Nail Gun: Difference between revisions
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== Update history == | == Update history == | ||
{{Update history| | {{Update history| | ||
{{Update|1.0.0}} | |||
* Added the Nail Gun to the game. | * Added the Nail Gun to the game. | ||
{{Update|1.4.0}} | |||
* Changed Nailgun{{sic}} spread. | * Changed Nailgun{{sic}} spread. | ||
* Changed the nail projectile gravity back to what it used to be, as per request. | * Changed the nail projectile gravity back to what it used to be, as per request. | ||
{{Update|1.5.0}} | |||
* Nailgun{{sic}} now uses metal for ammo. | * Nailgun{{sic}} now uses metal for ammo. | ||
{{Update|1.6.4}} | |||
* Nerfed Nailgun{{sic}} (set dmg to 12) | * Nerfed Nailgun{{sic}} (set dmg to 12) | ||
{{Update|2.0.0}} | |||
* Reworked the Nailgun{{sic}} | * Reworked the Nailgun{{sic}} | ||
** Fires slower than before. | ** Fires slower than before. | ||
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* Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}} | * Disabled muzzle light on [[Syringe Gun]] and Nailgun.{{sic}} | ||
{{Update|2.0.1}} | |||
* Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17) | * Damage rampup increased to 175% (from 150%) to match [[Scattergun]] (Max damage now 20 up from 17) | ||
* Increased fire rate to 0.1s (from 0.115s) | * Increased fire rate to 0.1s (from 0.115s) | ||
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** Are now consistent with the server's projectile position | ** Are now consistent with the server's projectile position | ||
{{Update|2.0.2}} | |||
* Reverted back to its 2.0.0 stats | * Reverted back to its 2.0.0 stats | ||
{{Update|2.1.0}} | |||
* Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25% | * Lowered Nailgun,{{sic}} [[Pistol]] and [[Syringe Gun]] spread by 25% | ||
{{Update|2.1.2}} | |||
* Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings | * Fixed nail and [[Syringe Gun|syringe]] projectiles playing impact sounds when touching friendly buildings | ||
{{Update|2.1.4}} | |||
* Increased fire rate by ~12.5% (to 0.1s, from 0.115s) | * Increased fire rate by ~12.5% (to 0.1s, from 0.115s) | ||
* Updated first person model to animate the ammo belt (Raptor Dan) | * Updated first person model to animate the ammo belt (Raptor Dan) | ||
{{Update|2.2.0}} | |||
* Reduced building damage to 10 (from 12) | * Reduced building damage to 10 (from 12) | ||
}} | }} | ||