent
*Removed the visual recoil
** Adjusted a few wooden planks to be easier to walk on
*Lowered the fire rate to 0.675s (from 0.75s)
** Replaced a few models at Mid with crates
Updated the [[Fishwhacker]]:
** Updated the stairs near BLU side of mid to be easier to move around
*Removed -20% slower fire rate
** Fixed a visual bug when falling beneath the water
*Replaced "Marked for Death while active" with "On Miss: Marked for Death for 3s"
** Fixed up the concrete doorways to prevent players from getting stuck when walking against them
*Updated the description and item type
** Removed the setup timer
*Added particles on impact to add to the new description
** Removed a few pickups from each team's intel room
Updated the [[Tranquilizer Gun]]:
** Removed the fence in RED spawn to allow for better movement
*Tranquilized enemies now take full crits from [[Knife|Knives]]
** Removed a pipe near RED side's entrance, for the same reason
 
** Removed a pillar near RED spawn, for the same reason
=== Map changes ​===
** Removed a pillar in BLU spawn, for the same reason
Updated [[arena_flask]]:
* Updated [[vip_badwater]]:
*Updated a few displacements to prevent mobility classes from camping above the battleground
** Removed capture point C, due to its redundancy in actual play
Updated [[cp_amaranth]]:
** Bumped the round timer's max limit from 6 minutes to 10 minutes, to compensate for point C's removal
*Added localization strings
** Updated the visual design of each point's platform
*Time has shifted, and sunlight covers more of the map
** Added a nobuild to stop [[Engineer|Engineers]] from building out of bounds
*Updated the lighting in point A
* Updated [[vip_harbor]]:
*Adjusted the visual clarity of point A, so it's easier to locate
** Shrunk RED's window on capture point C's building
*Improved clipping around the map
** Removed some props to open up the play-space
*Updated the train bells to play a few seconds before the train actually arrives
** Adjusted the nobuild on the shed in front of First RED spawn to only be on the roof
*Allowed projectiles to pass through railings on the map
** Adjusted some Item Pickups
*Removed the train gate doors near the far exit of caves to B
** Added a small medkit near point C's upper flank route
*Removed the nobuild area on the traintracks at B
** Improved the visuals of the maps lighting a bit
*Fixed a few minor visual issues
** Fixed the water cubemaps
*Fixed a few soundscapes to work properly
Updated [[dom_hydro]]:
*Added localization strings
*Added a small room to BLU side to give [[Engineer|Engineers]] and [[Spy|Spies]] more utility
*Added a new route from the caves between RED and BLU to connect to YLW
*Combined the two caves between RED and YLW into one larger cave
Updated [[ctf_casbah]]:
*Fog has settled into the seas, to match the world fog
*Improved visuals and details across the map
*Added an extra spawn door for each team's spawn
*Added detail doors to BLU's intel room entrances, to be consistent with RED base
*Added cover for BLU side's balcony route
*Added an extra resupply cabinet to each team's spawn
*Adjusted each spawn point to directly face the exit from spawn
*Adjusted the windows in front of RED's intel room to close off a window, while also adding a new route to RED intel
*Adjusted the windows leading into BLU side to be larger
*Adjusted clipping to prevent mobility classes from camping up above the battleground
*Adjusted the full ammo and small medkit at mid to be easier to see
*Adjusted pickups around RED and BLU side to be somewhat consistent
*Adjusted a few wooden planks to be easier to walk on
*Replaced a few models at Mid with crates
*Updated the stairs near BLU side of mid to be easier to move around
*Fixed a visual bug when falling beneath the water
*Fixed up the concrete doorways to prevent players from getting stuck when walking against them
*Removed the setup timer
*Removed a few pickups from each team's intel room
*Removed the fence in RED spawn to allow for better movement
*Removed a pipe near RED side's entrance, for the same reason
*Removed a pillar near RED spawn, for the same reason
*Removed a pillar in BLU spawn, for the same reason
Updated [[vip_badwater]]:
*Removed capture point C, due to its redundancy in actual play
*Bumped the round timer's max limit from 6 minutes to 10 minutes, to compensate for point C's removal
*Updated the visual design of each point's platform
*Added a nobuild to stop [[Engineer|Engineers]] from building out of bounds
Updated [[vip_harbor]]:
*Shrunk RED's window on capture point C's building
*Removed some props to open up the play-space
*Adjusted the nobuild on the shed in front of First RED spawn to only be on the roof
*Adjusted some Item Pickups
*Added a small medkit near point C's upper flank route
*Improved the visuals of the maps lighting a bit
*Fixed the water cubemaps


=== General changes ===
=== General changes ===
Jittering atop certain props has been fixed (primarily noticeable on capture points)
* Jittering atop certain props has been fixed (primarily noticeable on capture points)
 
* Added the London asset pack - for more info, see https://london.tf2maps.net/
Added the London asset pack - for more info, see https://london.tf2maps.net/
* Added "Voice Commands" to the Chat Filter
 
* Added {{code|tf2c_domination_uncap_factor}}, which makes control point progress recede faster in Domination
Added "Voice Commands" to the Chat Filter
* Added [[Fire|burning]] and [[Knife|backstab]] animations for the Civilian
 
* Updated Domination's HUD to show which team is in the lead
Added tf2c_domination_uncap_factor, which makes control point progress recede faster in Domination
* Updated damage rounding to match Live TF2 (I.E. [[Minigun]] minimum damage has been rounded from 4 to 5)
 
* Updated players who have just spawned to now receive the full heal-rate from Mediguns
Added [[Fire|burning]] and [[Knife|backstab]] animations for the Civilian
* Updated explosions to pass through friendly [[Engineer]] [[buildings]]
 
* Updated highlighted dropped ammo to be a clientside option
Updated Domination's HUD to show which team is in the lead
* Updated the round timer to no longer clip through the [[Arena]] and [[Domination]] HUDs
 
* Updated {{code|tf2c_spy_gun_mettle}} to include updated [[Sapper]] damage modifier
Updated damage rounding to match Live TF2 (I.E. [[Minigun]] minimum damage has been rounded from 4 to 5)
* Updated dropped [[Sandvich|Sandviches]] from dead [[Heavy|Heavies]] to give points on pickup
 
* Updated {{code|tf_arena_override_team_size}} to 64, so players don't have to sit out
Updated players who have just spawned to now receive the full heal-rate from Mediguns
* Updated two team [[Arena]] to have before-round queues turned off, consistent with [[Four-Team]]
 
* Updated the description of {{code|tf_dingalingaling}}
Updated explosions to pass through friendly [[Engineer]] [[buildings]]
* Updated gibs to be compatible with custom class textures
 
* Disabled random bullet spread by default
Updated highlighted dropped ammo to be a clientside option
* Disabled [[Arena]] queue in two team, to be consistent with [[Four-Team]]
 
* Restored custom map description .txt files
Updated the round timer to no longer clip through the [[Arena]] and [[Domination]] HUDs
* Fixed bullets from [[Sniper]] primaries not ignoring teammates
 
* Fixed the Edit Loadout button not working on the class select screen
Updated tf2c_spy_gun_mettle to include updated [[Sapper]] damage modifier
* Fixed being able to freely respawn in [[Arena]]
 
* Fixed newly connected players not getting DOM scores until they update
Updated dropped [[Sandvich|Sandviches]] from dead [[Heavy|Heavies]] to give points on pickup
* Fixed [[KOTH]] HUD not properly flashing when a team is highlighted
 
* Fixed Lunchbox items not named "The [[Sandvich]]" being inedible
Updated tf_arena_override_team_size to 64, so players don't have to sit out
* Fixed recent kill, killstreak, and achievement voicelines not playing when triggered
 
* Fixed [[Sapper|Sappers]] being hard to place on top of [[buildings]]
Updated two team [[Arena]] to have before-round queues turned off, consistent with [[Four-Team]]
* Fixed [[Disguise Kit|Spywalk]] not being applied clientside
General
* Fixed lastdisguise to now remember enemy vs. ally [[Disguise Kit|disguise]], rather than absolute team color
Updated the description of tf_dingalingaling
* Fixed the [[Tranquilizer Gun|tranquilized]] debuff being near instantly removed by healing, now halves duration as intended
 
* Fixed death animations playing at the world origin
Updated gibs to be compatible with custom class textures
* Fixed [[Flame Thrower|flame]] impact sounds on friendly [[buildings]]
 
* Fixed a bug where flames would linger between round changes or restarts
Disabled random bullet spread by default
* Fixed [[Tranquilizer Gun|tranquilized]] particles from staying on the player after immediately switching weapons
 
* Fixed an exploit where [[Huntsman]] arrows could be used to give players large health pools
Disabled [[Arena]] queue in two team, to be consistent with [[Four-Team]]
* Fixed not being able to pick up dropped flags in spawn rooms that allow them.
 
* Fixed HLTV/Replay players being able to join teams
Restored custom map description .txt files
* Fixed crash related to giving yourself an invalid attribute ID via give_econ
 
* TFBot: GRN/YLW spawn doors now properly block bots in [[4team]]
Fixed bullets from [[Sniper]] primaries not ignoring teammates
* TFBot: Added basic support for GRN/YLW invasion areas
 
* TFBot: Lowered the amount of [[VIP]] escorting bots
Fixed the Edit Loadout button not working on the class select screen
* TFBot: [[Civilian]] and [[Scout]] bots will be less likely to destroy [[Sentry Gun|Sentries]]
 
* TFBot: Adjusted [[Demoman]] bots from preparing [[Stickybomb Launcher|sticky]] traps if enemies are nearby
Fixed being able to freely respawn in [[Arena]]
* TFBot: Adjusted [[Engineer]] bots to place [[Teleporter]] entrances more reliably
 
* TFBot: [[Sniper|Snipers]] are able to find the opposing teams better in [[Four-Team]]
Fixed newly connected players not getting DOM scores until they update
* TFBot: Improved [[Spy]] bots by retreating when revealed, no longer targeting [[Sentry Gun|Sentries]] from long distances, using the [[Revolver]] to finish low-health targets, and [[Knife|backstabbing]] enemies that come in range whom are not the initial target
 
* TFBot: Bots now spend less time retreating
Fixed [[KOTH]] HUD not properly flashing when a team is highlighted
* TFBot: Bots now spend less time holding the fire button
 
Fixed Lunchbox items not named "The [[Sandvich]]" being inedible
 
Fixed recent kill, killstreak, and achievement voicelines not playing when triggered
 
Fixed [[Sapper|Sappers]] being hard to place on top of [[buildings]]
 
Fixed [[Disguise Kit|Spywalk]] not being applied clientside
 
Fixed lastdisguise to now remember enemy vs. ally [[Disguise Kit|disguise]], rather than absolute team color
 
Fixed the [[Tranquilizer Gun|tranquilized]] debuff being near instantly removed by healing, now halves duration as intended
 
Fixed death animations playing at the world origin
 
Fixed [[Flame Thrower|flame]] impact sounds on friendly [[buildings]]
 
Fixed a bug where flames would linger between round changes or restarts
 
Fixed [[Tranquilizer Gun|tranquilized]] particles from staying on the player after immediately switching weapons
 
Fixed an exploit where [[Huntsman]] arrows could be used to give players large health pools
 
Fixed not being able to pick up dropped flags in spawn rooms that allow them.
 
Fixed HLTV/Replay players being able to join teams
 
Fixed crash related to giving yourself an invalid attribute ID via give_econ
 
TFBot: GRN/YLW spawn doors now properly block bots in [[4team]]
 
TFBot: Added basic support for GRN/YLW invasion areas
 
TFBot: Lowered the amount of [[VIP]] escorting bots
 
TFBot: [[Civilian]] and [[Scout]] bots will be less likely to destroy [[Sentry Gun|Sentries]]
 
TFBot: Adjusted [[Demoman]] bots from preparing [[Stickybomb Launcher|sticky]] traps if enemies are nearby
 
TFBot: Adjusted [[Engineer]] bots to place [[Teleporter]] entrances more reliably
 
TFBot: [[Sniper|Snipers]] are able to find the opposing teams better in [[Four-Team]]
 
TFBot: Improved [[Spy]] bots by retreating when revealed, no longer targeting [[Sentry Gun|Sentries]] from long distances, using the [[Revolver]] to finish low-health targets, and [[Knife|backstabbing]] enemies that come in range whom are not the initial target
 
TFBot: Bots now spend less time retreating
 
TFBot: Bots now spend less time holding the fire button
 
[[Category:Patch Notes]]
[[Category:Minor Updates]]
[[Category:Updates]]