Healing: Difference between revisions
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* [[Payload]] carts act as a level 1 Dispenser, healing at 10 health per second. | * [[Payload]] carts act as a level 1 Dispenser, healing at 10 health per second. | ||
* Resupply Lockers heal 100% of your health and ammo, as well as completely reloading your weapon if it needs to. | * Resupply Lockers heal 100% of your health and ammo, as well as completely reloading your weapon if it needs to. | ||
* [[Airblast]] heals 20 health to the Pyro who extinguished a teammate. | |||
* [[Sandvich]] will replenish 120 health points in 30 health intervals over 4 seconds. | |||
* [[Shock Therapy]] completely heals a class to full and some overheal with a full charge. | |||
=== Dispensers === | === Dispensers === | ||
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* Level 2 Dispensers heal at 15hp/s | * Level 2 Dispensers heal at 15hp/s | ||
* Level 3 Dispensers heal at 20hp/s | * Level 3 Dispensers heal at 20hp/s | ||
[[Category:Gameplay]] | [[Category:Gameplay]] | ||