2.0.0: Difference between revisions
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{{Patch| | {{Patch | ||
|prev = 2.0.0 (BETA 4) | |||
|next = 2.0.1 | |||
|date = July 4, 2020 | |||
|major = yes | |||
|update = [[Death & Taxes Update]] | |||
|blogpost = [https://tf2classic.com/death_and_taxes/day4 Death & Taxes Day 4] page | |||
|archives = | |||
|new-weps = 6 | |||
|mapfix = yes | |||
|wepfix = yes | |||
|genfix = yes | |||
|bugfix = yes | |||
}} | |||
== Changes == | == Changes == | ||
=== Weapon Changes === | === Weapon Changes === | ||
* Added The [[Coilgun]] | |||
* Added The [[Dynamite Pack]] | |||
* Added The [[Huntsman]] | |||
* Added The [[Mine Layer]] | |||
* Added The [[Sandvich]] | |||
* Added The [[Shock Therapy]] | |||
* Reworked the [[Nailgun]]:{{sic}} | |||
** Fires slower than before. | |||
** Nerfed the clipsize down to 25. | |||
** Nails now do more damage than before. | |||
** Added a new taunt when equipped with the Nailgun. | |||
** Updated Viewmodel animations. | |||
* Reworked the [[RPG]]:{{sic}} | |||
** Rockets do more damage, and have less damage fall-off. | |||
** Rockets fire in an arc, and whistle upon decent. | |||
** Rockets fly slower than normal rockets. | |||
** Added a different taunt when equipped with the RPG. | |||
** Updated Viewmodel animations. | |||
Reworked the [[Nailgun]]:{{sic}} | * Reworked the UberSaw: | ||
*Fires slower than before. | ** Renamed the Ubersaw to the [[Uberspritze]]. | ||
*Nerfed the clipsize down to 25. | ** Equipping the Uberspritze will now remove 25 health. | ||
*Nails now do more damage than before. | ** Can now Taunt Kill. | ||
*Added a new taunt when equipped with the Nailgun. | ** Updated the Taunt Kill voicelines to fit the model. | ||
*Updated Viewmodel animations. | ** Updated Viewmodel animations to reduce clipping from the plunger. | ||
Reworked the [[RPG]]:{{sic}} | * Reworked the [[Poachers Pride]]: | ||
*Rockets do more damage, and have less damage fall-off. | ** Renamed to the [[Hunting Revolver]]. | ||
*Rockets fire in an arc, and whistle upon decent. | ** Uses a new model. | ||
*Rockets fly slower than normal rockets. | ** Fires 6 shots, rather than 2. | ||
*Added a different taunt when equipped with the RPG. | ** Added damage fall-off for bodyshots. | ||
*Updated Viewmodel animations. | ** Can only headshot while zoomed in. | ||
Reworked the UberSaw: | ** Shortened the Zoom distance. | ||
*Renamed the Ubersaw to the [[Uberspritze]]. | ** Updated Viewmodel animations. | ||
*Equipping the Uberspritze will now remove 25 health. | * Reworked the [[Fishwhacker]]: | ||
*Can now Taunt Kill. | ** Swings slower. | ||
*Updated the Taunt Kill voicelines to fit the model. | ** Causes concussional bleeding on hit for 2s. | ||
*Updated Viewmodel animations to reduce clipping from the plunger. | ** Crits on bleeding enemies. | ||
Reworked the Poachers Pride: | ** Marked for death whilst holding the Fishwhacker. | ||
*Renamed to the [[Hunting Revolver]]. | ** Updated Viewmodel animations to all be overhanded. | ||
*Uses a new model. | ** Uses new impact sounds. | ||
*Fires 6 shots, rather than 2. | * Reworked the [[Tranquilizer Gun]]: | ||
*Added damage fall-off for bodyshots. | ** Uses a new model. | ||
*Can only headshot while zoomed in. | ** Color blind's victims and reduces their move and turn speed for 5s. | ||
*Shortened the Zoom distance. | ** Tranqed enemies draw, reload and swing weapons slower. | ||
*Updated Viewmodel animations. | ** Reloads faster. | ||
Reworked the [[Fishwhacker]]: | ** Reloads whilst holstered. | ||
*Swings slower. | ** Tranqed enemies now have Snooze Particles to indicate they've been hit. | ||
*Causes concussional bleeding on hit for 2s. | ** Dart Projectiles now work more like Flares. | ||
*Crits on bleeding enemies. | ** Has no damage fall-off. | ||
*Marked for death whilst holding the Fishwhacker. | * Updated the [[Grenade Launcher]]: | ||
*Updated Viewmodel animations to all be overhanded. | ** Clipsize is now shown on the model. | ||
*Uses new impact sounds. | * Updated the [[Stickybomb Launcher|Sticky Launcher]]:{{sic}} | ||
Reworked the [[Tranquilizer Gun]]: | ** Added damage ramp-up over time | ||
*Uses a new model. | ** Immediate detonations do half damage | ||
*Color blind's victims and reduces their move and turn speed for 5s. | ** Full damage is reached 2s after firing (1.3s after arming) | ||
*Tranqed enemies draw, reload and swing weapons slower. | ** Self-damage and Sticky Jumping are unchanged | ||
*Reloads faster. | ** Damage ramp-up period starts when charging instead of upon fire. | ||
*Reloads whilst holstered. | ** Updated Viewmodel animations to include the other arm. | ||
*Tranqed enemies now have Snooze Particles to indicate they've been hit. | * Updated the [[Minigun]]: | ||
*Dart Projectiles now work more like Flares. | ** Shortened the un-deploy time to allow for faster weapon switching after firing. | ||
*Has no damage fall-off. | ** Updated Viewmodel animations to lock the hand to the front grip. | ||
Updated the [[Grenade Launcher]]: | * Updated the [[Knife]]: | ||
*Clipsize is now shown on the model. | ** Added blood upon backstabbing Enemies. | ||
Updated the [[Stickybomb Launcher|Sticky Launcher]]:{{sic}} | ** Blood washes off in water. | ||
*Added damage ramp-up over time | * Added the ability to grab ammo whilst having full reserve ammo, if your clip isn’t completely full. | ||
*Immediate detonations do half damage | * Added {{code|tf2c_weapon_noreload}} cvar (0 or 1). Disables reloading for all weapons. All ammo is pooled into the clip. | ||
*Full damage is reached 2s after firing (1.3s after arming) | * Added {{code|tf2c_infinite_ammo}} cvar (0 or 1). All reserve ammo and recharge meters are infinite. This also applies to metal. | ||
*Self-damage and Sticky Jumping are unchanged | * Added {{code|tf2c_old_pistol}} cvar that restores the original semi-automatic pistol behavior. | ||
*Damage ramp-up period starts when charging instead of upon fire. | * Added more assist conditions (Under [[Civilian]] Damage Boost, [[Tranq]], ETC) | ||
*Updated Viewmodel animations to include the other arm. | * Added weapon clip drops upon reloading clip-based weapons. | ||
Updated the [[Minigun]]: | * Updated brass shells to properly land on top of the ground. | ||
*Shortened the un-deploy time to allow for faster weapon switching after firing. | * Updated brass shells to appear in the world. | ||
*Updated Viewmodel animations to lock the hand to the front grip. | * Updated the [[Heavy]]’s reload animations to be lower on the screen. | ||
Updated the [[Knife]]: | * Updated the [[Disguise Kit]] with GRN and YLW textures. | ||
*Added blood upon backstabbing Enemies. | * Updated the [[Spy]]'s [[Disguise Kit|Cigarette]] “shell” to be slightly higher poly. | ||
*Blood washes off in water. | * Enabled impact sounds for ejected brass shells. | ||
Added the ability to grab ammo whilst having full reserve ammo, if your clip isn’t completely full. | * Implemented “backstab ready” animations for [[Knife]]. | ||
* Clip Size Multiplier attribute will now round clip size to the nearest integer. | |||
Added tf2c_weapon_noreload cvar (0 or 1). Disables reloading for all weapons. All ammo is pooled into the clip. | * [[Flame Thrower|Flamethrower]]{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values. | ||
* Fixed a lot of minor animation errors on Viewmodels. | |||
Added tf2c_infinite_ammo cvar (0 or 1). All reserve ammo and recharge meters are infinite. This also applies to metal. | * Fixed an issue with The [[Hunting Revolver]] viewmodel being visible while zoomed in. | ||
* Fixed an issue where first person tracers would sometimes be fired from an incorrect position. | |||
Added tf2c_old_pistol cvar that restores the original semi-automatic pistol behavior. | * Fixed an issue where weapons would sometimes subtract reserve ammo if the player touched a resupply locker while reloading. | ||
* Fixed an issue with grenades colliding with respawn room visualizers. | |||
Added more assist conditions (Under [[Civilian]] Damage Boost, [[Tranq]], ETC) | * Fixed player being able to reload [[Tranquilizer Gun]] while [[Invis Watch|cloaked]]. | ||
* Fixed an issue causing [[Minigun]] barrel to spin up/down too fast at high network latency values. | |||
Added weapon clip drops upon reloading clip-based weapons. | * Fixed an issue causing [[Stickybomb Launcher|sticky bomb]]{{sic}} detonation sound to rapidly play multiple times in a row. | ||
* Fixed a bug preventing the attacker from hearing crit sound on [[Sniper Rifle|headshot]]. | |||
Updated brass shells to properly land on top of the ground. | * Fixed an attack delay bug after [[Invis Watch|cloaking]]. | ||
* Fixed disguised Critboost for the local player | |||
Updated brass shells to appear in the world. | * Fixed Projectiles from being able to be shot through thin surfaces. | ||
* Clip Size Multiplier attribute will now round clip size to the nearest integer. | |||
Updated the [[Heavy]]’s reload animations to be lower on the screen. | * Reverted [[Syringe Gun]]'s projectile speed back to 1000 (was buffed to 1500 at some point in 2015) | ||
Updated the [[Disguise Kit]] with GRN and YLW textures. | |||
Updated the [[Spy]]'s [[Disguise Kit|Cigarette]] “shell” to be slightly higher poly. | |||
Enabled impact sounds for ejected brass shells. | |||
Implemented “backstab ready” animations for [[Knife]]. | |||
Clip Size Multiplier attribute will now round clip size to the nearest integer. | |||
[[Flame Thrower|Flamethrower]]{{sic}} is now lag compensated. This should dramatically improve flame hit detection at higher latency values. | |||
Fixed a lot of minor animation errors on Viewmodels. | |||
Fixed an issue with The [[Hunting Revolver]] viewmodel being visible while zoomed in. | |||
Fixed an issue where first person tracers would sometimes be fired from an incorrect position. | |||
Fixed an issue where weapons would sometimes subtract reserve ammo if the player touched a resupply locker while reloading. | |||
Fixed an issue with grenades colliding with respawn room visualizers. | |||
Fixed player being able to reload [[Tranquilizer Gun]] while [[Invis Watch|cloaked]]. | |||
Fixed an issue causing [[Minigun]] barrel to spin up/down too fast at high network latency values. | |||
Fixed an issue causing [[Stickybomb Launcher|sticky bomb]]{{sic}} detonation sound to rapidly play multiple times in a row. | |||
Fixed a bug preventing the attacker from hearing crit sound on [[Sniper Rifle|headshot]]. | |||
Fixed an attack delay bug after [[Invis Watch|cloaking]]. | |||
Fixed disguised Critboost for the local player | |||
Fixed Projectiles from being able to be shot through thin surfaces. | |||
Clip Size Multiplier attribute will now round clip size to the nearest integer. | |||
Reverted [[Syringe Gun]]'s projectile speed back to 1000 (was buffed to 1500 at some point in 2015) | |||
=== UI Changes === | === UI Changes === | ||
* Added kill sounds. | |||
Added kill sounds. | * Added achievements. | ||
* Added medals for Developers, Community Contributors and Beta Testers. | |||
Added achievements. | * Added a bubble that appears above the player’s head while they have the chat window open. | ||
* Added a [[Civilian]] icon to the scoreboard. | |||
Added medals for Developers, Community Contributors and Beta Testers. | * Added a new hud for [[4team]] [[CTF]]. | ||
* Added low health warning sound. | |||
Added a bubble that appears above the player’s head while they have the chat window open. | ** Toggle with {{code|tf2c_low_health_sound}} cvar. Set health percentage threshold with {{code|tf2c_low_health_sound_threshold}} (default is 0.49). | ||
* Added the scrapped freezecam screenshot animation. | |||
Added a [[Civilian]] icon to the scoreboard. | ** Toggle with {{code|tf2c_freezecam_model}} cvar. | ||
* Added ConVar {{code|hud_combattext_overhead}} (Default: 1): | |||
Added a new hud for [[4team]] [[CTF]]. | ** When set to 0, all damage text displayed will appear from where the damage occurred at | ||
* Added a viewbob optional cvar that allows for visual motions similar to Half-Life 2 with {{code|tf2c_viewbob}}. | |||
Added low health warning sound. | * Compressed {{code|viewmodel_offset_x}}, {{code|viewmodel_offset_y}} and {{code|viewmodel_offset_z}} cvars into a single cvar: {{code|tf_viewmodels_offset_override}}. Usage: ‘x y z’. | ||
*Toggle with tf2c_low_health_sound cvar. Set health percentage threshold with tf2c_low_health_sound_threshold (default is 0.49). | ** You can still use the old commands. | ||
Added the scrapped freezecam screenshot animation. | * Target ID shows player’s ammo to their healer now. | ||
*Toggle with tf2c_freezecam_model cvar. | * Ported HUD for [[Payload]] and [[Payload Race]]. | ||
Added ConVar hud_combattext_overhead (Default: 1): | * Ported an option to hide crosshair when scoped in from live TF2. | ||
*When set to 0, all damage text displayed will appear from where the damage occurred at | * Ported [[Medic]] heal target marker from live TF2. | ||
Added a viewbob optional cvar that allows for visual motions similar to Half-Life 2 with tf2c_viewbob. | * Ported scoreboard dominations counter from live TF2. | ||
Compressed viewmodel_offset_x, viewmodel_offset_y and viewmodel_offset_z cvars into a single cvar: tf_viewmodels_offset_override. Usage: ‘x y z’. | * Ported alternate ping icons from live TF2. | ||
*You can still use the old commands. | * Ported full charge bell to [[Sniper Rifle]]. | ||
Target ID shows player’s ammo to their healer now. | * Ported [[Medi Gun|Uber]] draining faster when healing multiple patients. | ||
* Ported the Concise [[Disguise Kit|Disguise]] menu. | |||
Ported HUD for [[Payload]] and [[Payload Race]]. | * Updated default FOV to 90. | ||
* Updated scramble vote text to clarify it forces a round restart | |||
Ported an option to hide crosshair when scoped in from live TF2. | * Updated the [[4-team]] class select screen. | ||
* Updated the [[4-team]] Scoreboard. | |||
Ported [[Medic]] heal target marker from live TF2. | * Updated the win-panel to show all team's scores in [[4-team]]. | ||
* Updated the Spectator bars to be transparent. | |||
Ported scoreboard dominations counter from live TF2. | * Updated the color of damage numbers to yellow and increased font size. | ||
* Updated Damage numbers to now be shown to the attacker’s healer. | |||
Ported alternate ping icons from live TF2. | * Updated Hit sounds to show for buildings as well. | ||
* Updated Bots with default avatars. | |||
Ported full charge bell to [[Sniper Rifle]]. | * Updated behavior of outline glow on flag carrier to match live TF2. | ||
* Fixed damage numbers not being reset properly on map change. | |||
Ported [[Medi Gun|Uber]] draining faster when healing multiple patients. | * Fixed Buildings that're Destroyed by a Sapper Not Showing Up in the Killfeed | ||
* Fixed the new options menu not saving Video settings properly. | |||
Ported the Concise [[Disguise Kit|Disguise]] menu. | * Fixed Reset Stats button in Stats dialog not working. | ||
* Fixed a camera bug appearing for dead players on a losing team. | |||
Updated default FOV to 90. | * Fixed avatars in freezecam and win panel being offset. | ||
* Fixed notifications becoming unread between launches. | |||
Updated scramble vote text to clarify it forces a round restart | * Fixed a jingle playing when notifications are closed. | ||
* Fixed an issue where the cloak/uncloak sounds would play too loudly to the cloaking player. | |||
Updated the [[4-team]] class select screen. | * Fixed avatars in freezecam and win panel being offset. | ||
* Fixed chat breaking when a message has too much whitespace. | |||
Updated the [[4-team]] Scoreboard. | * Fixed a visual issue where Capture Progress arrows would show a long thin line. | ||
Updated the win-panel to show all team's scores in [[4-team]]. | |||
Updated the Spectator bars to be transparent. | |||
Updated the color of damage numbers to yellow and increased font size. | |||
Updated Damage numbers to now be shown to the attacker’s healer. | |||
Updated Hit sounds to show for buildings as well. | |||
Updated Bots with default avatars. | |||
Updated behavior of outline glow on flag carrier to match live TF2. | |||
Fixed damage numbers not being reset properly on map change. | |||
Fixed Buildings that're Destroyed by a Sapper Not Showing Up in the Killfeed | |||
Fixed the new options menu not saving Video settings properly. | |||
Fixed Reset Stats button in Stats dialog not working. | |||
Fixed a camera bug appearing for dead players on a losing team. | |||
Fixed avatars in freezecam and win panel being offset. | |||
Fixed notifications becoming unread between launches. | |||
Fixed a jingle playing when notifications are closed. | |||
Fixed an issue where the cloak/uncloak sounds would play too loudly to the cloaking player. | |||
Fixed avatars in freezecam and win panel being offset. | |||
Fixed chat breaking when a message has too much whitespace. | |||
Fixed a visual issue where Capture Progress arrows would show a long thin line. | |||
=== Gameplay Changes === | === Gameplay Changes === | ||
* Added the [[VIP]] gamemode. | |||
Added the [[VIP]] gamemode. | * Added the [[Domination]] gamemode. | ||
* Added and improved upon TFBots. | |||
Added the [[Domination]] gamemode. | * Added a Steam Friends-list to the Main Menu. (Off by default.) | ||
* Added a server option for turning off domination/nemesis relationships. | |||
Added and improved upon TFBots. | * Added support for custom Map-based weapons. | ||
** Must be named “mapname”_items_game.txt in the maps folder. | |||
Added a Steam Friends-list to the Main Menu. (Off by default.) | * Added proximity voice-chat, {{code|tf2c_proximity_voice}}. (Off by default) | ||
* Added {{code|tf2c_ctf}} console commands to add some balance to the CTF Gamemode | |||
Added a server option for turning off domination/nemesis relationships. | * Disabled capture crits in [[CTF]] (0 by default, 10 before the update) | ||
* Added {{code|tf_logic_classlimits}} for mappers to set class limits for their map. | |||
Added support for custom Map-based weapons. | * Added {{code|SetCustomModel}} for mappers to use their own player models within custom maps. | ||
*Must be named “mapname”_items_game.txt in the maps folder. | * Added a bunch of I/O and keyfields from live TF2 to {{code|tf_gamerules}}, {{code|item_teamflag}} and {{code|func_respawnroomvisualizer}} | ||
* Added all entity filters from live TF2 | |||
Added proximity voice-chat, tf2c_proximity_voice. (Off by default) | * Added team colored critical explosion particles. | ||
* Added Spywalk for [[Spy|Spies]]. (Bound to Shift by default) | |||
Added tf2c_ctf console commands to add some balance to the CTF Gamemode | * Added the [[Engineer|Engineers]] pelvis hitbox. | ||
* Added {{code|tf_glow}}: | |||
Disabled capture crits in [[CTF]] (0 by default, 10 before the update) | ** Map entity that adds a colored outline to a model. | ||
Added {{code|tf_player_equip}}: | |||
Added tf_logic_classlimits for mappers to set class limits for their map. | ** Map entity that gives econ items to players. | ||
* Added {{code|tf_spectalk}} cvar that allows living players to hear spectators using text chat. | |||
Added SetCustomModel for mappers to use their own player models within custom maps. | * Added {{code|tf2c_disablefreezecam}} server cvar that disables freezecam for all players. | ||
* Added {{code|cl_fp_ragdoll}} (makes camera try to stay inside your ragdoll's head on death) | |||
Added a bunch of I/O and keyfields from live TF2 to tf_gamerules, item_teamflag and func_respawnroomvisualizer | * Replaced {{code|tf_teamtalk}} cvar with {{code|tf_gravetalk}} that allows living players to hear dead players using text/voice chat (does not include spectators to prevent ghosting.) | ||
* Added support for different team scramble player sorting modes, set by {{code|mp_scrambleteams_mode}} cvar. 0 - score/connection time ratio, 1 - kill/death ratio, 2 - score, 3 - class, 4 - random. Default is 0 (normal TF2 always sorts players by score.) | |||
Added all entity filters from live TF2 | * Allowed “{{code|god}}” and “{{code|notarget}}” cheats. | ||
* Updated the [[Civilian]]’s Speed to be as fast as the [[Demoman]]. | |||
Added team colored critical explosion particles. | * Updated the [[Sentry Gun]]’s animations to be Interpolated, like the [[Dispenser]] and [[Teleporter]]. | ||
* Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. ({{code|tf2c_projectile_ally_collide}} 1 to re-enable) | |||
Added Spywalk for [[Spy|Spies]]. (Bound to Shift by default) | * Updated [[Stickybomb Launcher|Stickies]] to be able to stick to certain moving surfaces. (Example: [[Nucleus]]’ Control Point.) | ||
* Updated required [[Knife|backstab]] conditions to match live TF2 | |||
Added the [[Engineer|Engineers]] pelvis hitbox. | * Updated Melee weapons to prioritize hitting Enemies if standing inside a Teammate. | ||
* Updated Sudden Death to be on by default upon Stalemates. | |||
Added tf_glow: | * Updated {{code|info_player_teamspawn}} (for map makers): | ||
*Map entity that adds a colored outline to a model. | ** Added support for the "Any" in the "Team" keyfield | ||
Added tf_player_equip: | * Updated Impulse 101 to now act like an Upgraded Resupply Locker. (Refills and fills Cloak, Uber and Recharge meters; Weapons can now be swapped out on the fly.) | ||
*Map entity that gives econ items to players. | * Updated Randomizer to properly work with item schema. | ||
Added tf_spectalk cvar that allows living players to hear spectators using text chat. | * Updated the Randomizer command to allow for toggling random classes, weapons and attributes. | ||
** Attributes are handled through a Randomizer config file, that can be modified by the server. | |||
Added tf2c_disablefreezecam server cvar that disables freezecam for all players. | * Randomizer Respects the '{{code|tf2c_force_stock_weapons}}' ConVar. | ||
* The [[Sandvich]] can now be eaten by all classes in Randomizer. | |||
Added cl_fp_ragdoll (makes camera try to stay inside your ragdoll's head on death) | * Ammo grabbed from dropped metal (from destroyed buildings) has been nerfed from being counted as Medium Ammo | ||
* Implemented the Thriller Taunt for all classes. | |||
Replaced tf_teamtalk cvar with tf_gravetalk that allows living players to hear dead players using text/voice chat (does not include spectators to prevent ghosting.) | * Ported special death animations for [[Sniper Rifle|headshots]], [[Knife|backstabs]] and added [[fire|burning]] deaths from live TF2. | ||
* Players will now make louder pain sounds when below 25% health. (Originally, players would play louder pain sounds to attacker and normal sounds to everyone else.) | |||
Added support for different team scramble player sorting modes, set by mp_scrambleteams_mode cvar. 0 - score/connection time ratio, 1 - kill/death ratio, 2 - score, 3 - class, 4 - random. Default is 0 (normal TF2 always sorts players by score.) | * Enemy [[Spy|Spies]] that are disguised as Spies will now properly appear disguised. | ||
* Ported concise [[Disguise Kit|disguise]] menu from live TF2. | |||
Allowed | * Ported modified push physics used by live TF2 in [[Payload]] mode. (Players will no longer get stuck inside the cart.) | ||
* Ported [[Medieval Mode|Medieval mode]]. | |||
Updated the [[Civilian]]’s Speed to be as fast as the [[Demoman]]. | * Ported [[Special Delivery]]. | ||
* Ported {{code|func_croc}} for map makers. | |||
Updated the [[Sentry Gun]]’s animations to be Interpolated, like the [[Dispenser]] and [[Teleporter]]. | * Ported crumpkin/crit-pumpkin, pumpkin bombs and Halloween pickups. | ||
* Reduced maxplayers limit to 64 due to performance issues. | |||
Updated [[Rocket Launcher|Rockets]], [[Huntsman|Arrows]], [[Syringe Gun|Syringes]] and [[Flare Gun|Flares]] to pass through Teammates. (tf2c_projectile_ally_collide 1 to re-enable) | * Fixed “Most points” stat not being tracked properly. | ||
* Fixed a bug with player pose parameters causing player’s moving animations to mismatch on server and client. | |||
Updated [[Stickybomb Launcher|Stickies]] to be able to stick to certain moving surfaces. (Example: [[Nucleus]]’ Control Point.) | * Fixed [[Disguise Kit|disguise]] weapons appearing with a wrong team color. | ||
* Fixed jump sound not always playing to other players. | |||
Updated required [[Knife|backstab]] conditions to match live TF2 | * Fixed the ammo dispensing radius of the payload cart’s dispenser not matching its healing radius. | ||
* Fixed players keeping the intelligence when auto-switched to Spectator due to inactivity. | |||
Updated Melee weapons to prioritize hitting Enemies if standing inside a Teammate. | * Fixed [[Engineer|Engineers]] being able to haul sapped [[buildings]]. | ||
* Fixed [[Engineer|Engineers]] being to build out of bounds and building inside nobuilds | |||
Updated Sudden Death to be on by default upon Stalemates. | * Fixed disguised [[Spy|Spies]] using a wrong skin in certain cases. | ||
* Fixed certain [[teleporter]] particles not appearing. | |||
Updated info_player_teamspawn (for map makers): | * Fixed a bug related to spectating causing a player to become invisible. | ||
*Added support for the "Any" in the "Team" keyfield | * Fixed [[Medic]]’s “Ubercharge deployed” response not being triggered when activating [[Kritzkrieg]] charge. | ||
Updated Impulse 101 to now act like an Upgraded Resupply Locker. (Refills and fills Cloak, Uber and Recharge meters; Weapons can now be swapped out on the fly.) | * Fixed [[Medi Gun|Medigun]]{{sic}} heal beams, Ubers & HUD not working for non-Medics in Randomizer mode | ||
* Fixed [[Syringe Gun|syringes]] & [[Nail Gun|nails]] colliding with players. | |||
Updated Randomizer to properly work with item schema. | * Fixed [[teleporter]] exit incorrectly detecting if the target area is clear in certain cases. (RIP teleporter traps.) | ||
* Fixed the bounding box size of [[Stickybomb Launcher|Stickies]] to accurately depict the size of the model. | |||
Updated the Randomizer command to allow for toggling random classes, weapons and attributes. | * Fixed damage fall-off on rockets fired by a [[Sentry Gun|sentry gun]] being calculated based on the distance from the sentry gun’s builder and not the sentry gun itself. | ||
*Attributes are handled through a Randomizer config file, that can be modified by the server. | * Fixed [[Spy|Spies]] being able to destroy their own [[Sapper|sappers]]. | ||
Randomizer Respects the 'tf2c_force_stock_weapons' ConVar. | * Fixed cloaking [[Spy|Spies]] being able to pick up [[CTF]] flags | ||
* Fixed the flag remaining hanging in mid-air if dropped on a moving brush (e.g. elevator in [[sd_doomsday]]) | |||
The [[Sandvich]] can now be eaten by all classes in Randomizer. | * Fixed certain teams in [[4-team]] mode hearing [[Disguise Kit|disguised]] [[Spy|spies]] speaking in their normal voice and not as their disguise class. | ||
* Fixed [[teleporter]] exit telefragging enemies standing on it even if the teleporting player is killed before teleportation completes. | |||
Ammo grabbed from dropped metal (from destroyed buildings) has been nerfed from being counted as Medium Ammo | * Fixed Hitboxes to properly match with taunt poses. | ||
* Fixed [[Sentry Gun]] ammo being replenished when sentry gun is picked up and re-deployed. | |||
Implemented the Thriller Taunt for all classes. | * Fixed level 2 and level 3 [[Sentry Gun|Sentry Guns]] always firing tracers from the left muzzle instead of altering between the two. | ||
* Fixed a bug relating to taking received knockback from the enemy beneath you on death. | |||
Ported special death animations for [[Sniper Rifle|headshots]], [[Knife|backstabs]] and added [[fire|burning]] deaths from live TF2. | * Fixed a bug causing player to retain standing view height while crouched. | ||
* Fixed a server crash related to {{code|tf_generic_bomb}}. | |||
Players will now make louder pain sounds when below 25% health. (Originally, players would play louder pain sounds to attacker and normal sounds to everyone else.) | * Fixed a game crash relating to the [[Engineer|Engineers]] [[buildings]]. | ||
Enemy [[Spy|Spies]] that are disguised as Spies will now properly appear disguised. | |||
Ported concise [[Disguise Kit|disguise]] menu from live TF2. | |||
Ported modified push physics used by live TF2 in [[Payload]] mode. (Players will no longer get stuck inside the cart.) | |||
Ported [[Medieval Mode|Medieval mode]]. | |||
Ported [[Special Delivery]]. | |||
Ported func_croc for map makers. | |||
Ported crumpkin/crit-pumpkin, pumpkin bombs and Halloween pickups. | |||
Reduced maxplayers limit to 64 due to performance issues. | |||
Fixed “Most points” stat not being tracked properly. | |||
Fixed a bug with player pose parameters causing player’s moving animations to mismatch on server and client. | |||
Fixed [[Disguise Kit|disguise]] weapons appearing with a wrong team color. | |||
Fixed jump sound not always playing to other players. | |||
Fixed the ammo dispensing radius of the payload cart’s dispenser not matching its healing radius. | |||
Fixed players keeping the intelligence when auto-switched to Spectator due to inactivity. | |||
Fixed [[Engineer|Engineers]] being able to haul sapped [[buildings]]. | |||
Fixed [[Engineer|Engineers]] being to build out of bounds and building inside nobuilds | |||
Fixed disguised [[Spy|Spies]] using a wrong skin in certain cases. | |||
Fixed certain [[teleporter]] particles not appearing. | |||
Fixed a bug related to spectating causing a player to become invisible. | |||
Fixed [[Medic]]’s “Ubercharge deployed” response not being triggered when activating [[Kritzkrieg]] charge. | |||
Fixed [[Medi Gun|Medigun]]{{sic}} heal beams, Ubers & HUD not working for non-Medics in Randomizer mode | |||
Fixed [[Syringe Gun|syringes]] & [[Nail Gun|nails]] colliding with players. | |||
Fixed [[teleporter]] exit incorrectly detecting if the target area is clear in certain cases. (RIP teleporter traps.) | |||
Fixed the bounding box size of [[Stickybomb Launcher|Stickies]] to accurately depict the size of the model. | |||
Fixed damage fall-off on rockets fired by a [[Sentry Gun|sentry gun]] being calculated based on the distance from the sentry gun’s builder and not the sentry gun itself. | |||
Fixed [[Spy|Spies]] being able to destroy their own [[Sapper|sappers]]. | |||
Fixed cloaking [[Spy|Spies]] being able to pick up [[CTF]] flags | |||
Fixed the flag remaining hanging in mid-air if dropped on a moving brush (e.g. elevator in [[sd_doomsday]]) | |||
Fixed certain teams in [[4-team]] mode hearing [[Disguise Kit|disguised]] [[Spy|spies]] speaking in their normal voice and not as their disguise class. | |||
Fixed [[teleporter]] exit telefragging enemies standing on it even if the teleporting player is killed before teleportation completes. | |||
Fixed Hitboxes to properly match with taunt poses. | |||
Fixed [[Sentry Gun]] ammo being replenished when sentry gun is picked up and re-deployed. | |||
Fixed level 2 and level 3 [[Sentry Gun|Sentry Guns]] always firing tracers from the left muzzle instead of altering between the two. | |||
Fixed a bug relating to taking received knockback from the enemy beneath you on death. | |||
Fixed a bug causing player to retain standing view height while crouched. | |||
Fixed a server crash related to tf_generic_bomb. | |||
Fixed a game crash relating to the [[Engineer|Engineers]] [[buildings]]. | |||
=== Visual Changes === | === Visual Changes === | ||
* Added new music tracks to the Main Menu. | |||
Added new music tracks to the Main Menu. | ** Main Menu tracks are now handled by a soundscript. | ||
*Main Menu tracks are now handled by a soundscript. | * Added support for longer profile names on the main menu | ||
* Added Discord Rich Presence support. | |||
Added support for longer profile names on the main menu | * Added Arena HUD. | ||
* Added a sound for chat messages. (Disable via {{code|tf2c_message_alert}}.) | |||
Added Discord Rich Presence support. | * Added {{code|tf2c_invisible_arms}}. | ||
* Added {{code|tf2c_spec_playerinfo}} client command which shows spectated player's name, FOV, viewmodel FOV and viewmodel offset | |||
Added Arena HUD. | * Added Streamer mode. (Hides chat, player names and avatars.) | ||
* Added a glow to the [[Spy]]’s cigarette. | |||
Added a sound for chat messages. (Disable via tf2c_message_alert.) | * Added player blinking. | ||
* Player corpses will now have their eyes closed. | |||
Added tf2c_invisible_arms. | * Added a visual effect upon players disconnecting. | ||
* Added aimmatrices to the [[Engineer]]’s PDA animations. (Previously would never look around when moving around the players view.) | |||
Added tf2c_spec_playerinfo client command which shows spectated player's name, FOV, viewmodel FOV and viewmodel offset | * Added proper Fire and Reload animations for the [[Hunting Revolver]] for the [[Sniper]]. | ||
* Added "Clip Out" sounds on the [[Engineer]]'s and [[Scout]]'s reloads. | |||
Added Streamer mode. (Hides chat, player names and avatars.) | * Added special Class Select animations for the [[Nail Gun|Nailgun]]{{sic}}, [[Huntsman]] and [[Hunting Revolver]]. | ||
* Added [[Medieval]] specific health-kits. | |||
Added a glow to the [[Spy]]’s cigarette. | * Added Status Effects. (Can be toggled with {{code|tf2c_show_status_effects}}) | ||
* Added Last Survivor Announcer lines to [[Arena]]. | |||
Added player blinking. | * Added Voice-lines for the [[Civilian]]. (Currently the Civilian cannot move his mouth; This will be fixed in a future update.) | ||
* Added a [[Sniper Rifle|Headshot]] death animation to the [[Civilian]]. | |||
Player corpses will now have their eyes closed. | * Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]]{{sic}}. | ||
* Added water impact effects to projectiles. ([[Syringe Gun|Syringes]], [[Nail Gun|nails]]...) | |||
Added a visual effect upon players disconnecting. | * Added surface splash to underwater explosions. | ||
* Added shells to the [[Minigun]]. | |||
Added aimmatrices to the [[Engineer]]’s PDA animations. (Previously would never look around when moving around the players view.) | * Added an [[Invis Watch|uncloaking]] effect to dying cloaked [[Spy|Spies]]. | ||
* Re-used dominations for the main 9 classes to be used towards the [[Civilian]]. | |||
Added proper Fire and Reload animations for the [[Hunting Revolver]] for the [[Sniper]]. | * Updated Player gibs with consistent textures, illumination positions and jigglebones. | ||
* Updated the [[Spy]]’s mask textures to be consistent with the 10 classes. | |||
Added "Clip Out" sounds on the [[Engineer]]'s and [[Scout]]'s reloads. | * Updated the [[Civilian]] model with proper animations. | ||
* Updated the [[Civilian]] model to properly hold Briefcases and Party Hats. | |||
Added special Class Select animations for the [[Nail Gun|Nailgun]]{{sic}}, [[Huntsman]] and [[Hunting Revolver]]. | * Updated the [[Civilian]]’s viewmodels to be more consistent with the rest of the classes. | ||
* Updated the [[Civilian]]’s view-height to be more accurate to his height. | |||
Added [[Medieval]] specific health-kits. | * Updated the [[4team]] team select screen to be more consistent with every other screen. | ||
* Updated the [[Sniper]] to be able to gesture while holding the [[Sniper Rifle]] and [[Huntsman]]. | |||
Added Status Effects. (Can be toggled with tf2c_show_status_effects) | * Updated the [[Pyro]]’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.) | ||
* Updated the [[Fire]] overlay to fade out over time. | |||
Added Last Survivor Announcer lines to [[Arena]]. | * Updated water entry/exit effects so they're properly predicted. | ||
* Updated class selection screen so the chalkboard with tips looks like it does in old TF2. | |||
Added Voice-lines for the [[Civilian]]. (Currently the Civilian cannot move his mouth; This will be fixed in a future update.) | * Updated over-the-shoulder third person mode: | ||
** Renamed the cvar from {{code|cl_thirdperson}} to {{code|tf2c_thirdperson}} | |||
Added a [[Sniper Rifle|Headshot]] death animation to the [[Civilian]]. | ** Changed camera offset from 64,30 to 80, 20 | ||
** Bullets are now fired with an offset so that they go down the center of the screen rather than where player's character is aiming at | |||
Added unique HUD icons for [[Stickybomb Launcher|Stickybombs]], [[Mine Layer|Proximity Mines]], the [[Kritzkrieg]], and the [[Medi Gun|Medigun]]{{sic}}. | * Improved our Speech Bubbles to be consistent and higher quality. | ||
* Improved our Player textures to be easily distinguishable between teams. (Especially across GRN and YLW.) | |||
Added water impact effects to projectiles. ([[Syringe Gun|Syringes]], [[Nail Gun|nails]]...) | * Improved [[Medi Gun|Uber]] textures to now be modular with custom skins. | ||
* Improved the [[Stickybomb Launcher|Stickybombs]] GRN and YLW textures. | |||
Added surface splash to underwater explosions. | * Improved the [[Nail Gun|Nailgun]]’s{{sic}} projectile trails. | ||
* Improved the [[Spy]]’s [[Disguise Kit|PDA]] aimmatrices when crouched. (Spycrabbing has been left untouched.) | |||
Added shells to the [[Minigun]]. | * Improved the [[Pyro]]’s [[Flame Thrower|Flamethrower]]{{sic}} aimmatrices to match up with the Flame’s hitboxes better. | ||
* Improved the [[Scout]]’s [[Nail Gun|Nailgun]]{{sic}} animations. | |||
Added an [[Invis Watch|uncloaking]] effect to dying cloaked [[Spy|Spies]]. | * Improved the [[Sniper|Snipers]]{{sic}} [[Huntsman]] animations to be right-handed properly. | ||
* Improved the Birthday Ball to remove it’s{{sic}} jigglebones, and updated the texture to be yearly-neutral. | |||
Re-used dominations for the main 9 classes to be used towards the [[Civilian]]. | * Improved Class ragdolls to have proper and consistent rotation distances. | ||
* Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames. | |||
Updated Player gibs with consistent textures, illumination positions and jigglebones. | * Improved Double jump particle effects to now be triggered in code rather than by animevent. | ||
* Improved Kill Icons. (Thanks to Neodement for allowing us to use them.) | |||
Updated the [[Spy]]’s mask textures to be consistent with the 10 classes. | * Disabled muzzle light on [[Syringe Gun]] and [[Nail Gun|Nailgun]].{{sic}} | ||
* Lowered model muzzle flash duration from 0.2 to 0.12. | |||
Updated the [[Civilian]] model with proper animations. | * Muzzle flash particle effects are no longer disabled if model muzzle flashes are on. | ||
* Being touched as a [[Spy]] now also affects the viewmodel. | |||
Updated the [[Civilian]] model to properly hold Briefcases and Party Hats. | * Ported Hitsounds & Killsounds. | ||
* Ported "Remember active weapon between lives" and "Remember last weapon between lives" options. | |||
Updated the [[Civilian]]’s viewmodels to be more consistent with the rest of the classes. | * Ported [[Medic]] auto callers. | ||
* Ported low ammo warning (pulsing animation) and improved it. | |||
Updated the [[Civilian]]’s view-height to be more accurate to his height. | * Ported "Damage text doesn't prevent overhead effects" option. | ||
* Ported over TargetID. | |||
Updated the [[4team]] team select screen to be more consistent with every other screen. | * Ported 3D Player model class icon. | ||
* Ported {{code|tf_scoreboard_mouse_mode}} cvar. | |||
Updated the [[Sniper]] to be able to gesture while holding the [[Sniper Rifle]] and [[Huntsman]]. | * Ported "Spectator TargetID Location" option. | ||
* Fixed all viewmodels to have consistent Illumination positions. | |||
Updated the [[Pyro]]’s head to be consistent with the rest of the classes. (Uses a separate texture-sheet and higher poly mesh.) | * Ported live TF2 class selection screen positions. | ||
* Fixed the "Toggle Weather Effects" option, so that it actually disables weather effects when enabled | |||
Updated the [[Fire]] overlay to fade out over time. | * Fixed bullet shells from landing halfway into the ground. | ||
* Fixed the railing on portable_stairs001 from disappearing on lower LODs. | |||
Updated water entry/exit effects so they're properly predicted. | * Fixed a bug involving speaking and switching classes. | ||
* Fixed the issue with disappearing character eyes. | |||
Updated class selection screen so the chalkboard with tips looks like it does in old TF2. | * Fixed the [[Civilian|Civilians]]{{sic}} Gibs to be ordered correctly. | ||
* Fixed the [[Syringe Gun|Syringegun]]’s{{sic}} Glass from being rendered behind viewmodels. | |||
Updated over-the-shoulder third person mode: | * Fixed the [[Stickybomb Launcher|Stickybomb]] pulse effect to properly follow the entity. | ||
*Renamed the cvar from | * Fixed the [[Scout]]’s loser animations from playing faster when running slower than max speed. | ||
*Changed camera offset from 64,30 to 80, 20 | * Fixed the [[Heavy]], [[Pyro]], and [[Soldier]]’s Place [[Sapper]] animations to be left-handed. | ||
*Bullets are now fired with an offset so that they go down the center of the screen rather than where player's character is aiming at | * Fixed the [[Scout]]’s Flinch animation to keep the weapon locked to his right hand. | ||
* Fixed Flinch animations to lock the Classes feet in place. | |||
Improved our Speech Bubbles to be consistent and higher quality. | * Fixed [[Stickybomb Launcher|stickybomb]] pulse effect to properly follow the entity | ||
* Fixed some classes not being able to look around in Thirdperson while jumping. | |||
Improved our Player textures to be easily distinguishable between teams. (Especially across GRN and YLW.) | * Fixed the [[Gunboats]] from turning dark on the [[Soldier]] or [[Demoman]]’s ragdoll if equipped. | ||
Improved [[Medi Gun|Uber]] textures to now be modular with custom skins. | |||
Improved the [[Stickybomb Launcher|Stickybombs]] GRN and YLW textures. | |||
Improved the [[Nail Gun|Nailgun]]’s{{sic}} projectile trails. | |||
Improved the [[Spy]]’s [[Disguise Kit|PDA]] aimmatrices when crouched. (Spycrabbing has been left untouched.) | |||
Improved the [[Pyro]]’s [[Flame Thrower|Flamethrower]]{{sic}} aimmatrices to match up with the Flame’s hitboxes better. | |||
Improved the [[Scout]]’s [[Nail Gun|Nailgun]]{{sic}} animations. | |||
Improved the [[Sniper|Snipers]]{{sic}} [[Huntsman]] animations to be right-handed properly. | |||
Improved the Birthday Ball to remove it’s{{sic}} jigglebones, and updated the texture to be yearly-neutral. | |||
Improved Class ragdolls to have proper and consistent rotation distances. | |||
Improved [[Huntsman|Arrows]] to be ignited mid-air, both by triggers and the [[Pyro]]'s flames. | |||
Improved Double jump particle effects to now be triggered in code rather than by animevent. | |||
Improved Kill Icons. (Thanks to Neodement for allowing us to use them.) | |||
Disabled muzzle light on [[Syringe Gun]] and [[Nail Gun|Nailgun]].{{sic}} | |||
Lowered model muzzle flash duration from 0.2 to 0.12. | |||
Muzzle flash particle effects are no longer disabled if model muzzle flashes are on. | |||
Being touched as a [[Spy]] now also affects the viewmodel. | |||
Ported Hitsounds & Killsounds. | |||
Ported "Remember active weapon between lives" and "Remember last weapon between lives" options. | |||
Ported [[Medic]] auto callers. | |||
Ported low ammo warning (pulsing animation) and improved it. | |||
Ported "Damage text doesn't prevent overhead effects" option. | |||
Ported over TargetID. | |||
Ported 3D Player model class icon. | |||
Ported tf_scoreboard_mouse_mode cvar. | |||
Ported "Spectator TargetID Location" option. | |||
Fixed all viewmodels to have consistent Illumination positions. | |||
Ported live TF2 class selection screen positions. | |||
Fixed the "Toggle Weather Effects" option, so that it actually disables weather effects when enabled | |||
Fixed bullet shells from landing halfway into the ground. | |||
Fixed the railing on portable_stairs001 from disappearing on lower LODs. | |||
Fixed a bug involving speaking and switching classes. | |||
Fixed the issue with disappearing character eyes. | |||
Fixed the [[Civilian|Civilians]]{{sic}} Gibs to be ordered correctly. | |||
Fixed the [[Syringe Gun|Syringegun]]’s{{sic}} Glass from being rendered behind viewmodels. | |||
Fixed the [[Stickybomb Launcher|Stickybomb]] pulse effect to properly follow the entity. | |||
Fixed the [[Scout]]’s loser animations from playing faster when running slower than max speed. | |||
Fixed the [[Heavy]], [[Pyro]], and [[Soldier]]’s Place [[Sapper]] animations to be left-handed. | |||
Fixed the [[Scout]]’s Flinch animation to keep the weapon locked to his right hand. | |||
Fixed Flinch animations to lock the Classes feet in place. | |||
Fixed [[Stickybomb Launcher|stickybomb]] pulse effect to properly follow the entity | |||
Fixed some classes not being able to look around in Thirdperson while jumping. | |||
Fixed the [[Gunboats]] from turning dark on the [[Soldier]] or [[Demoman]]’s ragdoll if equipped. | |||
=== Map Changes === | === Map Changes === | ||
* Added the following maps: | |||
** [[arena_flask]] | |||
[[arena_flask]] | ** [[dom_hydro]] (Replacing cp_hydro) | ||
** [[dom_oilcanyon]] | |||
[[dom_hydro]] (Replacing cp_hydro) | ** [[vip_badwater]] | ||
** [[vip_harbor]] | |||
[[dom_oilcanyon]] | ** [[vip_mineside]] | ||
** [[vip_trainyard]] | |||
[[vip_badwater]] | * Added the following maps from Live TF2: | ||
** [[arena_badlands]] | |||
[[vip_harbor]] | ** [[arena_granary]] | ||
** [[arena_lumberyard]] | |||
[[vip_mineside]] | ** [[arena_nucleus]] | ||
** [[arena_offblast_final]] | |||
[[vip_trainyard]] | ** [[arena_ravine]] | ||
** [[arena_watchtower]] | |||
** [[arena_well]] | |||
** [[cp_5gorge]] | |||
[[arena_badlands]] | ** [[cp_coldfront]] | ||
** [[cp_degrootkeep]] | |||
[[arena_granary]] | ** [[cp_fastlane]] | ||
** [[cp_foundry]] | |||
[[arena_lumberyard]] | ** [[cp_freight_final1]] | ||
** [[cp_gullywash_final1]] | |||
[[arena_nucleus]] | ** [[cp_steel]] | ||
** [[cp_yukon_final]] | |||
[[arena_offblast_final]] | ** [[ctf_doublecross]] | ||
** [[ctf_landfall]] | |||
[[arena_ravine]] | ** [[ctf_sawmill]] | ||
** [[koth_badlands]] | |||
[[arena_watchtower]] | ** [[koth_harvest_event]] | ||
** [[koth_highpass]] | |||
[[arena_well]] | ** [[koth_king]] | ||
** [[koth_lakeside_final]] | |||
[[cp_5gorge]] | ** [[pl_frontier_final]] | ||
** [[pl_hoodoo]] | |||
[[cp_coldfront]] | ** [[pl_thundermountain]] | ||
** [[pl_upward]] | |||
[[cp_degrootkeep]] | ** [[plr_nightfall]] | ||
** [[sd_doomsday]] | |||
[[cp_fastlane]] | * Updated [[cp_amaranth]]: | ||
** Updated the clipping of the map. | |||
[[cp_foundry]] | ** Fixed the grinder at the end of the map from playing across the server upon someone falling into it. | ||
** The grinder now gibs players upon being touched. | |||
[[cp_freight_final1]] | ** Fixed a few visual issues. | ||
** Fixed being able to build in RED spawn | |||
[[cp_gullywash_final1]] | ** Fixed being able to place [[Stickybomb Launcher|Stickies]] on spawn doors | ||
* Updated [[ctf_casbah]]: | |||
[[cp_steel]] | ** Fixed BLU's respawn door from locking on certain occasions. | ||
** Fixed all soundscapes across the map. (Originally, they would never play properly) | |||
[[cp_yukon_final]] | ** Updated the team colouring of both areas around each teams base. | ||
** Updated RED's spawn to direct the player where to go to leave their spawn. | |||
[[ctf_doublecross]] | ** Updated BLU's intel building to tell players that there are two entrances. | ||
** Updated the clipping of the map. | |||
[[ctf_landfall]] | ** Removed some pipes around RED's base to remove extreme height variation. All other previous pipes have been clipped off for the same reason. | ||
** Removed the overhang over BLU's spawn exit. | |||
[[ctf_sawmill]] | * Removed the following maps: | ||
** [[ctf_4grounds]] | |||
[[koth_badlands]] | ** [[dm_2fort]] | ||
** [[dm_axiomax]] | |||
[[koth_harvest_event]] | ** [[dm_devtest]] | ||
** [[dm_grain]] | |||
[[koth_highpass]] | ** [[dm_liniage]] | ||
** [[dm_lumberyard]] | |||
[[koth_king]] | ** [[dm_parley]] | ||
** [[dm_ravine]] | |||
[[koth_lakeside_final]] | ** [[dm_wiseau]] | ||
[[pl_frontier_final]] | |||
[[pl_hoodoo]] | |||
[[pl_thundermountain]] | |||
[[pl_upward]] | |||
[[plr_nightfall]] | |||
[[sd_doomsday]] | |||
Updated the clipping of the map. | |||
Fixed the grinder at the end of the map from playing across the server upon someone falling into it. | |||
The grinder now gibs players upon being touched. | |||
Fixed a few visual issues. | |||
Fixed being able to build in RED spawn | |||
Fixed being able to place [[Stickybomb Launcher|Stickies]] on spawn doors | |||
Fixed BLU's respawn door from locking on certain occasions. | |||
Fixed all soundscapes across the map. (Originally, they would never play properly) | |||
Updated the team colouring of both areas around each teams base. | |||
Updated RED's spawn to direct the player where to go to leave their spawn. | |||
Updated BLU's intel building to tell players that there are two entrances. | |||
Updated the clipping of the map. | |||
Removed some pipes around RED's base to remove extreme height variation. All other previous pipes have been clipped off for the same reason. | |||
Removed the overhang over BLU's spawn exit. | |||
ctf_4grounds | |||
dm_2fort | |||
dm_axiomax | |||
dm_devtest | |||
dm_grain | |||
dm_liniage | |||
dm_lumberyard | |||
dm_parley | |||
[[ | |||
[[ | |||