Toggle menu
Toggle preferences menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

2.0.0: Difference between revisions

From TF2 Classified Wiki
VivaRomania (talk | contribs)
mNo edit summary
VivaRomania (talk | contribs)
mNo edit summary
Line 1: Line 1:
{{Patch|before=2.0.0 (BETA 4)|after=2.0.1}}
{{Patch
 
|prev = 2.0.0 (BETA 4)
'''2.0.0''' was a major update for Team Fortress 2 Classic, also known as the [[Death & Taxes]] update, released on July 4, 2020. This was the first update made to the game in over four years. It featured a significant overhaul to existing content in addition to mass amounts of new content. The patch notes were released on Death & Taxes [https://tf2classic.com/death_and_taxes/day4 Day 4].
|next = 2.0.1
|date = July 4, 2020
|major = yes
|update = [[Death & Taxes Update]]
|blogpost = [https://tf2classic.com/death_and_taxes/day4 Death & Taxes Day 4] page
|archives =
|new-weps = 6
|mapfix = yes
|wepfix = yes
|genfix = yes
|bugfix = yes
}}


== Changes ==
== Changes ==
=== Weapon Changes ===
=== Weapon Changes ===
* Added The [[Coilgun]]
* Added The [[Dynamite Pack]]
* Added The [[Huntsman]]
* Added The [[Mine Layer]]
* Added The [[Sandvich]]
* Added The [[Shock Therapy]]


Added The [[Coilgun]]
* Reworked the [[Nailgun]]:{{sic}}
 
** Fires slower than before.
Added The [[Dynamite Pack]]
** Nerfed the clipsize down to 25.
 
** Nails now do more damage than before.
Added The [[Huntsman]]
** Added a new taunt when equipped with the Nailgun.
 
** Updated Viewmodel animations.
Added The [[Mine Layer]]
* Reworked the [[RPG]]:{{sic}}
 
** Rockets do more damage, and have less damage fall-off.
Added The [[Sandvich]]
** Rockets fire in an arc, and whistle upon decent.
 
** Rockets fly slower than normal rockets.
Added The [[Shock Therapy]]
** Added a different taunt when equipped with the RPG.
 
** Updated Viewmodel animations.
Reworked the [[Nailgun]]:{{sic}}
* Reworked the UberSaw:
*Fires slower than before.
** Renamed the Ubersaw to the [[Uberspritze]].
*Nerfed the clipsize down to 25.
** Equipping the Uberspritze will now remove 25 health.
*Nails now do more damage than before.
** Can now Taunt Kill.
*Added a new taunt when equipped with the Nailgun.
** Updated the Taunt Kill voicelines to fit the model.
*Updated Viewmodel animations.
** Updated Viewmodel animations to reduce clipping from the plunger.
Reworked the [[RPG]]:{{sic}}
* Reworked the [[Poachers Pride]]:
*Rockets do more damage, and have less damage fall-off.
** Renamed to the [[Hunting Revolver]].
*Rockets fire in an arc, and whistle upon decent.
** Uses a new model.
*Rockets fly slower than normal rockets.
** Fires 6 shots, rather than 2.
*Added a different taunt when equipped with the RPG.
** Added damage fall-off for bodyshots.
*Updated Viewmodel animations.
** Can only headshot while zoomed in.
Reworked the UberSaw:
** Shortened the Zoom distance.
*Renamed the Ubersaw to the [[Uberspritze]].
** Updated Viewmodel animations.
*Equipping the Uberspritze will now remove 25 health.
* Reworked the [[Fishwhacker]]:
*Can now Taunt Kill.
** Swings slower.
*Updated the Taunt Kill voicelines to fit the model.
** Causes concussional bleeding on hit for 2s.
*Updated Viewmodel animations to reduce clipping from the plunger.
** Crits on bleeding enemies.
Reworked the Poachers Pride:
** Marked for death whilst holding the Fishwhacker.
*Renamed to the [[Hunting Revolver]].
** Updated Viewmodel animations to all be overhanded.
*Uses a new model.
** Uses new impact sounds.
*Fires 6 shots, rather than 2.
* Reworked the [[Tranquilizer Gun]]:
*Added damage fall-off for bodyshots.
** Uses a new model.
*Can only headshot while zoomed in.
** Color blind's victims and reduces their move and turn speed for 5s.
*Shortened the Zoom distance.
** Tranqed enemies draw, reload and swing weapons slower.
*Updated Viewmodel animations.
** Reloads faster.
Reworked the [[Fishwhacker]]:
** Reloads whilst holstered.
*Swings slower.
** Tranqed enemies now have Snooze Particles to indicate they've been hit.
*Causes concussional bleeding on hit for 2s.
** Dart Projectiles now work more like Flares.
*Crits on bleeding enemies.
** Has no damage fall-off.
*Marked for death whilst holding the Fishwhacker.
* Updated the [[Grenade Launcher]]:
*Updated Viewmodel animations to all be overhanded.
** Clipsize is now shown on the model.
*Uses new impact sounds.
* Updated the [[Stickybomb Launcher|Sticky Launcher]]:{{sic}}
Reworked the [[Tranquilizer Gun]]:
** Added damage ramp-up over time
*Uses a new model.
** Immediate detonations do half damage
*Color blind's victims and reduces their move and turn speed for 5s.
** Full damage is reached 2s after firing (1.3s after arming)
*Tranqed enemies draw, reload and swing weapons slower.
** Self-damage and Sticky Jumping are unchanged
*Reloads faster.
** Damage ramp-up period starts when charging instead of upon fire.
*Reloads whilst holstered.
** Updated Viewmodel animations to include the other arm.
*Tranqed enemies now have Snooze Particles to indicate they've been hit.
* Updated the [[Minigun]]:
*Dart Projectiles now work more like Flares.
** Shortened the un-deploy time to allow for faster weapon switching after firing.
*Has no damage fall-off.
** Updated Viewmodel animations to lock the hand to the front grip.
Updated the [[Grenade Launcher]]:
* Updated the [[Knife]]:
*Clipsize is now shown on the model.
** Added blood upon backstabbing Enemies.
Updated the [[Stickybomb Launcher|Sticky Launcher]]:{{sic}}
** Blood washes off in water.
*Added damage ramp-up over time
* Added the ability to grab ammo whilst having full reserve ammo, if your clip isn’t completely full.
*Immediate detonations do half damage
* Added {{code|tf2c_weapon_noreload}} cvar (0 or 1). Disables reloading for all weapons. All ammo is pooled into the clip.
*Full damage is reached 2s after firing (1.3s after arming)
* Added {{code|tf2c_infinite_ammo}} cvar (0 or 1). All reserve ammo and recharge meters are infinite. This also applies to metal.
*Self-damage and Sticky Jumping are unchanged
* Added {{code|tf2c_old_pistol}} cvar that restores the original semi-automatic pistol behavior.
*Damage ramp-up period starts when charging instead of upon fire.
* Added more assist conditions (Under [[Civilian]] Damage Boost, [[Tranq]], ETC)
*Updated Viewmodel animations to include the other arm.
* Added weapon clip drops upon reloading clip-based weapons.
Updated the [[Minigun]]:
* Updated brass shells to properly land on top of the ground.
*Shortened the un-deploy time to allow for faster weapon switching after firing.
* Updated brass shells to appear in the world.
*Updated Viewmodel animations to lock the hand to the front grip.
* Updated the [[Heavy]]’s reload animations to be lower on the screen.
Updated the [[Knife]]:
* Updated the [[Disguise Kit]] with GRN and YLW textures.
*Added blood upon backstabbing Enemies.
* Updated the [[Spy]]'s [[Disguise Kit|Cigarette]] “shell” to be slightly higher poly.
*Blood washes off in water.
* Enabled impact sounds for ejected brass shells.
Added the ability to grab ammo whilst having full reserve ammo, if your clip isn’t completely full.
* Implemented “backstab ready” animations for [[Knife]].
 
* Clip Size Multiplier attribute will now round clip size to the nearest integer.
Added tf2c_weapon_noreload cvar (0 or 1). Disables reloading for all weapons. All ammo is pooled into the clip.
* [[Flame Thrower|Flamethrower]]{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values.
 
* Fixed a lot of minor animation errors on Viewmodels.
Added tf2c_infinite_ammo cvar (0 or 1). All reserve ammo and recharge meters are infinite. This also applies to metal.
* Fixed an issue with The [[Hunting Revolver]] viewmodel being visible while zoomed in.
 
* Fixed an issue where first person tracers would sometimes be fired from an incorrect position.
Added tf2c_old_pistol cvar that restores the original semi-automatic pistol behavior.
* Fixed an issue where weapons would sometimes subtract reserve ammo if the player touched a resupply locker while reloading.
 
* Fixed an issue with grenades colliding with respawn room visualizers.
Added more assist conditions (Under [[Civilian]] Damage Boost, [[Tranq]], ETC)
* Fixed player being able to reload [[Tranquilizer Gun]] while [[Invis Watch|cloaked]].
 
* Fixed an issue causing [[Minigun]] barrel to spin up/down too fast at high network latency values.
Added weapon clip drops upon reloading clip-based weapons.
* Fixed an issue causing [[Stickybomb Launcher|sticky bomb]]{{sic}} detonation sound to rapidly play multiple times in a row.
 
* Fixed a bug preventing the attacker from hearing crit sound on [[Sniper Rifle|headshot]].
Updated brass shells to properly land on top of the ground.
* Fixed an attack delay bug after [[Invis Watch|cloaking]].
 
* Fixed disguised Critboost for the local player
Updated brass shells to appear in the world.
* Fixed Projectiles from being able to be shot through thin surfaces.
 
* Clip Size Multiplier attribute will now round clip size to the nearest integer.
Updated the [[Heavy]]’s reload animations to be lower on the screen.
* Reverted [[Syringe Gun]]'s projectile speed back to 1000 (was buffed to 1500 at some point in 2015)
 
Updated the [[Disguise Kit]] with GRN and YLW textures.
 
Updated the [[Spy]]'s [[Disguise Kit|Cigarette]] “shell” to be slightly higher poly.
 
Enabled impact sounds for ejected brass shells.
 
Implemented “backstab ready” animations for [[Knife]].
 
Clip Size Multiplier attribute will now round clip size to the nearest integer.
 
[[Flame Thrower|Flamethrower]]{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values.
 
Fixed a lot of minor animation errors on Viewmodels.
 
Fixed an issue with The [[Hunting Revolver]] viewmodel being visible while zoomed in.
 
Fixed an issue where first person tracers would sometimes be fired from an incorrect position.
 
Fixed an issue where weapons would sometimes subtract reserve ammo if the player touched a resupply locker while reloading.
 
Fixed an issue with grenades colliding with respawn room visualizers.
 
Fixed player being able to reload [[Tranquilizer Gun]] while [[Invis Watch|cloaked]].
 
Fixed an issue causing [[Minigun]] barrel to spin up/down too fast at high network latency values.
 
Fixed an issue causing [[Stickybomb Launcher|sticky bomb]]{{sic}} detonation sound to rapidly play multiple times in a row.
 
Fixed a bug preventing the attacker from hearing crit sound on [[Sniper Rifle|headshot]].
 
Fixed an attack delay bug after [[Invis Watch|cloaking]].
 
Fixed disguised Critboost for the local player
 
Fixed Projectiles from being able to be shot through thin surfaces.
 
Clip Size Multiplier attribute will now round clip size to the nearest integer.
 
Reverted [[Syringe Gun]]'s projectile speed back to 1000 (was buffed to 1500 at some point in 2015)


=== UI Changes ===
=== UI Changes ===
 
* Added kill sounds.
Added kill sounds.
* Added achievements.
 
* Added medals for Developers, Community Contributors and Beta Testers.
Added achievements.
* Added a bubble that appears above the player’s head while they have the chat window open.
 
* Added a [[Civilian]] icon to the scoreboard.
Added medals for Developers, Community Contributors and Beta Testers.
* Added a new hud for [[4team]] [[CTF]].
 
* Added low health warning sound.
Added a bubble that appears above the player’s head while they have the chat window open.
** Toggle with {{code|tf2c_low_health_sound}} cvar. Set health percentage threshold with {{code|tf2c_low_health_sound_threshold}} (default is 0.49).
 
* Added the scrapped freezecam screenshot animation.
Added a [[Civilian]] icon to the scoreboard.
** Toggle with {{code|tf2c_freezecam_model}} cvar.
 
* Added ConVar {{code|hud_combattext_overhead}} (Default: 1):
Added a new hud for [[4team]] [[CTF]].
** When set to 0, all damage text displayed will appear from where the damage occurred at
 
* Added a viewbob optional cvar that allows for visual motions similar to Half-Life 2 with {{code|tf2c_viewbob}}.
Added low health warning sound.
* Compressed {{code|viewmodel_offset_x}}, {{code|viewmodel_offset_y}} and {{code|viewmodel_offset_z}} cvars into a single cvar: {{code|tf_viewmodels_offset_override}}. Usage: ‘x y z’.
*Toggle with tf2c_low_health_sound cvar. Set health percentage threshold with tf2c_low_health_sound_threshold (default is 0.49).
** You can still use the old commands.
Added the scrapped freezecam screenshot animation.
* Target ID shows player’s ammo to their healer now.
*Toggle with tf2c_freezecam_model cvar.
* Ported HUD for [[Payload]] and [[Payload Race]].
Added ConVar hud_combattext_overhead (Default: 1):
* Ported an option to hide crosshair when scoped in from live TF2.
*When set to 0, all damage text displayed will appear from where the damage occurred at
* Ported [[Medic]] heal target marker from live TF2.
Added a viewbob optional cvar that allows for visual motions similar to Half-Life 2 with tf2c_viewbob.
* Ported scoreboard dominations counter from live TF2.
Compressed viewmodel_offset_x, viewmodel_offset_y and viewmodel_offset_z cvars into a single cvar: tf_viewmodels_offset_override. Usage: ‘x y z’.
* Ported alternate ping icons from live TF2.
*You can still use the old commands.
* Ported full charge bell to [[Sniper Rifle]].
Target ID shows player’s ammo to their healer now.
* Ported [[Medi Gun|Uber]] draining faster when healing multiple patients.
 
* Ported the Concise [[Disguise Kit|Disguise]] menu.
Ported HUD for [[Payload]] and [[Payload Race]].
* Updated default FOV to 90.
 
* Updated scramble vote text to clarify it forces a round restart
Ported an option to hide crosshair when scoped in from live TF2.
* Updated the [[4-team]] class select screen.
 
* Updated the [[4-team]] Scoreboard.
Ported [[Medic]] heal target marker from live TF2.
* Updated the win-panel to show all team's scores in [[4-team]].
 
* Updated the Spectator bars to be transparent.
Ported scoreboard dominations counter from live TF2.
* Updated the color of damage numbers to yellow and increased font size.
 
* Updated Damage numbers to now be shown to the attacker’s healer.
Ported alternate ping icons from live TF2.
* Updated Hit sounds to show for buildings as well.
 
* Updated Bots with default avatars.
Ported full charge bell to [[Sniper Rifle]].
* Updated behavior of outline glow on flag carrier to match live TF2.
 
* Fixed damage numbers not being reset properly on map change.
Ported [[Medi Gun|Uber]] draining faster when healing multiple patients.
* Fixed Buildings that're Destroyed by a Sapper Not Showing Up in the Killfeed
 
* Fixed the new options menu not saving Video settings properly.
Ported the Concise [[Disguise Kit|Disguise]] menu.
* Fixed Reset Stats button in Stats dialog not working.
 
* Fixed a camera bug appearing for dead players on a losing team.
Updated default FOV to 90.
* Fixed avatars in freezecam and win panel being offset.
 
* Fixed notifications becoming unread between launches.
Updated scramble vote text to clarify it forces a round restart
* Fixed a jingle playing when notifications are closed.
 
* Fixed an issue where the cloak/uncloak sounds would play too loudly to the cloaking player.
Updated the [[4-team]] class select screen.
* Fixed avatars in freezecam and win panel being offset.
 
* Fixed chat breaking when a message has too much whitespace.
Updated the [[4-team]] Scoreboard.
* Fixed a visual issue where Capture Progress arrows would show a long thin line.
 
Updated the win-panel to show all team's scores in [[4-team]].
 
Updated the Spectator bars to be transparent.
 
Updated the color of damage numbers to yellow and increased font size.
 
Updated Damage numbers to now be shown to the attacker’s healer.
 
Updated Hit sounds to show for buildings as well.
 
Updated Bots with default avatars.
 
Updated behavior of outline glow on flag carrier to match live TF2.
 
Fixed damage numbers not being reset properly on map change.
 
Fixed Buildings that're Destroyed by a Sapper Not Showing Up in the Killfeed
 
Fixed the new options menu not saving Video settings properly.
 
Fixed Reset Stats button in Stats dialog not working.
 
Fixed a camera bug appearing for dead players on a losing team.
 
Fixed avatars in freezecam and win panel being offset.
 
Fixed notifications becoming unread between launches.
 
Fixed a jingle playing when notifications are closed.
 
Fixed an issue where the cloak/uncloak sounds would play too loudly to the cloaking player.
 
Fixed avatars in freezecam and win panel being offset.
 
Fixed chat breaking when a message has too much whitespace.
 
Fixed a visual issue where Capture Progress arrows would show a long thin line.


=== Gameplay Changes ===
=== Gameplay Changes ===
 
* Added the [[VIP]] gamemode.
Added the [[VIP]] gamemode.
* Added the [[Domination]] gamemode.
 
* Added and improved upon TFBots.
Added the [[Domination]] gamemode.
* Added a Steam Friends-list to the Main Menu. (Off by default.)
 
* Added a server option for turning off domination/nemesis relationships.
Added and improved upon TFBots.
* Added support for custom Map-based weapons.
 
** Must be named “mapname”_items_game.txt in the maps folder.
Added a Steam Friends-list to the Main Menu. (Off by default.)
* Added proximity voice-chat, {{code|tf2c_proximity_voice}}. (Off by default)
 
* Added {{code|tf2c_ctf}} console commands to add some balance to the CTF Gamemode
Added a server option for turning off domination/nemesis relationships.
* Disabled capture crits in [[CTF]] (0 by default, 10 before the update)
 
* Added {{code|tf_logic_classlimits}} for mappers to set class limits for their map.
Added support for custom Map-based weapons.
* Added {{code|SetCustomModel}} for mappers to use their own player models within custom maps.
*Must be named “mapname”_items_game.txt in the maps folder.
* Added a bunch of I/O and keyfields from live TF2 to {{code|tf_gamerules}}, {{code|item_teamflag}} and {{code|func_respawnroomvisualizer}}
 
* Added all entity filters from live TF2
Added proximity voice-chat, tf2c_proximity_voice. (Off by default)
* Added team colored critical explosion particles.
 
* Added Spywalk for [[Spy|Spies]]. (Bound to Shift by default)
Added tf2c_ctf console commands to add some balance to the CTF Gamemode
* Added the [[Engineer|Engineers]] pelvis hitbox.
 
* Added {{code|tf_glow}}:
Disabled capture crits in [[CTF]] (0 by default, 10 before the update)
** Map entity that adds a colored outline to a model.
 
Added {{code|tf_player_equip}}:
Added tf_logic_classlimits for mappers to set class limits for their map.
** Map entity that gives econ items to players.
 
* Added {{code|tf_spectalk}} cvar that allows living players to hear spectators using text chat.
Added SetCustomModel for mappers to use their own player models within custom maps.
* Added {{code|tf2c_disablefreezecam}} server cvar that disables freezecam for all players.
 
* Added {{code|cl_fp_ragdoll}} (makes camera try to stay inside your ragdoll's head on death)
Added a bunch of I/O and keyfields from live TF2 to tf_gamerules, item_teamflag and func_respawnroomvisualizer
* Replaced {{code|tf_teamtalk}} cvar with {{code|tf_gravetalk}} that allows living players to hear dead players using text/voice chat (does not include spectators to prevent ghosting.)
 
* Added support for different team scramble player sorting modes, set by {{code|mp_scrambleteams_mode}} cvar. 0 - score/connection time ratio, 1 - kill/death ratio, 2 - score, 3 - class, 4 - random. Default is 0 (normal TF2 always sorts players by score.)
Added all entity filters from live TF2
* Allowed “{{code|god}}” and “{{code|notarget}}” cheats.
 
* Updated the [[Civilian]]’s Speed to be as fast as the [[Demoman]].
Added team colored critical explosion particles.
* Updated the [[Sentry Gun]]’s animations to be Interpolated, like the [[Dispenser]] and [[Teleporter]].
 
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. ({{code|tf2c_projectile_ally_collide}} 1 to re-enable)
Added Spywalk for [[Spy|Spies]]. (Bound to Shift by default)
* Updated [[Stickybomb Launcher|Stickies]] to be able to stick to certain moving surfaces. (Example: [[Nucleus]]’ Control Point.)
 
* Updated required [[Knife|backstab]] conditions to match live TF2
Added the [[Engineer|Engineers]] pelvis hitbox.
* Updated Melee weapons to prioritize hitting Enemies if standing inside a Teammate.
 
* Updated Sudden Death to be on by default upon Stalemates.
Added tf_glow:
* Updated {{code|info_player_teamspawn}} (for map makers):
*Map entity that adds a colored outline to a model.
** Added support for the "Any" in the "Team" keyfield
Added tf_player_equip:
* Updated Impulse 101 to now act like an Upgraded Resupply Locker. (Refills and fills Cloak, Uber and Recharge meters; Weapons can now be swapped out on the fly.)
*Map entity that gives econ items to players.
* Updated Randomizer to properly work with item schema.
Added tf_spectalk cvar that allows living players to hear spectators using text chat.
* Updated the Randomizer command to allow for toggling random classes, weapons and attributes.
 
** Attributes are handled through a Randomizer config file, that can be modified by the server.
Added tf2c_disablefreezecam server cvar that disables freezecam for all players.
* Randomizer Respects the '{{code|tf2c_force_stock_weapons}}' ConVar.
 
* The [[Sandvich]] can now be eaten by all classes in Randomizer.
Added cl_fp_ragdoll (makes camera try to stay inside your ragdoll's head on death)
* Ammo grabbed from dropped metal (from destroyed buildings) has been nerfed from being counted as Medium Ammo
 
* Implemented the Thriller Taunt for all classes.
Replaced tf_teamtalk cvar with tf_gravetalk that allows living players to hear dead players using text/voice chat (does not include spectators to prevent ghosting.)
* Ported special death animations for [[Sniper Rifle|headshots]], [[Knife|backstabs]] and added [[fire|burning]] deaths from live TF2.
 
* Players will now make louder pain sounds when below 25% health. (Originally, players would play louder pain sounds to attacker and normal sounds to everyone else.)
Added support for different team scramble player sorting modes, set by mp_scrambleteams_mode cvar. 0 - score/connection time ratio, 1 - kill/death ratio, 2 - score, 3 - class, 4 - random. Default is 0 (normal TF2 always sorts players by score.)
* Enemy [[Spy|Spies]] that are disguised as Spies will now properly appear disguised.
 
* Ported concise [[Disguise Kit|disguise]] menu from live TF2.
Allowed “god” and “notarget” cheats.
* Ported modified push physics used by live TF2 in [[Payload]] mode. (Players will no longer get stuck inside the cart.)
 
* Ported [[Medieval Mode|Medieval mode]].
Updated the [[Civilian]]’s Speed to be as fast as the [[Demoman]].
* Ported [[Special Delivery]].
 
* Ported {{code|func_croc}} for map makers.
Updated the [[Sentry Gun]]’s animations to be Interpolated, like the [[Dispenser]] and [[Teleporter]].
* Ported crumpkin/crit-pumpkin, pumpkin bombs and Halloween pickups.
 
* Reduced maxplayers limit to 64 due to performance issues.
Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable)
* Fixed “Most points” stat not being tracked properly.
 
* Fixed a bug with player pose parameters causing player’s moving animations to mismatch on server and client.
Updated [[Stickybomb Launcher|Stickies]] to be able to stick to certain moving surfaces. (Example: [[Nucleus]]’ Control Point.)
* Fixed [[Disguise Kit|disguise]] weapons appearing with a wrong team color.
 
* Fixed jump sound not always playing to other players.
Updated required [[Knife|backstab]] conditions to match live TF2
* Fixed the ammo dispensing radius of the payload cart’s dispenser not matching its healing radius.
 
* Fixed players keeping the intelligence when auto-switched to Spectator due to inactivity.
Updated Melee weapons to prioritize hitting Enemies if standing inside a Teammate.
* Fixed [[Engineer|Engineers]] being able to haul sapped [[buildings]].
 
* Fixed [[Engineer|Engineers]] being to build out of bounds and building inside nobuilds
Updated Sudden Death to be on by default upon Stalemates.
* Fixed disguised [[Spy|Spies]] using a wrong skin in certain cases.
 
* Fixed certain [[teleporter]] particles not appearing.
Updated info_player_teamspawn (for map makers):
* Fixed a bug related to spectating causing a player to become invisible.
*Added support for the "Any" in the "Team" keyfield
* Fixed [[Medic]]’s “Ubercharge deployed” response not being triggered when activating [[Kritzkrieg]] charge.
Updated Impulse 101 to now act like an Upgraded Resupply Locker. (Refills and fills Cloak, Uber and Recharge meters; Weapons can now be swapped out on the fly.)
* Fixed [[Medi Gun|Medigun]]{{sic}} heal beams, Ubers & HUD not working for non-Medics in Randomizer mode
 
* Fixed [[Syringe Gun|syringes]] & [[Nail Gun|nails]] colliding with players.
Updated Randomizer to properly work with item schema.
* Fixed [[teleporter]] exit incorrectly detecting if the target area is clear in certain cases. (RIP teleporter traps.)
 
* Fixed the bounding box size of [[Stickybomb Launcher|Stickies]] to accurately depict the size of the model.
Updated the Randomizer command to allow for toggling random classes, weapons and attributes.
* Fixed damage fall-off on rockets fired by a [[Sentry Gun|sentry gun]] being calculated based on the distance from the sentry gun’s builder and not the sentry gun itself.
*Attributes are handled through a Randomizer config file, that can be modified by the server.
* Fixed [[Spy|Spies]] being able to destroy their own [[Sapper|sappers]].
Randomizer Respects the 'tf2c_force_stock_weapons' ConVar.
* Fixed cloaking [[Spy|Spies]] being able to pick up [[CTF]] flags
 
* Fixed the flag remaining hanging in mid-air if dropped on a moving brush (e.g. elevator in [[sd_doomsday]])
The [[Sandvich]] can now be eaten by all classes in Randomizer.
* Fixed certain teams in [[4-team]] mode hearing [[Disguise Kit|disguised]] [[Spy|spies]] speaking in their normal voice and not as their disguise class.
 
* Fixed [[teleporter]] exit telefragging enemies standing on it even if the teleporting player is killed before teleportation completes.
Ammo grabbed from dropped metal (from destroyed buildings) has been nerfed from being counted as Medium Ammo
* Fixed Hitboxes to properly match with taunt poses.
 
* Fixed [[Sentry Gun]] ammo being replenished when sentry gun is picked up and re-deployed.
Implemented the Thriller Taunt for all classes.
* Fixed level 2 and level 3 [[Sentry Gun|Sentry Guns]] always firing tracers from the left muzzle instead of altering between the two.
 
* Fixed a bug relating to taking received knockback from the enemy beneath you on death.
Ported special death animations for [[Sniper Rifle|headshots]], [[Knife|backstabs]] and added [[fire|burning]] deaths from live TF2.
* Fixed a bug causing player to retain standing view height while crouched.
 
* Fixed a server crash related to {{code|tf_generic_bomb}}.
Players will now make louder pain sounds when below 25% health. (Originally, players would play louder pain sounds to attacker and normal sounds to everyone else.)
* Fixed a game crash relating to the [[Engineer|Engineers]] [[buildings]].
 
Enemy [[Spy|Spies]] that are disguised as Spies will now properly appear disguised.
 
Ported concise [[Disguise Kit|disguise]] menu from live TF2.
 
Ported modified push physics used by live TF2 in [[Payload]] mode. (Players will no longer get stuck inside the cart.)
 
Ported [[Medieval Mode|Medieval mode]].
 
Ported [[Special Delivery]].
 
Ported func_croc for map makers.
 
Ported crumpkin/crit-pumpkin, pumpkin bombs and Halloween pickups.
 
Reduced maxplayers limit to 64 due to performance issues.
 
Fixed “Most points” stat not being tracked properly.
 
Fixed a bug with player pose parameters causing player’s moving animations to mismatch on server and client.
 
Fixed [[Disguise Kit|disguise]] weapons appearing with a wrong team color.
 
Fixed jump sound not always playing to other players.
 
Fixed the ammo dispensing radius of the payload cart’s dispenser not matching its healing radius.
 
Fixed players keeping the intelligence when auto-switched to Spectator due to inactivity.
 
Fixed [[Engineer|Engineers]] being able to haul sapped [[buildings]].
 
Fixed [[Engineer|Engineers]] being to build out of bounds and building inside nobuilds
 
Fixed disguised [[Spy|Spies]] using a wrong skin in certain cases.
 
Fixed certain [[teleporter]] particles not appearing.
 
Fixed a bug related to spectating causing a player to become invisible.
 
Fixed [[Medic]]’s “Ubercharge deployed” response not being triggered when activating [[Kritzkrieg]] charge.
 
Fixed [[Medi Gun|Medigun]]{{sic}} heal beams, Ubers & HUD not working for non-Medics in Randomizer mode
 
Fixed [[Syringe Gun|syringes]] & [[Nail Gun|nails]] colliding with players.
 
Fixed [[teleporter]] exit incorrectly detecting if the target area is clear in certain cases. (RIP teleporter traps.)
 
Fixed the bounding box size of [[Stickybomb Launcher|Stickies]] to accurately depict the size of the model.
 
Fixed damage fall-off on rockets fired by a [[Sentry Gun|sentry gun]] being calculated based on the distance from the sentry gun’s builder and not the sentry gun itself.
 
Fixed [[Spy|Spies]] being able to destroy their own [[Sapper|sappers]].
 
Fixed cloaking [[Spy|Spies]] being able to pick up [[CTF]] flags
 
Fixed the flag remaining hanging in mid-air if dropped on a moving brush (e.g. elevator in [[sd_doomsday]])
 
Fixed certain teams in [[4-team]] mode hearing [[Disguise Kit|disguised]] [[Spy|spies]] speaking in their normal voice and not as their disguise class.
 
Fixed [[teleporter]] exit telefragging enemies standing on it even if the teleporting player is killed before teleportation completes.
 
Fixed Hitboxes to properly match with taunt poses.
 
Fixed [[Sentry Gun]] ammo being replenished when sentry gun is picked up and re-deployed.
 
Fixed level 2 and level 3 [[Sentry Gun|Sentry Guns]] always firing tracers from the left muzzle instead of altering between the two.
 
Fixed a bug relating to taking received knockback from the enemy beneath you on death.
 
Fixed a bug causing player to retain standing view height while crouched.
 
Fixed a server crash related to tf_generic_bomb.
 
Fixed a game crash relating to the [[Engineer|Engineers]] [[buildings]].


=== Visual Changes ===
=== Visual Changes ===
 
* Added new music tracks to the Main Menu.
Added new music tracks to the Main Menu.
** Main Menu tracks are now handled by a soundscript.
*Main Menu tracks are now handled by a soundscript.
* Added support for longer profile names on the main menu
 
* Added Discord Rich Presence support.
Added support for longer profile names on the main menu
* Added Arena HUD.
 
* Added a sound for chat messages. (Disable via {{code|tf2c_message_alert}}.)
Added Discord Rich Presence support.
* Added {{code|tf2c_invisible_arms}}.
 
* Added {{code|tf2c_spec_playerinfo}} client command which shows spectated player's name, FOV, viewmodel FOV and viewmodel offset
Added Arena HUD.
* Added Streamer mode. (Hides chat, player names and avatars.)
 
* Added a glow to the [[Spy]]’s cigarette.
Added a sound for chat messages. (Disable via tf2c_message_alert.)
* Added player blinking.
 
* Player corpses will now have their eyes closed.
Added tf2c_invisible_arms.
* Added a visual effect upon players disconnecting.
 
* Added aimmatrices to the [[Engineer]]’s PDA animations. (Previously would never look around when moving around the players view.)
Added tf2c_spec_playerinfo client command which shows spectated player's name, FOV, viewmodel FOV and viewmodel offset
* Added proper Fire and Reload animations for the [[Hunting Revolver]] for the [[Sniper]].
 
* Added "Clip Out" sounds on the [[Engineer]]'s and [[Scout]]'s reloads.
Added Streamer mode. (Hides chat, player names and avatars.)
* Added special Class Select animations for the [[Nail Gun|Nailgun]]{{sic}}, [[Huntsman]] and [[Hunting Revolver]].
 
* Added [[Medieval]] specific health-kits.
Added a glow to the [[Spy]]’s cigarette.
* Added Status Effects. (Can be toggled with {{code|tf2c_show_status_effects}})
 
* Added Last Survivor Announcer lines to [[Arena]].
Added player blinking.
* Added Voice-lines for the [[Civilian]]. (Currently the Civilian cannot move his mouth; This will be fixed in a future update.)
 
* Added a [[Sniper Rifle|Headshot]] death animation to the [[Civilian]].
Player corpses will now have their eyes closed.
* Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]]{{sic}}.
 
* Added water impact effects to projectiles. ([[Syringe Gun|Syringes]], [[Nail Gun|nails]]...)
Added a visual effect upon players disconnecting.
* Added surface splash to underwater explosions.
 
* Added shells to the [[Minigun]].
Added aimmatrices to the [[Engineer]]’s PDA animations. (Previously would never look around when moving around the players view.)
* Added an [[Invis Watch|uncloaking]] effect to dying cloaked [[Spy|Spies]].
 
* Re-used dominations for the main 9 classes to be used towards the [[Civilian]].
Added proper Fire and Reload animations for the [[Hunting Revolver]] for the [[Sniper]].
* Updated Player gibs with consistent textures, illumination positions and jigglebones.
 
* Updated the [[Spy]]’s mask textures to be consistent with the 10 classes.
Added "Clip Out" sounds on the [[Engineer]]'s and [[Scout]]'s reloads.
* Updated the [[Civilian]] model with proper animations.
 
* Updated the [[Civilian]] model to properly hold Briefcases and Party Hats.
Added special Class Select animations for the [[Nail Gun|Nailgun]]{{sic}}, [[Huntsman]] and [[Hunting Revolver]].
* Updated the [[Civilian]]’s viewmodels to be more consistent with the rest of the classes.
 
* Updated the [[Civilian]]’s view-height to be more accurate to his height.
Added [[Medieval]] specific health-kits.
* Updated the [[4team]] team select screen to be more consistent with every other screen.
 
* Updated the [[Sniper]] to be able to gesture while holding the [[Sniper Rifle]] and [[Huntsman]].
Added Status Effects. (Can be toggled with tf2c_show_status_effects)
* Updated the [[Pyro]]’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)
 
* Updated the [[Fire]] overlay to fade out over time.
Added Last Survivor Announcer lines to [[Arena]].
* Updated water entry/exit effects so they're properly predicted.
 
* Updated class selection screen so the chalkboard with tips looks like it does in old TF2.
Added Voice-lines for the [[Civilian]]. (Currently the Civilian cannot move his mouth; This will be fixed in a future update.)
* Updated over-the-shoulder third person mode:
 
** Renamed the cvar from {{code|cl_thirdperson}} to {{code|tf2c_thirdperson}}
Added a [[Sniper Rifle|Headshot]] death animation to the [[Civilian]].
** Changed camera offset from 64,30 to 80, 20
 
** Bullets are now fired with an offset so that they go down the center of the screen rather than where player's character is aiming at
Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]]{{sic}}.
* Improved our Speech Bubbles to be consistent and higher quality.
 
* Improved our Player textures to be easily distinguishable between teams. (Especially across GRN and YLW.)
Added water impact effects to projectiles. ([[Syringe Gun|Syringes]], [[Nail Gun|nails]]...)
* Improved [[Medi Gun|Uber]] textures to now be modular with custom skins.
 
* Improved the [[Stickybomb Launcher|Stickybombs]] GRN and YLW textures.
Added surface splash to underwater explosions.
* Improved the [[Nail Gun|Nailgun]]’s{{sic}} projectile trails.
 
* Improved the [[Spy]]’s [[Disguise Kit|PDA]] aimmatrices when crouched. (Spycrabbing has been left untouched.)
Added shells to the [[Minigun]].
* Improved the [[Pyro]]’s [[Flame Thrower|Flamethrower]]{{sic}} aimmatrices to match up with the Flame’s hitboxes better.
 
* Improved the [[Scout]]’s [[Nail Gun|Nailgun]]{{sic}} animations.
Added an [[Invis Watch|uncloaking]] effect to dying cloaked [[Spy|Spies]].
* Improved the [[Sniper|Snipers]]{{sic}} [[Huntsman]] animations to be right-handed properly.
 
* Improved the Birthday Ball to remove it’s{{sic}} jigglebones, and updated the texture to be yearly-neutral.
Re-used dominations for the main 9 classes to be used towards the [[Civilian]].
* Improved Class ragdolls to have proper and consistent rotation distances.
 
* Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames.
Updated Player gibs with consistent textures, illumination positions and jigglebones.
* Improved Double jump particle effects to now be triggered in code rather than by animevent.
 
* Improved Kill Icons. (Thanks to Neodement for allowing us to use them.)
Updated the [[Spy]]’s mask textures to be consistent with the 10 classes.
* Disabled muzzle light on [[Syringe Gun]] and [[Nail Gun|Nailgun]].{{sic}}
 
* Lowered model muzzle flash duration from 0.2 to 0.12.
Updated the [[Civilian]] model with proper animations.
* Muzzle flash particle effects are no longer disabled if model muzzle flashes are on.
 
* Being touched as a [[Spy]] now also affects the viewmodel.
Updated the [[Civilian]] model to properly hold Briefcases and Party Hats.
* Ported Hitsounds & Killsounds.
 
* Ported "Remember active weapon between lives" and "Remember last weapon between lives" options.
Updated the [[Civilian]]’s viewmodels to be more consistent with the rest of the classes.
* Ported [[Medic]] auto callers.
 
* Ported low ammo warning (pulsing animation) and improved it.
Updated the [[Civilian]]’s view-height to be more accurate to his height.
* Ported "Damage text doesn't prevent overhead effects" option.
 
* Ported over TargetID.
Updated the [[4team]] team select screen to be more consistent with every other screen.
* Ported 3D Player model class icon.
 
* Ported {{code|tf_scoreboard_mouse_mode}} cvar.
Updated the [[Sniper]] to be able to gesture while holding the [[Sniper Rifle]] and [[Huntsman]].
* Ported "Spectator TargetID Location" option.
 
* Fixed all viewmodels to have consistent Illumination positions.
Updated the [[Pyro]]’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.)
* Ported live TF2 class selection screen positions.
 
* Fixed the "Toggle Weather Effects" option, so that it actually disables weather effects when enabled
Updated the [[Fire]] overlay to fade out over time.
* Fixed bullet shells from landing halfway into the ground.
 
* Fixed the railing on portable_stairs001 from disappearing on lower LODs.
Updated water entry/exit effects so they're properly predicted.
* Fixed a bug involving speaking and switching classes.
 
* Fixed the issue with disappearing character eyes.
Updated class selection screen so the chalkboard with tips looks like it does in old TF2.
* Fixed the [[Civilian|Civilians]]{{sic}} Gibs to be ordered correctly.
 
* Fixed the [[Syringe Gun|Syringegun]]’s{{sic}} Glass from being rendered behind viewmodels.
Updated over-the-shoulder third person mode:
* Fixed the [[Stickybomb Launcher|Stickybomb]] pulse effect to properly follow the entity.
*Renamed the cvar from cl_thirdperson to tf2c_thirdperson
* Fixed the [[Scout]]’s loser animations from playing faster when running slower than max speed.
*Changed camera offset from 64,30 to 80, 20
* Fixed the [[Heavy]], [[Pyro]], and [[Soldier]]’s Place [[Sapper]] animations to be left-handed.
*Bullets are now fired with an offset so that they go down the center of the screen rather than where player's character is aiming at
* Fixed the [[Scout]]’s Flinch animation to keep the weapon locked to his right hand.
 
* Fixed Flinch animations to lock the Classes feet in place.
Improved our Speech Bubbles to be consistent and higher quality.
* Fixed [[Stickybomb Launcher|stickybomb]] pulse effect to properly follow the entity
 
* Fixed some classes not being able to look around in Thirdperson while jumping.
Improved our Player textures to be easily distinguishable between teams. (Especially across GRN and YLW.)
* Fixed the [[Gunboats]] from turning dark on the [[Soldier]] or [[Demoman]]’s ragdoll if equipped.
 
Improved [[Medi Gun|Uber]] textures to now be modular with custom skins.
 
Improved the [[Stickybomb Launcher|Stickybombs]] GRN and YLW textures.
 
Improved the [[Nail Gun|Nailgun]]’s{{sic}} projectile trails.
 
Improved the [[Spy]]’s [[Disguise Kit|PDA]] aimmatrices when crouched. (Spycrabbing has been left untouched.)
 
Improved the [[Pyro]]’s [[Flame Thrower|Flamethrower]]{{sic}} aimmatrices to match up with the Flame’s hitboxes better.
 
Improved the [[Scout]]’s [[Nail Gun|Nailgun]]{{sic}} animations.
 
Improved the [[Sniper|Snipers]]{{sic}} [[Huntsman]] animations to be right-handed properly.
 
Improved the Birthday Ball to remove it’s{{sic}} jigglebones, and updated the texture to be yearly-neutral.
 
Improved Class ragdolls to have proper and consistent rotation distances.
 
Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames.
 
Improved Double jump particle effects to now be triggered in code rather than by animevent.
 
Improved Kill Icons. (Thanks to Neodement for allowing us to use them.)
 
Disabled muzzle light on [[Syringe Gun]] and [[Nail Gun|Nailgun]].{{sic}}
 
Lowered model muzzle flash duration from 0.2 to 0.12.
 
Muzzle flash particle effects are no longer disabled if model muzzle flashes are on.
 
Being touched as a [[Spy]] now also affects the viewmodel.
 
Ported Hitsounds & Killsounds.
 
Ported "Remember active weapon between lives" and "Remember last weapon between lives" options.
 
Ported [[Medic]] auto callers.
 
Ported low ammo warning (pulsing animation) and improved it.
 
Ported "Damage text doesn't prevent overhead effects" option.
 
Ported over TargetID.
 
Ported 3D Player model class icon.
 
Ported tf_scoreboard_mouse_mode cvar.
 
Ported "Spectator TargetID Location" option.
 
Fixed all viewmodels to have consistent Illumination positions.
 
Ported live TF2 class selection screen positions.
 
Fixed the "Toggle Weather Effects" option, so that it actually disables weather effects when enabled
 
Fixed bullet shells from landing halfway into the ground.
 
Fixed the railing on portable_stairs001 from disappearing on lower LODs.
 
Fixed a bug involving speaking and switching classes.
 
Fixed the issue with disappearing character eyes.
 
Fixed the [[Civilian|Civilians]]{{sic}} Gibs to be ordered correctly.
 
Fixed the [[Syringe Gun|Syringegun]]’s{{sic}} Glass from being rendered behind viewmodels.
 
Fixed the [[Stickybomb Launcher|Stickybomb]] pulse effect to properly follow the entity.
 
Fixed the [[Scout]]’s loser animations from playing faster when running slower than max speed.
 
Fixed the [[Heavy]], [[Pyro]], and [[Soldier]]’s Place [[Sapper]] animations to be left-handed.
 
Fixed the [[Scout]]’s Flinch animation to keep the weapon locked to his right hand.
 
Fixed Flinch animations to lock the Classes feet in place.
 
Fixed [[Stickybomb Launcher|stickybomb]] pulse effect to properly follow the entity
 
Fixed some classes not being able to look around in Thirdperson while jumping.
 
Fixed the [[Gunboats]] from turning dark on the [[Soldier]] or [[Demoman]]’s ragdoll if equipped.


=== Map Changes ===
=== Map Changes ===
'''Added the following maps:'''
* Added the following maps:
 
** [[arena_flask]]
[[arena_flask]]
** [[dom_hydro]] (Replacing cp_hydro)
 
** [[dom_oilcanyon]]
[[dom_hydro]] (Replacing cp_hydro)
** [[vip_badwater]]
 
** [[vip_harbor]]
[[dom_oilcanyon]]
** [[vip_mineside]]
 
** [[vip_trainyard]]
[[vip_badwater]]
* Added the following maps from Live TF2:
 
** [[arena_badlands]]
[[vip_harbor]]
** [[arena_granary]]
 
** [[arena_lumberyard]]
[[vip_mineside]]
** [[arena_nucleus]]
 
** [[arena_offblast_final]]
[[vip_trainyard]]
** [[arena_ravine]]
 
** [[arena_watchtower]]
'''Added the following maps from Live TF2:'''
** [[arena_well]]
 
** [[cp_5gorge]]
[[arena_badlands]]
** [[cp_coldfront]]
 
** [[cp_degrootkeep]]
[[arena_granary]]
** [[cp_fastlane]]
 
** [[cp_foundry]]
[[arena_lumberyard]]
** [[cp_freight_final1]]
 
** [[cp_gullywash_final1]]
[[arena_nucleus]]
** [[cp_steel]]
 
** [[cp_yukon_final]]
[[arena_offblast_final]]
** [[ctf_doublecross]]
 
** [[ctf_landfall]]
[[arena_ravine]]
** [[ctf_sawmill]]
 
** [[koth_badlands]]
[[arena_watchtower]]
** [[koth_harvest_event]]
 
** [[koth_highpass]]
[[arena_well]]
** [[koth_king]]
 
** [[koth_lakeside_final]]
[[cp_5gorge]]
** [[pl_frontier_final]]
 
** [[pl_hoodoo]]
[[cp_coldfront]]
** [[pl_thundermountain]]
 
** [[pl_upward]]
[[cp_degrootkeep]]
** [[plr_nightfall]]
 
** [[sd_doomsday]]
[[cp_fastlane]]
* Updated [[cp_amaranth]]:
 
** Updated the clipping of the map.
[[cp_foundry]]
** Fixed the grinder at the end of the map from playing across the server upon someone falling into it.
 
** The grinder now gibs players upon being touched.
[[cp_freight_final1]]
** Fixed a few visual issues.
 
** Fixed being able to build in RED spawn
[[cp_gullywash_final1]]
** Fixed being able to place [[Stickybomb Launcher|Stickies]] on spawn doors
 
* Updated [[ctf_casbah]]:
[[cp_steel]]
** Fixed BLU's respawn door from locking on certain occasions.
 
** Fixed all soundscapes across the map. (Originally, they would never play properly)
[[cp_yukon_final]]
** Updated the team colouring of both areas around each teams base.
 
** Updated RED's spawn to direct the player where to go to leave their spawn.
[[ctf_doublecross]]
** Updated BLU's intel building to tell players that there are two entrances.
 
** Updated the clipping of the map.
[[ctf_landfall]]
** Removed some pipes around RED's base to remove extreme height variation. All other previous pipes have been clipped off for the same reason.
 
** Removed the overhang over BLU's spawn exit.
[[ctf_sawmill]]
* Removed the following maps:
 
** [[ctf_4grounds]]
[[koth_badlands]]
** [[dm_2fort]]
 
** [[dm_axiomax]]
[[koth_harvest_event]]
** [[dm_devtest]]
 
** [[dm_grain]]
[[koth_highpass]]
** [[dm_liniage]]
 
** [[dm_lumberyard]]
[[koth_king]]
** [[dm_parley]]
 
** [[dm_ravine]]
[[koth_lakeside_final]]
** [[dm_wiseau]]
 
[[pl_frontier_final]]
 
[[pl_hoodoo]]
 
[[pl_thundermountain]]
 
[[pl_upward]]
 
[[plr_nightfall]]
 
[[sd_doomsday]]
 
'''Updated [[cp_amaranth]]:'''
 
Updated the clipping of the map.
 
Fixed the grinder at the end of the map from playing across the server upon someone falling into it.
 
The grinder now gibs players upon being touched.
 
Fixed a few visual issues.
 
Fixed being able to build in RED spawn
 
Fixed being able to place [[Stickybomb Launcher|Stickies]] on spawn doors
 
'''Updated [[ctf_casbah]]:'''
 
Fixed BLU's respawn door from locking on certain occasions.
 
Fixed all soundscapes across the map. (Originally, they would never play properly)
 
Updated the team colouring of both areas around each teams base.
 
Updated RED's spawn to direct the player where to go to leave their spawn.
 
Updated BLU's intel building to tell players that there are two entrances.
 
Updated the clipping of the map.
 
Removed some pipes around RED's base to remove extreme height variation. All other previous pipes have been clipped off for the same reason.
 
Removed the overhang over BLU's spawn exit.
 
'''Removed the following maps:'''
 
ctf_4grounds
 
dm_2fort
 
dm_axiomax
 
dm_devtest
 
dm_grain
 
dm_liniage
 
dm_lumberyard
 
dm_parley
 
dm_ravine
 
dm_wiseau
[[Category:Patch Notes]]
[[Category:Updates]]